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AgeCommit message (Expand)Author
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
2006-10-02Fix mistake in startAnOverlayAnim()Travis Howell
2006-10-02Fix crashes in swampy when moving blocksTravis Howell
2006-10-02Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested byTorbjörn Andersson
2006-10-02Remove BaseNodeType (it is not used anymore, we can readd it, should we ever ...Max Horn
2006-10-02NDS : Naive C++ scanline 320*16 -> 256*16 rescaler codeBertrand Augereau
2006-10-02Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.Torbjörn Andersson
2006-10-02Add video opcodes differences in Elvira1 and cleanupTravis Howell
2006-10-02Added a save/restore game dialog classPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-10-02Added methods for push/pop cursorsPaul Gilbert
2006-10-02Fix display and input in dimpTravis Howell
2006-10-02Decrease window array size, to maximum required by gamesTravis Howell
2006-10-02Increase struct sizes, to maximum required by gamesTravis Howell
2006-10-02Fix tile positions in swampyTravis Howell
2006-10-02Fix arrows keys in swampyTravis Howell
2006-10-02Add more changes for swampyTravis Howell
2006-10-02Fix changing map areas in swampyTravis Howell
2006-10-02Add last tiles code and corrections for SwampyTravis Howell
2006-10-02Implemented "iconify window" opcode. This, of course, needs support in theTorbjörn Andersson
2006-10-02Add more tiles code for SwampyTravis Howell
2006-10-02Add more tiles code for SwampyTravis Howell
2006-10-01Fix cursor regression in FFTravis Howell
2006-10-01Updated mavc8 project files. (this time it should work...)Johannes Schickel
2006-10-01Updated msvc8 project files.Johannes Schickel
2006-10-01Fixed msvc8 build.Johannes Schickel
2006-10-01Fixed msvc8 build.Johannes Schickel
2006-10-01Update vga timer code to match original PPTravis Howell
2006-10-01Fix error in debug opcode table for PPTravis Howell
2006-10-01Add debug opcode table for PP and other minor changes for PPTravis Howell
2006-10-01Some Elvira opcodes/stubsTorbjörn Andersson
2006-10-01Split the seupOpcodes() function into several functions for - hopefully -Torbjörn Andersson
2006-10-01When escaping a cutscene, stop its soundtrack as well. (I can't check if thisTorbjörn Andersson
2006-09-30Revert part of commit 23552 by agent-q. Apparently this slipped in byEugene Sandulenko
2006-09-30Added some String tests, to verify copy-on-write works correctlyMax Horn
2006-09-30Get rid of CharStar_BaseNode and consorts -- using a simple String is more ef...Max Horn
2006-09-30Rewrote class String to use an internal (stack based) storage for small strin...Max Horn
2006-09-30Fix compiler warningMax Horn
2006-09-30Add support for skipping swampy introductionTravis Howell
2006-09-30Another PP opcode stub.Torbjörn Andersson
2006-09-30Add more small difference in PP codeTravis Howell
2006-09-30Added a couple of functions which seem to define the rules for some kind ofTorbjörn Andersson
2006-09-30Add debug output, to find triggers for PP functionsTravis Howell
2006-09-30Another slight PP difference.Torbjörn Andersson
2006-09-30Ooops, fix type in vc76_setScaleXOffs()Travis Howell
2006-09-30Add code to move pieces in jumble of PPTravis Howell
2006-09-30Ooops, another mistake in isVgaQueueEmpty()Travis Howell
2006-09-30Ooops, increase count in isVgaQueueEmpty()Travis Howell
2006-09-30Add code for isVgaQueueEmpty() in PPTravis Howell
2006-09-30Enable more code in oops functions of PPTravis Howell