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2006-02-28This may be needless paranoia, but I always get nervous about order ofTorbjörn Andersson
evaluation when there are multiple side-effects on the same variable (in this case the internal state modified by va_arg()) in the same expression. So let's just humor me and do the va_arg() calls one at a time. svn-id: r20970
2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967
2006-02-28Typo.Travis Howell
svn-id: r20966
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
svn-id: r20965
2006-02-27Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).Johannes Schickel
svn-id: r20964
2006-02-27Typo.Travis Howell
svn-id: r20963
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵Travis Howell
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962
2006-02-27Added WIP Adlib sound playing code to kyra.Johannes Schickel
It needs some checks since it doesn't work correctly in every case at the moment. svn-id: r20960
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵Gregory Montoir
specific to TheDig svn-id: r20959
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵Gregory Montoir
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958
2006-02-27cleanupGregory Montoir
svn-id: r20957
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
svn-id: r20956
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
svn-id: r20955
2006-02-27Added CINE and LURE to build informationLars Persson
svn-id: r20954
2006-02-27Fixed compilation.Torbjörn Andersson
svn-id: r20953
2006-02-27SysEx data now passed around with const pointers. Permits simplification of ↵Jamieson Christian
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952
2006-02-27clear ALSA event structure before useWillem Jan Palenstijn
svn-id: r20951
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵Jamieson Christian
runtime-selectable DEBUG_IMUSE category. svn-id: r20950
2006-02-26CleanupMax Horn
svn-id: r20949
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
svn-id: r20948
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
svn-id: r20947
2006-02-26Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ ↵Jamieson Christian
project, for proper theme handling. svn-id: r20946
2006-02-26Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm ↵Jamieson Christian
and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files. svn-id: r20941
2006-02-26Added scumm/plugin.cpp and .h filesChris Apers
svn-id: r20939
2006-02-26PalmOS project file. Everything is now up to dateChris Apers
svn-id: r20938
2006-02-26Fixed headerChris Apers
svn-id: r20937
2006-02-26Fixed compilation, this is a 68k part only and will be updated as soon as ↵Chris Apers
the 68k backend is ready svn-id: r20935
2006-02-26New files including moved getFeatures and VG helperChris Apers
svn-id: r20934
2006-02-26Updated with lastest changes to the launcherChris Apers
svn-id: r20933
2006-02-26New modules resourcesChris Apers
svn-id: r20932
2006-02-26Move launcher files to a new folderChris Apers
svn-id: r20931
2006-02-26Move launcher files to a new folderChris Apers
svn-id: r20930
2006-02-26Obsolete, this is an old file previously used with 68k+ARM versionChris Apers
svn-id: r20929
2006-02-26Move launcher files to a new folderChris Apers
svn-id: r20928
2006-02-26Fixed compilation, ByteSwap not found because endianutils was removed from ↵Chris Apers
pace.h svn-id: r20927
2006-02-26This file has been renamedChris Apers
svn-id: r20926
2006-02-26Gather prefix files to a new directory and rename ARM prefix filesChris Apers
svn-id: r20925
2006-02-26Gather prefix files to a new directory, rename 68k prefix filesChris Apers
svn-id: r20924
2006-02-26Move prefix files to a new prefixes/ directoryChris Apers
svn-id: r20923
2006-02-26Prefix file for BS2 68k module, for debug purpose onlyChris Apers
svn-id: r20922
2006-02-26Prefix file for Zodiac ARM modulesChris Apers
svn-id: r20921
2006-02-26Prefix file for OS5 ARM modulesChris Apers
svn-id: r20920
2006-02-26Aeroplayer CD driverChris Apers
svn-id: r20919
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918
2006-02-26Use the correct function depending on the versionChris Apers
svn-id: r20917
2006-02-26Scumm md5 struct for 68k versionChris Apers
svn-id: r20916
2006-02-26The warpMouse() function needs to compensate for aspect-ratio correction, orTorbjörn Andersson
the Lure popup menus won't work. svn-id: r20915
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
delay to PopupMenu::Show(). svn-id: r20914
2006-02-26Missing prefix files for 68k enginesChris Apers
svn-id: r20913
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
svn-id: r20912