Age | Commit message (Collapse) | Author |
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This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
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MMTimeValue has been removed, as Common::Timestamp will just be used instead
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We'll just use our resource code instead
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Not that this code will be final (in all likelihood :P)
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Need to get more complex regions loaded, though... will be a major problem
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The entire game state should now be functional
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loadRoomItems.
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in-game scene
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Used in the Mastermind minigame in Chapter 2: Caress
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The paramater count is already read in oGeisha_goblinFunc...
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adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
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The Geisha intro is now watchable
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Geisha's intro shows now (with glitches, palette animation fail?) and
the game is playable.
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The menu in Geisha shows now. It crashes when something is clicked
though; the loadSound opcode is probably different.
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0OT are compressed TOT files. The compression flag in the STK header
is *not* set, and 0OT files are compressed in chunks, not as a whole.
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