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2013-05-08NEVERHOOD: Add Scene1307johndoe123
2013-05-08NEVERHOOD: Add Scene1306johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1306johndoe123
2013-05-08NEVERHOOD: Add Scene1305johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1305johndoe123
2013-05-08NEVERHOOD: Add Scene1304johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1304johndoe123
2013-05-08NEVERHOOD: Add Scene1303johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1303johndoe123
2013-05-08NEVERHOOD: Start with Module1300 and implement Scene1302johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1302johndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
- Load SceneInfo140 from neverhood.dat - Some renaming
2013-05-08NEVERHOOD: Add Scene2248johndoe123
2013-05-08NEVERHOOD: Forgot to remove debug codejohndoe123
2013-05-08NEVERHOOD: Implement Scene2242johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2242johndoe123
2013-05-08NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)johndoe123
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08NEVERHOOD: Very small cleanupjohndoe123
2013-05-08NEVERHOOD: Implement Scene2207 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2207johndoe123
2013-05-08NEVERHOOD: Implement Scene2206johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2206johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2205johndoe123
2013-05-08NEVERHOOD: Implement Scene2205johndoe123
2013-05-08NEVERHOOD: Add Scene2204 (just a DiskplayerScene)johndoe123
2013-05-08NEVERHOOD: Implement Scene2203johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2203johndoe123
2013-05-08NEVERHOOD: Implement Scene2202 (sliding puzzle)johndoe123
2013-05-08NEVERHOOD: Implement updateScene2201johndoe123
2013-05-08NEVERHOOD: Add Hall of Records tablesjohndoe123
- Add tables for Scene2201
2013-05-08NEVERHOOD: Implement Scene2201johndoe123
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08NEVERHOOD: Switch to initGraphics() call, rather than separate calls. ↵digitall
Default to 1xScalar.
2013-05-08NEVERHOOD: Restructure/redesign create_neverhood tool and made it more ↵johndoe123
extensible for future game structures
2013-05-08NEVERHOOD: Add tables for Module2000johndoe123
2013-05-08NEVERHOOD: Implement Module2000johndoe123
2013-05-08NEVERHOOD: Implement Scene3011johndoe123
- And use _moduleDone instead of _done in Module3000
2013-05-08NEVERHOOD: More work on Scene3009johndoe123
2013-05-08NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)johndoe123
2013-05-08NEVERHOOD: Introduce and use Module::createNavigationScene and ↵johndoe123
Module::createSmackerScene
2013-05-08NEVERHOOD: Implement Scene3010 (door lock)johndoe123
2013-05-08NEVERHOOD: Add more tablesjohndoe123
2013-05-08NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)johndoe123
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
- Implement CollisionMan::removeSprite
2013-05-08NEVERHOOD: Add entries for Scene1401, Scene1402 and Scene1705johndoe123
2013-05-08NEVERHOOD: More work on Scene1201johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1201johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08NEVERHOOD: Add entries for Module2300johndoe123
2013-05-08NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)johndoe123
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
- Module1000 is now almost complete