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2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-11-15BS1 demo's speech and logic work now.Robert Göffringmann
2004-11-14Extend fopenNoCase with probe of capitalized files, such as Cave.mid.Eugene Sandulenko
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
2004-11-14CleanupTorbjörn Andersson
2004-11-14This has to be a typo.Torbjörn Andersson
2004-11-14For MT-32 emu graphics should be initialized before Midi, as it printsEugene Sandulenko
2004-11-14Patch #1066150 from eriktorbjorn - Enable adlib emulated midi as fallback whe...James Brown
2004-11-14Fix stub a bit. Might garble rest of script otherwise.Oliver Kiehl
2004-11-14Make #pragma pack really multiplatform. Old code didn't work onEugene Sandulenko
2004-11-14- Huge cleanup of LUT stuff.Jerome Fisher
2004-11-14- Prettied up, fixed sign-extension bug.Jerome Fisher
2004-11-14- More cleanup.Jerome Fisher
2004-11-14MT32 MidiDriver:Jerome Fisher
2004-11-13MT32 MidiDriver:Jerome Fisher
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown
2004-11-13minor Wiz stuff updateGregory Montoir
2004-11-12use message window instead of console printf if user wants to load a savegame...Robert Göffringmann
2004-11-12Slight renamingTorbjörn Andersson
2004-11-12Better names.Torbjörn Andersson
2004-11-12renamed file mt32Paweł Kołodziejski
2004-11-12renamed file mt32Paweł Kołodziejski
2004-11-12updatePaweł Kołodziejski
2004-11-11Fix compilation on BE systemsMax Horn
2004-11-11fix for bug #1064113.Robert Göffringmann
2004-11-11Fixed comment typo. It's the pyramid bug that's dreaded, not the pyramidTorbjörn Andersson
2004-11-11Erm, this was never meant to be commited. I might as well leave the .h change...James Brown
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
2004-11-11Bring kyra up-to-date with patch 1051358James Brown
2004-11-11Added BASS note. (If anyone feels it ought to be clarified, the workaroundsTorbjörn Andersson
2004-11-11oopsRobert Göffringmann
2004-11-11misc cleanupRobert Göffringmann
2004-11-10Clean up a bit the script stuff. In particular, resized the command pointers ...Gregory Montoir
2004-11-10get rid of the gameDataPath stuff as File::open already handles itGregory Montoir
2004-11-10when calling SimonEngine::shutdown(), _itemheap_ptr and _tablesheap_ptr don't...Gregory Montoir
2004-11-10fix potiential memory leakGregory Montoir
2004-11-10'pack' the GameStateHeader, safer that wayGregory Montoir
2004-11-10- Minor improvement to failure handling.Jerome Fisher
2004-11-10This is really an IMA codec...Max Horn
2004-11-10Use the actual output rate of the sound mixer when producing MT32 audio sampl...Max Horn
2004-11-09More PalmOS related cleanupChris Apers
2004-11-09CleanupChris Apers
2004-11-09Updated project fileChris Apers
2004-11-09Updated prefix fileChris Apers
2004-11-09Major update :Chris Apers
2004-11-09Init stuffsChris Apers
2004-11-09Updated based on last changesChris Apers
2004-11-09- ARM call functions moved to init_arm.cppChris Apers
2004-11-09- operator new moved to extend.hChris Apers