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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-11-15
Move most heavy initialization from engine constructor to mainInit()
Eugene Sandulenko
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-11-15
BS1 demo's speech and logic work now.
Robert Göffringmann
2004-11-14
Extend fopenNoCase with probe of capitalized files, such as Cave.mid.
Eugene Sandulenko
2004-11-14
Patch #1066256. Mostly indentation fixes and some debug messages removed.
Eugene Sandulenko
2004-11-14
Cleanup
Torbjörn Andersson
2004-11-14
This has to be a typo.
Torbjörn Andersson
2004-11-14
For MT-32 emu graphics should be initialized before Midi, as it prints
Eugene Sandulenko
2004-11-14
Patch #1066150 from eriktorbjorn - Enable adlib emulated midi as fallback whe...
James Brown
2004-11-14
Fix stub a bit. Might garble rest of script otherwise.
Oliver Kiehl
2004-11-14
Make #pragma pack really multiplatform. Old code didn't work on
Eugene Sandulenko
2004-11-14
- Huge cleanup of LUT stuff.
Jerome Fisher
2004-11-14
- Prettied up, fixed sign-extension bug.
Jerome Fisher
2004-11-14
- More cleanup.
Jerome Fisher
2004-11-14
MT32 MidiDriver:
Jerome Fisher
2004-11-13
MT32 MidiDriver:
Jerome Fisher
2004-11-13
Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...
James Brown
2004-11-13
minor Wiz stuff update
Gregory Montoir
2004-11-12
use message window instead of console printf if user wants to load a savegame...
Robert Göffringmann
2004-11-12
Slight renaming
Torbjörn Andersson
2004-11-12
Better names.
Torbjörn Andersson
2004-11-12
renamed file mt32
Paweł Kołodziejski
2004-11-12
renamed file mt32
Paweł Kołodziejski
2004-11-12
update
Paweł Kołodziejski
2004-11-11
Fix compilation on BE systems
Max Horn
2004-11-11
fix for bug #1064113.
Robert Göffringmann
2004-11-11
Fixed comment typo. It's the pyramid bug that's dreaded, not the pyramid
Torbjörn Andersson
2004-11-11
Erm, this was never meant to be commited. I might as well leave the .h change...
James Brown
2004-11-11
Prevent infinite loop by displaying the launcher after a game start FAILURE too.
James Brown
2004-11-11
Bring kyra up-to-date with patch 1051358
James Brown
2004-11-11
Added BASS note. (If anyone feels it ought to be clarified, the workarounds
Torbjörn Andersson
2004-11-11
oops
Robert Göffringmann
2004-11-11
misc cleanup
Robert Göffringmann
2004-11-10
Clean up a bit the script stuff. In particular, resized the command pointers ...
Gregory Montoir
2004-11-10
get rid of the gameDataPath stuff as File::open already handles it
Gregory Montoir
2004-11-10
when calling SimonEngine::shutdown(), _itemheap_ptr and _tablesheap_ptr don't...
Gregory Montoir
2004-11-10
fix potiential memory leak
Gregory Montoir
2004-11-10
'pack' the GameStateHeader, safer that way
Gregory Montoir
2004-11-10
- Minor improvement to failure handling.
Jerome Fisher
2004-11-10
This is really an IMA codec...
Max Horn
2004-11-10
Use the actual output rate of the sound mixer when producing MT32 audio sampl...
Max Horn
2004-11-09
More PalmOS related cleanup
Chris Apers
2004-11-09
Cleanup
Chris Apers
2004-11-09
Updated project file
Chris Apers
2004-11-09
Updated prefix file
Chris Apers
2004-11-09
Major update :
Chris Apers
2004-11-09
Init stuffs
Chris Apers
2004-11-09
Updated based on last changes
Chris Apers
2004-11-09
- ARM call functions moved to init_arm.cpp
Chris Apers
2004-11-09
- operator new moved to extend.h
Chris Apers
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