index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2010-10-30
SWORD25: Fix hanging cutscene video
Torbjörn Andersson
2010-10-30
SWORD25: Added a hack to allow the new English voice pack to be detected
Paul Gilbert
2010-10-30
TINSEL: Remove redundant if()
Max Horn
2010-10-30
TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOut
Max Horn
2010-10-30
TINSEL: Fix subtle leak in coroutine code, some minor tweaks
Max Horn
2010-10-30
TINSEL: Dispose state of active coroutines in Scheduler destructor
Max Horn
2010-10-30
TINSEL: Add COROUTINE_DEBUG macro to ease debugging coroutine code
Max Horn
2010-10-30
COMMON: Add SCUMMVM_CURRENT_FUNCTION macro (useful for debugging)
Max Horn
2010-10-29
TOON: Stops all Sfx/voice when exiting a room
Sylvain Dupont
2010-10-29
KYRA: match music settings with latest launcher code changes.
Florian Kagerer
2010-10-29
KYRA: match music settings with latest launcher code changes.
Florian Kagerer
2010-10-29
DRACI: Switch to the new play time counting of the Engine class.
Johannes Schickel
2010-10-29
SWORD1: Switch to the new play time counting of the Engine class.
Johannes Schickel
2010-10-29
SCUMM: Switch to the new SaveStateDescriptor::setPlayTime.
Johannes Schickel
2010-10-29
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
Johannes Schickel
2010-10-29
SCI: Remove unused variable + some formatting fixes.
Johannes Schickel
2010-10-29
SCI: Added detection of some fan made script patches.
Filippos Karapetis
2010-10-29
SCI: Updated kSetShowStyle signature for SCI2.1. SQ6 starts again
Filippos Karapetis
2010-10-29
PSP: Improved image viewer movement
Yotam Barnoy
2010-10-29
PSP: corrected png loader to use bit depth rather than palette size
Yotam Barnoy
2010-10-29
MT32: Remove useless cast.
Johannes Schickel
2010-10-29
KYRA: Minor formatting cleanup.
Johannes Schickel
2010-10-28
SCI: Fixed a detection entry of Hoyle 1 (bug report #3090841)
Filippos Karapetis
2010-10-28
KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.
Johannes Schickel
2010-10-28
KYRA: Fix some code errors reported by ICC (i.e. subclasses not overwriting m...
Johannes Schickel
2010-10-28
SCI: Updated help page on the new console command "map_instrument"
Filippos Karapetis
2010-10-28
SWORD25: Comment out unused static variable.
Johannes Schickel
2010-10-28
TOON: Fixed some animation glitches for small sprites
Sylvain Dupont
2010-10-28
SCI: Added some missing GM mappings for MT-32 instruments:
Filippos Karapetis
2010-10-28
SCI: Split the GM related names out of map-mt32-to-gm.h and into a separate h...
Filippos Karapetis
2010-10-28
SCI: Fixed typo
Filippos Karapetis
2010-10-28
SCI: Fixed compilation and added include safeguards to map-mt32-to-gm.h
Filippos Karapetis
2010-10-28
SCI: Improved the description of the "map_instrument" console command a bit. ...
Filippos Karapetis
2010-10-28
SCI: Several changes related to MT-32 -> GM mapping
Filippos Karapetis
2010-10-28
SWORD25: Standardised savegame filenames, start on advanced engine features
Paul Gilbert
2010-10-28
CREDITS: Added sword25 engine
Paul Gilbert
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-28
SWORD25: Get rid of CallbackRegistry
Max Horn
2010-10-28
SWORD25: Simplify InputEngine::(un)persist
Max Horn
2010-10-27
ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
Johannes Schickel
2010-10-27
TOON: fix some evaluation order bugs in smacker decoder
Florian Kagerer
2010-10-27
ENGINE: Generalize SCUMM play time counting and move it into Engine.
Johannes Schickel
2010-10-27
SCI: Cleanup, invoking pauseEngine() on Console::preEnter() and Console::post...
Filippos Karapetis
2010-10-27
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2010-10-27
LASTEXPRESS: Rename variable to silence GCC warning
Torbjörn Andersson
2010-10-27
SCI: Proper pausing/resuming of MIDI music in SciEngine::pauseEngineIntern(),...
Filippos Karapetis
2010-10-27
LASTEXPRESS: Use Common::Rational when adjusting menu clock
Julien Templier
2010-10-27
LASTEXPRESS: Hide menu elements after a game has been loaded
Julien Templier
2010-10-27
LASTEXPRESS: Implement game loading (last save entry only)
Julien Templier
2010-10-27
LASTEXPRESS: Do not try to show intro when loading a game
Julien Templier
[prev]
[next]