aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2006-11-13Implement FR #1595534: "Touche: Aspect Ratio Correction"Eugene Sandulenko
2006-11-13Patch #1595319: "Enable the command line --debugflags before engine.init()"Eugene Sandulenko
2006-11-13Move addSpecialDebugLevel calls to engine constructor, as stated in ourEugene Sandulenko
2006-11-12Don't delete the savefile manager in the Engine destructorMax Horn
2006-11-12CleanupKostas Nakos
2006-11-12Mention cine changes.Eugene Sandulenko
2006-11-12Credit criezy for BS1 Mac and mention it in NEWS.Eugene Sandulenko
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
2006-11-12Patch #1595145: "Updated MSVC7.1 (.NET 2003) project files"Eugene Sandulenko
2006-11-12byte -> boolGregory Montoir
2006-11-12once parsed, queen2.jas buffer can be free'd.Gregory Montoir
2006-11-12cleanupGregory Montoir
2006-11-12fixed valgrind warnings (unitialized data)Gregory Montoir
2006-11-12Implement Fingolfin's modular backend timer, savefile and mixer managersKostas Nakos
2006-11-12Patch #1594533: morphos fs backendMax Horn
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-12Print sensible messages if engine instantiation failedMax Horn
2006-11-12cleanupGregory Montoir
2006-11-12More whitespace.Torbjörn Andersson
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
2006-11-12WhitespaceTorbjörn Andersson
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-11Limit Evlira 1 mouse hack to full versionTravis Howell
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
2006-11-11Fix valgrind warning on unitialized variable.Eugene Sandulenko
2006-11-11enabled Touche engine, since game is completable with itGregory Montoir
2006-11-11various fixes, Touche should now be completable without any major glitchesGregory Montoir
2006-11-10Fix regression in AGOS engine detectorEugene Sandulenko
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-10font char width is always equal 16 pixels, removed unneeded parameterGregory Montoir
2006-11-10new menu codeGregory Montoir
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
2006-11-09oops add comment about german floppy version details againJohannes Schickel
2006-11-09- switches to Common::AdvancedDetectorJohannes Schickel
2006-11-09Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchantEugene Sandulenko
2006-11-09Add debugger command, to allow object flag vlaues to be altered.Travis Howell
2006-11-09Fix bug #1592914 - SIMON1: Crash in Dwarf CaveTravis Howell
2006-11-08Remove slipped in debug outputEugene Sandulenko
2006-11-08Fix crashes with new BG incrustation code.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-11-08The theme browser will now search through the bundle resource directory on OS...Oystein Eftevaag
2006-11-08Changed the default instrument from "no instrument at all" to "the firstTorbjörn Andersson
2006-11-08Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"Eugene Sandulenko
2006-11-08Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?"Eugene Sandulenko
2006-11-07cleanupGregory Montoir
2006-11-07simplified SRLE decoding, cleanupGregory Montoir
2006-11-07Disabled an undocumented workaround for a supposed bug in FOAMax Horn