aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-02DREAMWEB: 'obtoinv' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'isitworn' and 'makeworn' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'dumpeverything' is uselessBertrand Augereau
2011-09-02DREAMWEB: 'delsprite' is uselessBertrand Augereau
2011-09-02DREAMWEB: Useless stub removalBertrand Augereau
2011-09-02DREAMWEB: Removal of a useless stubBertrand Augereau
2011-09-02DREAMWEB: 'checkpathison' ported to C++Bertrand Augereau
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-02DREAMWEB: Removal of stubs that became uselessBertrand Augereau
2011-09-02DREAMWEB: 'checkifset' ported to C++Bertrand Augereau
2011-09-05SCI: Fix Island of Dr. Brain copyprot pause menu on touch devicesWillem Jan Palenstijn
Patch from m_kiewitz.
2011-09-02DREAMWEB: 'isitdescribed' ported to C++Bertrand Augereau
2011-09-04TSAGE: Fixed Options dialog Sound button not showing sound dialogPaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
An "evil" fish in Geisha's "Diving" minigame.
2011-09-03GOB: Add class ANIObjectSven Hesse
Controls an animation stored within an ANI file.
2011-09-03GOB: Add class ANIFileSven Hesse
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class DECFileSven Hesse
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class RXYFileSven Hesse
Handles RXY files, containing relative sprite coordinates. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add the Amiga version of GeishaSven Hesse
2011-09-03GOB: Make Util::setExtension() not add an extension to an empty stringSven Hesse
2011-09-03GOB: Add Util::readString()Sven Hesse
2011-09-03NEWS: Properly format Winnie entry.Johannes Schickel
2011-09-03NEWS: Mention Indy4 Amiga palette improvements.Johannes Schickel
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class
2011-09-03SCUMM: Fix text color bug in Indy4 Amiga outro.Johannes Schickel
2011-09-03SCUMM: Limit Indy4 Amiga specific code to that version.Johannes Schickel
2011-09-03DREAMWEB: Refining of the pathfinding structuresBertrand Augereau
2011-09-03DREAMWEB: Introduction of a Path structureBertrand Augereau
2011-09-03DREAMWEB: 'turnanypathon' and 'turnanypathoff' ported to C++Bertrand Augereau
2011-09-03SCI: Fix QFG3 run/walk/sleep menu on touch devicesWillem Jan Palenstijn
The analysis and fix are from m_kiewitz.
2011-09-03DREAMWEB: 'turnpathon' et 'turnpathoff' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: Fix : getexpos has a return value AND a side-effectBertrand Augereau
2011-09-02DREAMWEB: Fix : getexpos returns info in es:diBertrand Augereau
2011-09-01DREAMWEB: 'checkpixelset' ported to C++Bertrand Augereau
2011-09-02DEVTOOLS: Minor correction to remove GCC Warning.D G Turner
2011-09-02DEVTOOLS: Remove Unecessary Makefiles.D G Turner
These have been replaced by "make devtools" and are unused.
2011-09-02PARALLACTION: Add Graphics Debug Output. Minor Whitespace Fixes.D G Turner
This adds debug output for graphics object access to help with investigation of bug #2969913 i.e. "NIPPON: Katana graphics not shown (regression)" as well as cleanup of whitespace in this class.
2011-09-01DREAMWEB: Cleaning in 'doshake'Bertrand Augereau
2011-09-01DREAMWEB: 'frameoutv' know how to clip on the left and upper bordersBertrand Augereau
2011-09-01DREAMWEB: Fix of the bug when you are in the inventory and drag the gun ↵Bertrand Augereau
agains the upper border of the screen
2011-09-01DREAMWEB: AssertsBertrand Augereau
2011-09-01DREAMWEB: 'compare' ported to C++Bertrand Augereau
2011-09-01DREAMWEB: 'getaddir' ported to C++Bertrand Augereau
2011-09-01DREAMWEB: 'obicons' ported to C++Bertrand Augereau
2011-08-31DREAMWEB: 'getanyad' ported to C++Bertrand Augereau
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert