Age | Commit message (Collapse) | Author |
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Patch from m_kiewitz.
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An "evil" fish in Geisha's "Diving" minigame.
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Controls an animation stored within an ANI file.
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Handles ANI files, describing animations.
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
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Handles DEC files, describing "decals" (backgrounds).
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
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Handles RXY files, containing relative sprite coordinates.
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
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This includes kCreateTextBitmap, and moves all of the text drawing code
into the new GfxText32 class
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The analysis and fix are from m_kiewitz.
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These have been replaced by "make devtools" and are unused.
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This adds debug output for graphics object access to help with
investigation of bug #2969913 i.e. "NIPPON: Katana graphics not shown
(regression)" as well as cleanup of whitespace in this class.
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agains the upper border of the screen
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