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2010-10-30SWORD25: Fix hanging cutscene videoTorbjörn Andersson
2010-10-30SWORD25: Added a hack to allow the new English voice pack to be detectedPaul Gilbert
2010-10-30TINSEL: Remove redundant if()Max Horn
2010-10-30TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOutMax Horn
2010-10-30TINSEL: Fix subtle leak in coroutine code, some minor tweaksMax Horn
2010-10-30TINSEL: Dispose state of active coroutines in Scheduler destructorMax Horn
2010-10-30TINSEL: Add COROUTINE_DEBUG macro to ease debugging coroutine codeMax Horn
2010-10-30COMMON: Add SCUMMVM_CURRENT_FUNCTION macro (useful for debugging)Max Horn
2010-10-29TOON: Stops all Sfx/voice when exiting a roomSylvain Dupont
2010-10-29KYRA: match music settings with latest launcher code changes.Florian Kagerer
2010-10-29KYRA: match music settings with latest launcher code changes.Florian Kagerer
2010-10-29DRACI: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-10-29SCUMM: Switch to the new SaveStateDescriptor::setPlayTime.Johannes Schickel
2010-10-29ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.Johannes Schickel
2010-10-29SCI: Remove unused variable + some formatting fixes.Johannes Schickel
2010-10-29SCI: Added detection of some fan made script patches.Filippos Karapetis
2010-10-29SCI: Updated kSetShowStyle signature for SCI2.1. SQ6 starts againFilippos Karapetis
2010-10-29PSP: Improved image viewer movementYotam Barnoy
2010-10-29PSP: corrected png loader to use bit depth rather than palette sizeYotam Barnoy
2010-10-29MT32: Remove useless cast.Johannes Schickel
2010-10-29KYRA: Minor formatting cleanup.Johannes Schickel
2010-10-28SCI: Fixed a detection entry of Hoyle 1 (bug report #3090841)Filippos Karapetis
2010-10-28KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.Johannes Schickel
2010-10-28KYRA: Fix some code errors reported by ICC (i.e. subclasses not overwriting m...Johannes Schickel
2010-10-28SCI: Updated help page on the new console command "map_instrument"Filippos Karapetis
2010-10-28SWORD25: Comment out unused static variable.Johannes Schickel
2010-10-28TOON: Fixed some animation glitches for small spritesSylvain Dupont
2010-10-28SCI: Added some missing GM mappings for MT-32 instruments:Filippos Karapetis
2010-10-28SCI: Split the GM related names out of map-mt32-to-gm.h and into a separate h...Filippos Karapetis
2010-10-28SCI: Fixed typoFilippos Karapetis
2010-10-28SCI: Fixed compilation and added include safeguards to map-mt32-to-gm.hFilippos Karapetis
2010-10-28SCI: Improved the description of the "map_instrument" console command a bit. ...Filippos Karapetis
2010-10-28SCI: Several changes related to MT-32 -> GM mappingFilippos Karapetis
2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
2010-10-28CREDITS: Added sword25 enginePaul Gilbert
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
2010-10-28SWORD25: Simplify InputEngine::(un)persistMax Horn
2010-10-27ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.Johannes Schickel
2010-10-27TOON: fix some evaluation order bugs in smacker decoderFlorian Kagerer
2010-10-27ENGINE: Generalize SCUMM play time counting and move it into Engine.Johannes Schickel
2010-10-27SCI: Cleanup, invoking pauseEngine() on Console::preEnter() and Console::post...Filippos Karapetis
2010-10-27JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2010-10-27LASTEXPRESS: Rename variable to silence GCC warningTorbjörn Andersson
2010-10-27SCI: Proper pausing/resuming of MIDI music in SciEngine::pauseEngineIntern(),...Filippos Karapetis
2010-10-27LASTEXPRESS: Use Common::Rational when adjusting menu clockJulien Templier
2010-10-27LASTEXPRESS: Hide menu elements after a game has been loadedJulien Templier
2010-10-27LASTEXPRESS: Implement game loading (last save entry only)Julien Templier
2010-10-27LASTEXPRESS: Do not try to show intro when loading a gameJulien Templier