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2010-10-21SCUMM: Correct a copy and paste error in ↵Travis Howell
compareByteArray/compareByteArrayReverse code. Thanks to clone2727 for noticng this error. svn-id: r53663
2010-10-21SCUMM: Revert revision 45302, which caused regressions when random team is ↵Travis Howell
selected in Backyard Football. svn-id: r53662
2010-10-21GPH: Rename README (package build step uses the README-GPH name)Julien Templier
svn-id: r53661
2010-10-20SAGA: Fix warning: comparison of unsigned expression < 0 is always falseMax Horn
svn-id: r53660
2010-10-20LASTEXPRESS: Fix typo in Mertens::function42()Julien Templier
This caused Mertens to invite you to Kronos's car, even before you've been to Whitney's compartment, changed jacket and assumed his identity (reported by eriktorbjorn) svn-id: r53659
2010-10-20SAGA: replace Sprite "::*alloc" & "::free" with Common::ArrayAndrew Kurushin
svn-id: r53658
2010-10-20SCI: removing "german" laura bow 1Martin Kiewitz
the version released in Germany was/is 100% english-only svn-id: r53657
2010-10-20SAGA: replace Font "::*alloc" & "::free" with Common::ArrayAndrew Kurushin
svn-id: r53656
2010-10-20SCI tools: Removing the now obsolete listwords tool, after discussing with ↵Filippos Karapetis
lskovlun. We got better functionality in ScummVM now (the parser_words debug command) svn-id: r53655
2010-10-20SCI tools: also removing obsolete file graphics_png.hFilippos Karapetis
svn-id: r53654
2010-10-20SCI tools: Removing the now obsolete classes, scriptdump and vocabdump ↵Filippos Karapetis
tools, after discussing with lskovlun. We got better functionality than these in ScummVM now svn-id: r53653
2010-10-20SCI tools: Removing the now obsolete old_objects tool, after discussing with ↵Filippos Karapetis
lskovlun. It was supposed to be the underpinning for a VM that never materialized svn-id: r53652
2010-10-20SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of ↵Andrew Kurushin
memory for every string table svn-id: r53651
2010-10-20SCI tools: Removing the now obsolete sciunpack tool, after discussing with ↵Filippos Karapetis
lskovlun. We got a more advanced functionality in ScummVM now svn-id: r53650
2010-10-20SCI: Silence GCC warningTorbjörn Andersson
svn-id: r53649
2010-10-20SCI: Changed some tabs to spacesFilippos Karapetis
svn-id: r53648
2010-10-20SCI: Marked several unused SCI2/SCI2.1 kernel functions and updated comments ↵Filippos Karapetis
about some others svn-id: r53647
2010-10-20SCI: Added a new debug command, "find_callk"Filippos Karapetis
This command can be used to find the object methods (including their corresponding objects and owner scripts) that call a specific kernel call. This shall aid us track all the spots where a particular kernel function is called from, therefore it'll be a bit easier to find examples where unimplemented kernel functions are called svn-id: r53646
2010-10-20SCUMM/FM-TOWNS: minor graphics fixFlorian Kagerer
This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck). svn-id: r53645
2010-10-20CREDITS: Commit the result of 'make credits'.John Willis
svn-id: r53643
2010-10-20TOOLS: Add OpenPandora to credits and replace GP2X/Wiz with GPH Devices.John Willis
* I hope this is the right place to to this ;). svn-id: r53642
2010-10-20OPENPANDORA: Clean up support scripts and README.John Willis
svn-id: r53641
2010-10-20CONFIGURE: Add -DGPH_DEVICE to all the GPH device targets.John Willis
Also add wrapper around the plugin dir. for the OpenPandora from 1.2.0 branch. svn-id: r53640
2010-10-20GPH: Cleanup Readme and support scripts.John Willis
GP2X: Cleanup Readme. SDL: Change a few backend defines to GPH_DEVICE from the device name (blocking main and loadGFXMode so they can be written elsewhere). svn-id: r53639
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
svn-id: r53637
2010-10-20PSP: building BS2.5 again. Reverting 53615.Yotam Barnoy
svn-id: r53636
2010-10-20PSP: added dummy function to allow BS2.5 to buildYotam Barnoy
svn-id: r53635
2010-10-20DOC: Update Backyard Baseball series.Travis Howell
svn-id: r53633
2010-10-20SAGA: Silence warningTorbjörn Andersson
svn-id: r53632
2010-10-20SCUMM: Have o6_getRandomNumber() use the absolute value of the argumentMatthew Hoops
The Backyard Baseball series calls the function with negative numbers, but expects a positive result. The games are now actually playable. Thanks to Kirben for assistance in tracking this bug down. svn-id: r53630
2010-10-19LASTEXPRESS: Fix some space formatting.Jordi Vilalta Prat
svn-id: r53629
2010-10-19SAGA: SAGA: replace SpriteList "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53628
2010-10-19SAGA: replace Actors "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53627
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
svn-id: r53625
2010-10-19LASTEXPRESS: Fix corpse disappearing when hiding the body in the bedJulien Templier
The setItemLocation action had a typo that prevented it from setting the item location. The "corpse moved" event was not set and it broke the scene progression. Also clean up the pickCorpse code and add better comments. svn-id: r53624
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
svn-id: r53623
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
svn-id: r53622
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
svn-id: r53621
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
Now all transitions and dimming out screen at exit dialog is supported. svn-id: r53620
2010-10-19LASTEXPRESS: Changed some spaces to tabsTorbjörn Andersson
svn-id: r53618
2010-10-19SCUMM/FM-TOWNS JAPANESE: minor fix in last commitFlorian Kagerer
svn-id: r53617
2010-10-19SCUMM/FM-TOWNS JAPANESE: implement flipped textFlorian Kagerer
(used in the MI1 circus scene after Guybrush gets shot out of the cannon) svn-id: r53616
2010-10-19PSP: disabling the ability to build Broken Sword 2.5. Revert once fixed.Yotam Barnoy
Lua is very problematic for the PSP build because it wants a) libpng built with the plugins which is not great, but not that bad. b) It calls several PSP functions directly, and it turns out PSP functions can only be called from the main executable -- they're in flash and must be fixed up using custom PSP utils. Until this mechanism is changed so that for example lua calls functions in the main executable, the PSP cannot be built. The following functions need to be removed/moved to the main executable: All socket functions (should be disabled anyway) Clock() Rename() Additionally, png functions should ideally also be called only from the main executable. svn-id: r53615
2010-10-19SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report ↵Andrew Kurushin
#3087852". zero count realloc may return NULL as valid value svn-id: r53614
2010-10-19SCI: fixing possible deadlock inside clearPlaylistMartin Kiewitz
thx to ajax16384 svn-id: r53613
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
svn-id: r53611
2010-10-19SWORD25: Simplify log listener code (and get rid of another global constructor)Max Horn
svn-id: r53610
2010-10-19SWORD25: Destroy singletons upon engine exit (untested, may lead to crash ↵Max Horn
upon exit) svn-id: r53609