Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-17 | Merge pull request #7 from sirlemonhead/sherlock | Paul Gilbert | |
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase() | |||
2015-05-17 | SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase() | sirlemonhead | |
2015-05-17 | SHERLOCK: Fix decompression of resources from library files | Paul Gilbert | |
2015-05-17 | SCI: identifyOffsets() counter variables | Martin Kiewitz | |
2015-05-17 | SHERLOCK: Fix scene loading when using a Small installation | Paul Gilbert | |
2015-05-17 | SHERLOCK: Fix compilation for gcc | Strangerke | |
2015-05-17 | SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitz | Strangerke | |
2015-05-17 | SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo | Paul Gilbert | |
2015-05-17 | SHERLOCK: Implement remaining Rose Tattoo scene data loading | Paul Gilbert | |
2015-05-17 | SCI: qfg1vga: fix script patch sneak into castle | Martin Kiewitz | |
The original script patch only worked when speed slider was all the way up. | |||
2015-05-17 | CINE: Add English DOS demo of Operation Stealth. | Kirben | |
2015-05-16 | SHERLOCK: Update CAnim loading for Rose Tattoo | Paul Gilbert | |
2015-05-16 | SHERLOCK: Implement Tattoo version of image RLE compression | Paul Gilbert | |
2015-05-16 | SHERLOCK: Fix reading scene shapes when compressed | Paul Gilbert | |
2015-05-16 | SHERLOCK: Remove accidentally committed debug info | Paul Gilbert | |
2015-05-16 | SHERLOCK: Fix broken Scalpel scene loading | Paul Gilbert | |
2015-05-16 | NEWS: Fix typo and punctuation | Willem Jan Palenstijn | |
2015-05-16 | SCI: add some improvements to NEWS file | Martin Kiewitz | |
2015-05-16 | SHERLOCK: Scene loading for shapes, desc, scripts for Rose Tattoo | Paul Gilbert | |
2015-05-16 | SDL: Add TODO about fullscreen modes to OpenGL SDL code. | Johannes Schickel | |
2015-05-16 | Merge pull request #596 from Templier/opengl_switch_crash | Johannes Schickel | |
Fix crash and wrong fullscreen mode listing when switching to OpenGL | |||
2015-05-16 | SHERLOCK: Fix decompression for Rose Tattoo | Paul Gilbert | |
2015-05-16 | SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel engine | Paul Gilbert | |
2015-05-16 | Merge branch 'sherlock' into sherlock2 | Paul Gilbert | |
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp | |||
2015-05-16 | SHERLOCK: Clear screen before transitioning to the map | Paul Gilbert | |
2015-05-16 | SHERLOCK: Merged decompression code into Resources class | Paul Gilbert | |
2015-05-16 | SHERLOCK: Fix default fade style option | Paul Gilbert | |
2015-05-16 | SDL: Restore the original video mode when unloading the Surface graphics manager | Littleboy | |
We set a custom video mode that might have a different BPP from the default. To ensure that other graphics managers will get the proper results when listing available video modes, we need to restore the initial BPP when unloading. This fixes an issue when switching to OpenGL on Windows 8 and later. On those OSes, fullscreen OpenGL only has a 32bpp mode. It is correctly listed in the options but we call SLD_SetVideoMode later in the surface graphics manager. When we list the mode again after a switch, the internally selected BPP is still 16 and we fail to find any available fullscreen modes. | |||
2015-05-15 | SDL: Check for NULL when listing available modes via SDL_ListModes | Littleboy | |
It can be returned when there are no dimensions available for the currently selected pixel format | |||
2015-05-15 | SHERLOCK: Fix random pixel transitions, and make it the default fade style | Paul Gilbert | |
2015-05-15 | SHERLOCK: Use ConfMan.registerDefault to simply reading options | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix positioning of Quit Yes/No buttons | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix saving mute flags in saveConfig | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix mismatched alloc/free in decompressed resource buffers | Paul Gilbert | |
2015-05-15 | SHERLOCK: Change save extra option to use more standard originalsaveload | Paul Gilbert | |
2015-05-15 | SCI: adjust SCI3 offset identify thx lskovlun | Martin Kiewitz | |
2015-05-15 | NEWS: Mention the AGI PCjr sound volume fix. | Thierry Crozat | |
2015-05-15 | NEWS: Small style fix. | Johannes Schickel | |
2015-05-15 | FULLPIPE: Remove redundant debug output | Eugene Sandulenko | |
2015-05-15 | AGI: added the ability to disable mouse in NEWS | Martin Kiewitz | |
2015-05-15 | TOON: Check for quitting in runEventScript() | Torbjörn Andersson | |
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good. | |||
2015-05-15 | SHERLOCK: Remove a couple of unused variables in inventory | Strangerke | |
2015-05-15 | AGI/SCI: add engine options to README file | Martin Kiewitz | |
2015-05-15 | AGI: mouse support cleanup | Martin Kiewitz | |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz | |
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix. | |||
2015-05-14 | SHERLOCK: Default Files button to show GMM, with engine option to disable | Paul Gilbert | |
2015-05-14 | SCI: add SCI3 support for debug cmd scro | Martin Kiewitz | |
2015-05-14 | SCI: add said-details to script_said debug cmd | Martin Kiewitz | |
2015-05-14 | SCI: debug commands scro, scrs and script_said | Martin Kiewitz | |
implement string collecting for SCI3 implement object offset collecting for SCI0-SCI2 implement said-str offset collecting for SCI0-SCI1 add new debug command scro / script_objects add new debug command script_said string without terminating NUL now a warning the latter happens in qfg2 for amiga room 84 | |||
2015-05-14 | SCI: change qfg2 saurus ride script patch | Martin Kiewitz | |
the original script patch messed up room changes |