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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-20
FULLPIPE: Read ScummVM savegame header from end of the file
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix inventory not being cleared on game load
Eugene Sandulenko
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-19
XEEN: Change Window _vm field to be static
Paul Gilbert
2016-09-19
XEEN: Added remainder of Darkside ending
Paul Gilbert
2016-09-19
XEEN: Fix compiler warning
Paul Gilbert
2016-09-19
DM: Fix 2 GCC warnings, some renaming
Strangerke
2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-19
FULLPIPE: Added debug info to saveload code
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-19
Merge pull request #833 from h3xx/sci-checksums-lsl3-amiga
Filippos Karapetis
2016-09-19
DM: Some more renaming
Strangerke
2016-09-19
IMAGE: Change PNGDecoder to never delete the input stream
Bastien Bouclet
2016-09-19
FULLPIPE: Remove obsolete TODO comment
Torbjörn Andersson
2016-09-19
AUDIO: Keep packetized MP3 stream from ending prematurely
Torbjörn Andersson
2016-09-19
DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundMan
Strangerke
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Fix merging graphic pages to screen
Paul Gilbert
2016-09-18
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Extra space in sprite line decoding as workaround for bad data
Paul Gilbert
2016-09-19
DM: Remove a couple of useless checks
Strangerke
2016-09-19
DM: Fix verbose warnings using GCC
Strangerke
2016-09-18
SCI: Add lsl3 amiga detection checksums
Dan Church
2016-09-19
DM: Rename members of SoundIndex
Strangerke
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-18
FULLPIPE: Implemented savefile loading
Eugene Sandulenko
2016-09-18
DM: Rename some more enums
Strangerke
2016-09-18
XEEN: Stop audio if intro sequence aborted
Paul Gilbert
2016-09-18
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-18
CLOUD: Change the cloud icon to be updated by the main thread
Bastien Bouclet
2016-09-18
I18N: Regenerate translations data file
Thierry Crozat
2016-09-18
I18N: Update translation template and merge changes translation files
Thierry Crozat
2016-09-18
ALL: Homogeneize use of 'saved game' in messages
Thierry Crozat
2016-09-18
Merge pull request #830 from lubomyr/master
Eugene Sandulenko
2016-09-18
XEEN: Fix fade out at end of Darkside Title sequence
Paul Gilbert
2016-09-18
XEEN: Support switching between fx & game music, fx fixes
Paul Gilbert
2016-09-18
SCI: Add qfg1vga script patch to fix bug #9558
Martin Kiewitz
2016-09-18
ANDROIDSDL: set default gfx_mode to 2x
lubomyr
2016-09-18
DM: Rename members of Behavior, some more renaming
Strangerke
2016-09-18
DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMask
Strangerke
2016-09-18
DM: Rename Creature masks, move SoundMode to sound.h
Strangerke
2016-09-18
FULLPIPE: Moved save-related functions to statesaver.cpp
Eugene Sandulenko
2016-09-18
FULLPIPE: Implement map saving and save obfuscation
Eugene Sandulenko
2016-09-18
BACKEND: When removing a save files also remove entry from timestamps file
Thierry Crozat
2016-09-18
BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManager
Thierry Crozat
2016-09-18
SDL: Ignore outdated SDL resize event in OpenGL mode
Thierry Crozat
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