Age | Commit message (Collapse) | Author |
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Commit changes CloudManager and Storages so they would automatically
refresh the fields when the could.
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This is a dialog which guides user through Storage connection procedure.
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It now has methods to update Storage's information.
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It now supports only one storage of each type. Only one Storage could be
loaded to the memory as well.
Options' Cloud tab now changes the Storage only when user pressed OK
button, giving the ability to look through the Storages without actually
changing them.
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And corresponding stub implementations in CloudManager.
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With StorageBrowser to select a Storage. It actually uses CloudMan to
switch active Storage.
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* Storage::name();
* CloudManager::getStorageName();
* CloudManager::getStorageIndex();
* CloudManager::listStorages();
* CloudManager::switchStorage().
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Just checked that out on cloud sync: Google Drive is officially
supported!
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Includes NetworkReadStream PATCH method and Headers remembering feature.
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GoogleDriveDownloadRequest, which resolves file id and then downloads it
with GoogleDriveStorage::downloadById().
GoogleDriveStreamFileRequest, which resolves file id and then returns
file stream with GoogleDriveStorage::streamFileById().
This commit also adds GoogleDriveStorage::streamFileById() itself.
A minor GoogleDriveResolveIdRequest fix added.
With these one can download files from Google Drive.
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Id should be used everywhere.
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Only two places to update, as others still require id resolving.
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Because of the Google Drive StorageFile now contains yet another field,
`id`. For other storages `id` == `path`, and thus all common Requests
(such as SavesSyncRequest, DownloadFolderRequest, etc) must be using
id() instead of path(). That way these Requests won't cause id resolving
which could be quite slow (when you call it for all files in the folder,
for example).
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Now openForLoading() and openForSaving() check whether file is locked,
so AGOS and SCUMM engines Ctrl+number and Alt+number hot keys shouldn't
be able to save/load in these slots during saves sync.
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During saves sync slots of MetaEngines with simpleSaveNames() == false
would not be available at all. User would have to wait for sync to
complete.
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Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
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Now it also creates the "base" ScummVM directory if there is no such
directory yet. This way SavesSyncRequest works fine when no "ScummVM" or
"ScummVM/Saves" folder exist in the Google Drive.
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It now keeps newly added Requests in separate array, so iterators don't
break when one adds a Request while ConnMan iterates its array.
The array is also shielded with mutex.
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Now it needs another scope and uses "root" instead of "appDataFolder".
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When listing directories, you get a list of StorageFiles, which path()
is actually Google Drive id. Thus, if you list a directory recursively,
you won't be able to determine whether all files are within one
directory or have some hierarchy. I'd fix that as soon as it would be
needed.
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Now we can create directories in Google Drive by path, not parent id +
directory name!
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GoogleDriveResolveIdRequest gets a lowercase path and searches for the
specified file's id. To do that it lists path's subdirectories one by
one with GoogleDriveListDirectoryByIdRequest.
GoogleDriveListDirectoryByIdRequest gets a Google Drive id and lists
that directory (not recursively).
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* disabled progress bar;
* removed syncTarget segfault;
* fixed grid slots disabling for "locked" slots.
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ScummVM would probably crash when using a theme without
SaveLoadCloudSyncProgress dialog described.
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So now it's centered, includes a progress bar and two labels instead of
one. Works fine in 320x200.
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It's common for Save/Load dialogs and SavesSyncRequest.
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MetaEngines don't get "locked" files in the list, so won't try to open
these.
Save/Load dialog updates save list every time SavesSyncRequest tells it
to.
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It's closing itself a bit later now.
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It's shown by SaveLoadChooserDialog when files are downloaded and some
save slots are locked. One can hide that dialog to interact with
non-locked slots or cancel saves sync completely. Dialog's label shows
current sync progress.
Dialog automatically hides itself when all files are downloaded.
WARNING: right now that results in a crash!
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It also shows a "sync disabled" icon in case it has a savepath override.
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So other classes could use that information without casting.
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The cloud icon is now completely unique and free to use (because I drawn
it myself).
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CloudIcon can easily use CloudMan.isWorking()
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Now it doesn't require full redraw, but asks to redraw the area which is
copied to.
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Files we need are files to be downloaded, because that's what blocks us
from reading/writing in those.
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Now one can learn whether SavesSyncRequest is running, its progress and
which files are being synced.
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It's not a Request again, but still it controls ConnMan's timer.
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CloudIcon is now a Request which is automatically added once first
Request is added to ConnMan. When icon decides it should disappear, it
gets FINISHED, so ConnMan would switch off the timer if it was the last
Request.
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That required ConnMan's timer stopping. Would be fixed in the next
commit.
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Now OSD is always drawn.
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Now it loads the surface once.
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I didn't like how FINISHED Requests were waiting until the next
interateRequests() call to be removed when we could easily remove those
after they changed their state in their handle().
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