Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-17 | SCI: Fix spelling | Eugene Sandulenko | |
2016-04-17 | WAGE: Improved accuracy of think line drawing. | Eugene Sandulenko | |
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different. | |||
2016-04-17 | SKY: Proper support for Russian BASS | Eugene Sandulenko | |
2016-04-17 | Merge pull request #752 from CrazyMax/master | Eugene Sandulenko | |
SCI: Add Russian translate of Torin's Passage (Windows version) | |||
2016-04-17 | Merge pull request #748 from salty-horse/fullpipe_headers | Eugene Sandulenko | |
FULLPIPE: Reduce audio header dependencies | |||
2016-04-17 | MOHAWK: Update the screen immediatly when changing stacks | Bastien Bouclet | |
This fixes the linking sound being played before the new age is displayed. Thanks to rootfather for noticing. | |||
2016-04-17 | NEWS/DE: Mention Drascula animation speed fix | Lothar Serra Mari | |
2016-04-16 | SKY: Added localized quit message for Russian translation | Eugene Sandulenko | |
2016-04-16 | AGOS: Added Russian Simon2 Talkie. Submitted by Dimouse | Eugene Sandulenko | |
2016-04-16 | NEWS: Add fix for Drascula animations speed | Thierry Crozat | |
2016-04-16 | DRASCULA: Fix animations speed | Thierry Crozat | |
To time animations the original engine uses interrupt to get the Real Time Clock and divides the number of clock ticks by 0.182. Since there is approximately 18.2 ticks per second, this means it uses values in 1/100th of a second. In ScummVM we were using getMillis() / 20, so the animations was two times slower than in the original. This might fix bug #7115 Drascula: FPS are incorrect or some frames are dropped. Note that for the walk animation we are still not exactly using the timing of the original. The original engines keeps each walk frames for 5.7 times 1/100th of a second (i.e. 17.54 FPS). In ScummVM getTime returns an integer value and as a result each walk frame is now kept for 6 times 1/100th of a second (i.e. 16.67 FPS, which i better than the 8.33 FPS we were getting before this commit). as our getTime returns integer values and thus we use frames for 6 of 1/100th of a second while the original is slightly faster as it kept frames for 5.7 times 1/100th of a second. | |||
2016-04-16 | DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish ↵ | Thierry Crozat | |
version This simplifies the code and bring it closer to the original source code. This should help if we need to debug issues in the future. | |||
2016-04-16 | MADS: Remove git conflict markers in menu_views.h | Rob Loach | |
2016-04-15 | I18N: Improve translation for COMI object line setting | Lothar Serra Mari | |
The tooltip translation for the object line setting in COMI is now taken directly from the LANGUAGE.TAB file of the original German Monkey Island 3 release which makes this translation the most accurate possible for this string. | |||
2016-04-15 | WAGE: Draw console via MacWindow | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix border blitting | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix window title drawing | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix window composing offset | Eugene Sandulenko | |
2016-04-15 | WAGE: Simplify border drawing | Eugene Sandulenko | |
2016-04-15 | WAGE: Fix border clipping | Eugene Sandulenko | |
2016-04-15 | WAGE: Started screen composing | Eugene Sandulenko | |
2016-04-15 | WAGE: Benefit from ManagedSurface methods | Eugene Sandulenko | |
2016-04-15 | WAGE: Switch to ManagedSurface | Eugene Sandulenko | |
2016-04-15 | SCI: Add Russian translate of Torin's Passage (Windows version) | CrazyMax | |
2016-04-15 | NEVERHOOD: Avoid crash in original load/delete game dialogs | Torbjörn Andersson | |
The original game would display a message if you tried to load or delete a game without actually selecting one. At least for now, let's just avoid crashing. | |||
2016-04-15 | NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...") | Torbjörn Andersson | |
Don't crash when clicking a read-only text widget. In the original, the load game dialog's text widget isn't read-only, but since we allow multiple games to have the same name it's probably for the best that we don't quite match the original behavior here. | |||
2016-04-15 | NEVERHOOD: Tiny whitespace fix | Torbjörn Andersson | |
It's bugging me, ok? | |||
2016-04-15 | KYRA: Initialize variable before usage. | Johannes Schickel | |
Thanks to salty-horse for reporting. | |||
2016-04-14 | WAGE: Started to plug the WM in | Eugene Sandulenko | |
2016-04-14 | GUI: Remove 'sticky button' feature | Ori Avtalion | |
This feature made pressed buttons wait a few moments before returning to an unpressed state. It was half-implemented, and caused several visual bugs. Fixes #7083. | |||
2016-04-14 | FULLPIPE: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | AGOS: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-14 | WAGE: Draw border in MacWindow | Eugene Sandulenko | |
2016-04-13 | GCW0: Split README by chapters | Eugene Sandulenko | |
2016-04-13 | GCW0: Redirect debug output to log | Eugene Sandulenko | |
2016-04-13 | GCW0: Better bracket replacements in README | Eugene Sandulenko | |
2016-04-13 | Merge pull request #746 from OmerMor/master | Martin Kiewitz | |
SCI: Added the Atari ST version of Codename: Iceman | |||
2016-04-13 | SCI: Added the Atari ST version of Codename: Iceman | Omer Mor | |
2016-04-13 | DRASCULA: Improve text centering | Thierry Crozat | |
When splitting strings into several lines to fit on the screen the original engine could result in lines with one character beyond the right edge of the screen, which in practice would be drawn on the next line on its own, aligned to the left (and not centered). This commits adds a check to avoid this situation. So although it now behaves slightly differently than the original engine this is for the better. | |||
2016-04-13 | WAGE: Basic stuff to MacWindowManager | Eugene Sandulenko | |
2016-04-13 | NEWS/DE: Fix typo in SAGA paragraph | Lothar Serra Mari | |
2016-04-13 | I18N: Improve GUI translation of the "Object Line" setting in COMI | Lothar Serra Mari | |
The new translation is taken directly from the German manual of Monkey Island 3. | |||
2016-04-13 | NEWS/DE: Add fix for inventory background in Drascula | Lothar Serra Mari | |
2016-04-13 | TSAGE: Reduce GUI header dependencies | Ori Avtalion | |
2016-04-13 | TESTBED: Include correct header | Ori Avtalion | |
2016-04-13 | HUGO: Reduce header dependencies | Ori Avtalion | |
2016-04-13 | AGI: Move predictivedialog.h out of agi.h | Ori Avtalion | |
2016-04-13 | GUI: Remove highlighting when button widget is pressed | Ori Avtalion | |
Without this, buttons would stay highlighted after being un-pressed. Fixes #7094. |