Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A bit of cleaning up of Subtitles::calculatePosition() method adding comments.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes bug #10700, at least partially.
|
|
Fixes incorrect cards and placement, bugs #10822, #10823, #10824, #10845,
and #10846
|
|
Item's angle was not update after chaning "facing".
Police maze targets are now rotated correct way.
Added debug logging for the police maze tracts.
|
|
|
|
|
|
Variable "n" was not initialized if "stillToGo" was non-zero
|
|
MSVC complained about a potentially uninitialized variable here
|
|
MSVC complained about some potentially uninitialized variables (false
positives), as well as missing default cases in switch blocks
|
|
Fixes an exception casting Trigger after using grapnel, bug #10837
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MinimalRebuild is obsolete and MultiProcessorCompilation yields better performance.
|
|
|
|
|
|
Fixes a broken message due to wrong audio tuple, bug #10848
|
|
Currently translated at 100.0% (1059 of 1059 strings)
|
|
Currently translated at 94.8% (1004 of 1059 strings)
|
|
Currently translated at 100.0% (1059 of 1059 strings)
|
|
Fixes a bug in the original that plays a scene when it shouldn't
|
|
Currently translated at 100.0% (1059 of 1059 strings)
|
|
|
|
|
|
|
|
Fixes several related script bugs involving the castle rescue. bug #10839
|
|
Fixes item properties that weren't getting reset, bug #10768
|