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2017-08-24COMMON: Keep track of bitstream positionWillem Jan Palenstijn
2017-08-24COMMON: Cache BitStream sizeWillem Jan Palenstijn
2017-08-24IMAGE: Inline indeo getVLC2Willem Jan Palenstijn
2017-08-24COMMON: Remove BitStream base class to allow inlining callsWillem Jan Palenstijn
All users of BitStream were in fact using a specific, hardcoded variant, so we can hardcode that variant, removing the need for virtual calls, and enabling inlining.
2017-08-24TITANIC: Reduce header includes for star_control filesDavid Fioramonti
Minimized a lot of the unncessary files includes in the implementation files as well.
2017-08-24TITANIC: Fixed titanic.h float random function rangeDavid Fioramonti
Fixed float random number function of titanic.h which could of given 65537 instead of a max of 65535.
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-08-24WAGE: Do something when player is not defined instead of crashesEugene Sandulenko
2017-08-24WAGE: Update status of The Phoenix gameEugene Sandulenko
2017-08-24WAGE: Read rectangles sanelyEugene Sandulenko
2017-08-24WAGE: Fake input text when using shortcutsEugene Sandulenko
2017-08-23TITANIC: Disable fix for dispensed chickens' initial temperaturePaul Gilbert
The original had a bug that didn't dispense chickens as cold when the yellow fuse was removed from the fusebox. Too many walkthroughs suggest removing it though, so I'm disabling fix to avoid confusion.
2017-08-24SLUDGE: Convert CP1250 to UTF8 for some windows gamesSimei Yin
2017-08-23TITANIC: Fix incorrect cursor after getting nosePaul Gilbert
2017-08-22TITANIC: Don't allow GMM loading in the middle of receiving mailPaul Gilbert
2017-08-22TITANIC: Ensure PET _remoteTargetName is set when savingPaul Gilbert
2017-08-22TITANIC: Fix using Fn keys when Conversations tab is activePaul Gilbert
2017-08-22TITANIC: Formatting fixes for star control classesPaul Gilbert
2017-08-22Merge pull request #997 from dafioram/star_fix10148Paul Gilbert
TITANIC: Change ship view and position even if not moved
2017-08-22BLADERUNNER: Call AI script when clue is receivedThomas Fach-Pedersen
2017-08-22BLADERUNNER: Add Dialogue MenuThomas Fach-Pedersen
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-22GRAPHICS: MACGUI: Now MacWindowManager processes most of the events, remove ↵Eugene Sandulenko
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2017-08-22GRAPHICS: MACGUI: Added support for scrolling with mouse wheelEugene Sandulenko
2017-08-22GRAPHICS: MACGUI: Ignore keys with modifiers in MacTextWindowEugene Sandulenko
2017-08-22WAGE: Do not dump the interpreter codeEugene Sandulenko
2017-08-22GRAPHICS: MACGUI: Improved debug output in MacFontManagerEugene Sandulenko
2017-08-21TITANIC: Renamings for MaitreDScriptPaul Gilbert
2017-08-21TITANIC: Renamings for CMaitreDProdReceptorPaul Gilbert
2017-08-21TITANIC: Made variable for magic number used in auto camera moverDavid Fioramonti
This variable controls the number of transitions the game goes through when the mover is changing position. This reduces several 31/32s from the code.
2017-08-21TITANIC: Camera Auto Mover class cleanupDavid Fioramonti
Named some functions, made _speeds be an array instead of a dynamic one.
2017-08-21TITANIC: Named some functions in fvectorDavid Fioramonti
2017-08-22WAGE: Added detection from the alt version of MormonoidsEugene Sandulenko
2017-08-21SAGA: Fix bug #10009, when loading gamesFilippos Karapetis
Abort any scene entry protagonist animations and auto-cue speeches when loading saved games, as the protagonist can get stuck in scene entry animations
2017-08-21SAGA: Remove obsolete disabled codeFilippos Karapetis
2017-08-21GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashesEugene Sandulenko
This fixes Command menu in WAGE.
2017-08-21SCUMM: Update MD5 include fileBen Castricum
2017-08-21SCUMM: Add detection for unrecognized demos from CD with EAN 8716051020134Ben Castricum
2017-08-21SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732Ben Castricum
2017-08-21SCUMM: Add detection for European Wii Spyfox Dry Cerealroot
2017-08-21JANITORIAL: Fix spelling error in commentEugene Sandulenko
2017-08-21SLUDGE: Use common hashmap instead of array tableSimei Yin
2017-08-21SLUDGE: Change game file to be loadedSimei Yin
2017-08-21SLUDGE: Some code cleaningSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-08-20TITANIC: Prevent 2 star locking for large distancesDavid Fioramonti
I have added a conditional to the code so that if the player tries to lock onto the 2nd star and they are very far away, >1e8, then the game will not allow the star to be locked. This is a temporary workaround since if a distance of farther then this is attempted then the view will be throw way off and the stars will not be shown locking onto correctly. I've also made the locking functions return booleans so I can determine the success of the lockings. This is a partial fix for #9961.
2017-08-20TITANIC: Fix Tab key toggle for Starfield/Photo being brokenPaul Gilbert
2017-08-20TITANIC: Fix Coverity suggestion in CPetConversationsPaul Gilbert
2017-08-20TITANIC: Add Tab key as a shortcut for switching to inventoryPaul Gilbert
2017-08-20TITANIC: Change ship view and position even if not movedDavid Fioramonti
The code was preventing the position and view from changing when the distance between the current and new position for a marked auto mover was zero. This happens if you lock the 2nd or 3rd star and then unlock and relock again. It was prevented this with asserts and if statement checks and I removed them all. This section of code isn't doing any inverses based on the reciprocal of the distance so theres no issue with allowing transition speeds/distances of zero. Fixes #10148.