Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-11 | TINSEL: Handle the invalid max polygons value in DW1 Mac | Filippos Karapetis | |
2012-12-11 | TINSEL: Add an initial incomplete graphics decoder for DW1 Mac | Filippos Karapetis | |
Part of the game graphics is now shown | |||
2012-12-11 | TINSEL: Fix what seems to be two bugs in the endianess handling code | Filippos Karapetis | |
This will need to be tested in a BE system for correctness. Fixes the Mac version of DW1 | |||
2012-12-11 | TINSEL: Add another check to skip the non-MIDI music of DW1 Mac | Filippos Karapetis | |
2012-12-11 | TINSEL: Add resource handling of the BE resources in DW1 Mac | Filippos Karapetis | |
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed | |||
2012-12-11 | TINSEL: Revert the BE -> LE resource conversion for DW1 Mac | Filippos Karapetis | |
This was a bad idea, as we ended up with another place where the resource files were processed. Thus, I'm moving back to handling the BE resources of the Mac version in the engine itself | |||
2012-12-10 | TINSEL: Remove unused variable | Torbjörn Andersson | |
2012-12-10 | Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode." | Johannes Schickel | |
This reverts commit b6f7d697090ca6f90d20f0f2d5661cc4c8b71bf2. This actually breaks fullscreen mode cycling. | |||
2012-12-10 | AUDIO: Fix MS ADPCM to work with Mono streams using odd sized buffers. | D G Turner | |
2012-12-10 | TINSEL: Add a WIP BE To LE SCN file conversion code (unfinished) | Filippos Karapetis | |
This is a cleaner approach to handle the Mac version of DW1 (demo and full versions - refer to bug #3110936). This way, we can keep the game engine as LE even with the Mac BE resource files. Both the demo and the full version progress up to drawing the scene graphics now and crash because of the currently unhandled bitmap chunk. | |||
2012-12-10 | TINSEL: Simplify the scene entrance handling code | Filippos Karapetis | |
This also reverts the rest of the BE resource handling code | |||
2012-12-10 | TINSEL: Revert most of the engine BE resource handling code | Filippos Karapetis | |
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done. | |||
2012-12-09 | WINTERMUTE: Fix a gcc warning | Matthew Hoops | |
2012-12-09 | VIDEO: Fix setRate when _lastTimeChange is less than a frame | Matthew Hoops | |
Thanks to bgK for noticing | |||
2012-12-09 | WINTERMUTE: Privatize members in AdObject. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize members in AdSceneState | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Mark savedGameExt and localSaveDir for eventual removal. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Remove unused include in BaseGame | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Remove code moved in previous commit. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Move "GetSoundLength" to BaseGameMusic | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Split out the music-related functionality of BaseGame to a ↵ | Einar Johan Trøan Sømåen | |
separate class. | |||
2012-12-09 | WINTERMUTE: Only warn about drawLine once. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize members of AdResponseBox | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Make AdScaleLevel::getScale() const. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Make getters const in AdRegion | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize members in AdEntity | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize AdScaleLevel and AdWaypointGroup's members. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Privatize members in AdRegion | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Fix the rest of the Common:sort comparators. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Use uint32 to fix warning in drawTickets() | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Fix Object-sorting in scenes. | Einar Johan Trøan Sømåen | |
2012-12-05 | WINTERMUTE: Add another detection-entry for Chivalry is not Dead | Einar Johan Trøan Sømåen | |
2012-12-04 | VIDEO: Add some documentation to Codec and its derivatives | Matthew Hoops | |
2012-12-04 | VIDEO: Improve performance of the Cinepak decoder | Matthew Hoops | |
2012-12-04 | CRUISE: Correct missing comma and extra value in Spanish font table. | D G Turner | |
The correction in 6046b8f1348a9a50ca09a257b5781a8ca2970d2d was not quite correct as this was caused by a missing comma. This didn't cause a compilation error as the code was still valid, just incorrect i.e. (0x80<newline>-1, gaves 0x7f). This fixes bug #3568616 - "CRUISE: Cruise for a Corpse Spanish - Incorrect character". | |||
2012-12-03 | TINSEL: Fix misleading comment | Torbjörn Andersson | |
I missed these in my scroll wheel pull request, but better late than never. | |||
2012-12-03 | Merge pull request #294 from eriktorbjorn/tinsel-scrollwheel | David Turner | |
TINSEL: Add scrollwheel support to save/load and inventory | |||
2012-12-03 | WINTERMUTE: Enable dirty rects by default. | Einar Johan Trøan Sømåen | |
2012-12-03 | WINTERMUTE: Const-ify member-functions that obviously should be const. | Einar Johan Trøan Sømåen | |
2012-12-03 | WINTERMUTE: Privatize members in BaseKeyboardState | Einar Johan Trøan Sømåen | |
2012-12-02 | VIDEO: Rework the way the next video track is selected | Matthew Hoops | |
Fixes missing the last frame in some decoders | |||
2012-12-03 | SCI: Fix a small glitch when loading (regression) | Filippos Karapetis | |
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game | |||
2012-12-02 | QUEEN: Workaround a bug in the llvm-g++ compiler | Thierry Crozat | |
That code made llvm-g++ 4.2.1 crash when compiling with optimizations. | |||
2012-12-02 | WINTERMUTE: Avoid including script_ext_math.h in base_game.cpp | Einar Johan Trøan Sømåen | |
2012-12-02 | DREAMWEB: Fix key handling for non-QWERTY layouts | Thierry Crozat | |
This fixes bug #3590814. The case for KP0-KP9 can probably be removed as it should be handled by the case above. But I don't have a keyboard with keypad to test. So I am leaving it for now. | |||
2012-12-02 | NEWS: Mention new Finnish translation | Thierry Crozat | |
2012-12-02 | SCI: Resync audio options when a game is restarted (bug #3589453) | Filippos Karapetis | |
2012-12-02 | WINTERMUTE: Fix a warning from buildbot. | Einar Johan Trøan Sømåen | |
2012-12-02 | WINTERMUTE: Correct wrong logic in last commit. | Einar Johan Trøan Sømåen | |
2012-12-02 | WINTERMUTE: Make dirty rect-rendering available in config-file. | Einar Johan Trøan Sømåen | |