Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-02 | fix compile error | Andrew Kurushin | |
svn-id: r21015 | |||
2006-03-02 | fixed compilation. | Gregory Montoir | |
svn-id: r21014 | |||
2006-03-02 | apply CYX mem-leak fix patch | Andrew Kurushin | |
svn-id: r21013 | |||
2006-03-02 | Changed timeing related variables to unsigned. | Johannes Schickel | |
Also changed the callback interval. svn-id: r21012 | |||
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell | |
svn-id: r21011 | |||
2006-03-02 | Changed cast from int to int32, to use platform specified typedefs for the ↵ | Lars Persson | |
type. svn-id: r21010 | |||
2006-03-02 | Add PACK macros to structs for it to work on all platforms | Lars Persson | |
svn-id: r21009 | |||
2006-03-02 | Update of MSVC71 project files from Quietust | Eugene Sandulenko | |
svn-id: r21008 | |||
2006-03-02 | Add sentence line to C64 maniac | Travis Howell | |
svn-id: r21007 | |||
2006-03-02 | Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵ | Max Horn | |
Items) svn-id: r21006 | |||
2006-03-02 | Typos | Travis Howell | |
svn-id: r21005 | |||
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell | |
svn-id: r21004 | |||
2006-03-02 | Fix inventory display in C64 maniac | Travis Howell | |
svn-id: r21003 | |||
2006-03-02 | Add difference in bitVars opcodes in C64 maniac | Travis Howell | |
svn-id: r21002 | |||
2006-03-02 | Fix actor glitches in C64 maniac and minor cleanup | Travis Howell | |
svn-id: r21001 | |||
2006-03-02 | Improve input in C64 maniac | Travis Howell | |
svn-id: r21000 | |||
2006-03-02 | Breaking cine, in the hopes that somebody will fix this obviously totally ↵ | Max Horn | |
bogus code (even if that fix just means uncommenting it :) svn-id: r20999 | |||
2006-03-01 | Initialize new SCUMM vars for V1/2 | Travis Howell | |
svn-id: r20998 | |||
2006-03-01 | Fix compile | Travis Howell | |
svn-id: r20997 | |||
2006-03-01 | Fix for Symbian to close an open file in the right thread | Lars Persson | |
svn-id: r20996 | |||
2006-03-01 | added 2 SCUMM vars for v1/v2. | Gregory Montoir | |
svn-id: r20994 | |||
2006-03-01 | Oops forgot to enable music again. | Johannes Schickel | |
svn-id: r20993 | |||
2006-03-01 | Added debug calls to the adlib functions, also uses mixer samplerate now. | Johannes Schickel | |
Fixed a bug in updateCallback41. svn-id: r20992 | |||
2006-03-01 | Updated datatypes to resolve ambiguity | Lars Persson | |
svn-id: r20991 | |||
2006-03-01 | Fixed updateCallback11() according to LordHoto's directions, and renamed it | Torbjörn Andersson | |
update_writeAdlib(). (The "update_" prefix will probably be changed later, but for now I want it to remain obvious that the functions belong to the other updateCallback*() functions.) svn-id: r20990 | |||
2006-03-01 | Updated buildfile for new file structure | Lars Persson | |
svn-id: r20989 | |||
2006-03-01 | Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should have | Torbjörn Andersson | |
done that in the previous commit.) svn-id: r20987 | |||
2006-03-01 | Use signed integers for jump offsets, so that the jump opcodes can jump both | Torbjörn Andersson | |
forward and backward. This seems to fix the looping of the Black forest music (and probably others as well), and might fix the invalid pointer crashes and wrong music that would sometimes play after a song had finished. Changed the names of the jump opcode functions, and added "update_" prefixes to the previously cleaned-up opcode functions. svn-id: r20986 | |||
2006-03-01 | Cleaned up updateCallback36() and renamed it setVibratoDepth(). | Torbjörn Andersson | |
svn-id: r20985 | |||
2006-03-01 | Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like the | Torbjörn Andersson | |
_unkOutputByte2 variable is there to keep track of the current value of the BD register (AM Depth / Vibrato Depth / Rhythm) svn-id: r20984 | |||
2006-03-01 | Minor cleanup and comments. | Torbjörn Andersson | |
svn-id: r20983 | |||
2006-03-01 | Remove HE specific string array from SCUMM6 table, since the value is ↵ | Travis Howell | |
different in some games svn-id: r20982 | |||
2006-03-01 | Update string array tables and use for all possible games and strings | Travis Howell | |
svn-id: r20980 | |||
2006-03-01 | Update string array table for SCUMM7 | Travis Howell | |
svn-id: r20979 | |||
2006-02-28 | Add comment to workaround for music in Sam & Max, based on commit log. And ↵ | Travis Howell | |
limit the workaround to specific game. svn-id: r20976 | |||
2006-02-28 | updated some bugs/issues comments and removed wrong 'FIXME' markers. | Gregory Montoir | |
svn-id: r20975 | |||
2006-02-28 | Update buildfiles with CINE settings | Lars Persson | |
svn-id: r20974 | |||
2006-02-28 | Added lock() and unlock() again to readBuffer. | Johannes Schickel | |
Implemented stateCallback1_1. Fix some small bugs here and there (can't say what the fixed but it should be correct now) Also set's the correct timer call value (with the other the music was too fast) svn-id: r20973 | |||
2006-02-28 | Added some basic comments, along with some very, very minor cleanup. | Torbjörn Andersson | |
svn-id: r20972 | |||
2006-02-28 | Removed unnecessary line. | Torbjörn Andersson | |
svn-id: r20971 | |||
2006-02-28 | This may be needless paranoia, but I always get nervous about order of | Torbjörn Andersson | |
evaluation when there are multiple side-effects on the same variable (in this case the internal state modified by va_arg()) in the same expression. So let's just humor me and do the va_arg() calls one at a time. svn-id: r20970 | |||
2006-02-28 | These zakTowns specific changes aren't explained and don't match original ↵ | Travis Howell | |
code. If problems still occur, add bug reports with details. svn-id: r20967 | |||
2006-02-28 | Typo. | Travis Howell | |
svn-id: r20966 | |||
2006-02-28 | Update code and comment for screen savers issue in Sam & Max. | Travis Howell | |
svn-id: r20965 | |||
2006-02-27 | Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore). | Johannes Schickel | |
svn-id: r20964 | |||
2006-02-27 | Typo. | Travis Howell | |
svn-id: r20963 | |||
2006-02-27 | Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵ | Travis Howell | |
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962 | |||
2006-02-27 | Added WIP Adlib sound playing code to kyra. | Johannes Schickel | |
It needs some checks since it doesn't work correctly in every case at the moment. svn-id: r20960 | |||
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵ | Gregory Montoir | |
specific to TheDig svn-id: r20959 | |||
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵ | Gregory Montoir | |
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958 |