Age | Commit message (Collapse) | Author |
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This hopefully fixes the regression that was recently introduced
where the cursor would be visible, but black, during cutscenes.
This was presumably because the color black in a mouse cursor no
longer necessarily means that it's transparent.
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I had assumed that PAL_PIXELS contained the colors encoded in
native byte order, but looking again it appears that it's always
encoded as little-endian.
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Before, cursor images were converted to 16 bpp, and anything that
was the same as the first color in PAL_PIXELS[] was made transparent.
Now, cursors images are drawn as 8 bpp with a cursor palette created
from PAL_PIXELS[]. This preserves all the black parts of the cursor
that weren't actually color index 0.
It would be nice if we only regenerated the cursor/palette when they
have actually changed, but that's for later.
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glitches on the chimney, but the birds are ok!.
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This adds the translation strings from the pegasus engine.
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variables, move some variables to FontManager
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CONFIGURE: Never enable release_build by default.
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"Menu: after the fading, a button is moved by 1 or 2 pixels"
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This was accidentally removed in commit 5711d23
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This syncs our code with munt commit ee380de
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Need to set the energy level before showing it
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