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2006-11-23Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"Eugene Sandulenko
svn-id: r24765
2006-11-23Avoid compiler warningsTravis Howell
svn-id: r24764
2006-11-22Add Hevrew version of Freddi Fish 1 for WindowsTravis Howell
svn-id: r24763
2006-11-22Don't crash in loadDict() if pred.txt is missing.Torbjörn Andersson
svn-id: r24761
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
svn-id: r24760
2006-11-22Update MSVC2005 project filesEugene Sandulenko
svn-id: r24759
2006-11-22Disable yet another MSVC warningEugene Sandulenko
svn-id: r24758
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
- Fixed the compile error in GobEngine::saveGame on some systems svn-id: r24756
2006-11-20Removing bad default implementation of grabRawScreen in the PalmOS port (it ↵Max Horn
was likely causing crashes for users of the 0.9.x series) svn-id: r24755
2006-11-20Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates()Max Horn
svn-id: r24754
2006-11-20Fix regression which did not allow to enter save name.Eugene Sandulenko
svn-id: r24753
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window ↵Sven Hesse
decorations are drawn svn-id: r24752
2006-11-20Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script ↵Travis Howell
stack wasn't been checked. svn-id: r24751
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
svn-id: r24750
2006-11-19Fixed excessive indentation and removed leftover printf.Torbjörn Andersson
svn-id: r24749
2006-11-19DS : Compilation fix when USE_DEBUGGER is not definedBertrand Augereau
svn-id: r24748
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
need more testing.) svn-id: r24747
2006-11-19Added keyboard shortcuts for left and right mouse button.Torbjörn Andersson
svn-id: r24746
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
svn-id: r24745
2006-11-19workaround bug #1599009Gregory Montoir
svn-id: r24743
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-11-19The script freezeCount isn't used by SCUMM 1/2 games at allTravis Howell
svn-id: r24741
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
svn-id: r24738
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
svn-id: r24737
2006-11-18Oops, proper spelling.Eugene Sandulenko
svn-id: r24734
2006-11-18Add touche engine to credits since it is supported.Eugene Sandulenko
svn-id: r24733
2006-11-18Make input string truly editableEugene Sandulenko
svn-id: r24732
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
games" svn-id: r24731
2006-11-18added game details for german version of ToucheGregory Montoir
svn-id: r24730
2006-11-18added font data for french version (and probably all other localized versions)Gregory Montoir
svn-id: r24729
2006-11-18fixed palette glitches during introduction/on restart, cleanupGregory Montoir
svn-id: r24728
2006-11-16Applied patch #1597800 to better support the Spanish end credits.Torbjörn Andersson
svn-id: r24727
2006-11-16Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music asTorbjörn Andersson
Rapp is instantiating isn't synchronized"). I don't know if our timing is off, or if it's just a case of overly optimistic scripting, but the pause / unpause music instructions are issued in the wrong order. svn-id: r24726
2006-11-15added dirty rects handlingGregory Montoir
svn-id: r24725
2006-11-15added handler for flag 618 (cursor display on/off) and workaround a palette ↵Gregory Montoir
glitch svn-id: r24724
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
svn-id: r24723
2006-11-14formatting.Johannes Schickel
svn-id: r24720
2006-11-14Fixed the lock when leaving the menuSven Hesse
svn-id: r24719
2006-11-14Added per game target saves.Eugene Sandulenko
svn-id: r24718
2006-11-13Reverted previous commit to keep FotAQ from crashing. The LineReader classTorbjörn Andersson
already frees the buffer when it's done with it. svn-id: r24717
2006-11-13Fix compileTravis Howell
svn-id: r24716
2006-11-13Patch #1583931: (Seekable)SubReadStream (the unit tests were missing, as I ↵Max Horn
accidentally commited from the wrong directory) svn-id: r24715
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
svn-id: r24714
2006-11-13Patch #1583931: (Seekable)SubReadStreamMax Horn
svn-id: r24713
2006-11-13Prepend the Engine::errorString to debug messages, too (it should probably ↵Max Horn
be renamed to reflect this...) svn-id: r24712
2006-11-13cleanupMax Horn
svn-id: r24711
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
svn-id: r24710
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ↵Max Horn
for regressions in SMUSH movie playback / syncing svn-id: r24709
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
svn-id: r24708
2006-11-13Patch #1595705: "Select last game when removing the last game of the list"Eugene Sandulenko
svn-id: r24707