Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-24 | VIDEO: Use new BitStreamMemory class for SmackerDecoder | Willem Jan Palenstijn | |
2017-08-24 | IMAGE: Use new BitStreamMemory class for indeo | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Add BitStream classes for memory buffers | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Keep track of bitstream position | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Cache BitStream size | Willem Jan Palenstijn | |
2017-08-24 | IMAGE: Inline indeo getVLC2 | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Remove BitStream base class to allow inlining calls | Willem Jan Palenstijn | |
All users of BitStream were in fact using a specific, hardcoded variant, so we can hardcode that variant, removing the need for virtual calls, and enabling inlining. | |||
2017-08-24 | WAGE: Do something when player is not defined instead of crashes | Eugene Sandulenko | |
2017-08-24 | WAGE: Update status of The Phoenix game | Eugene Sandulenko | |
2017-08-24 | WAGE: Read rectangles sanely | Eugene Sandulenko | |
2017-08-24 | WAGE: Fake input text when using shortcuts | Eugene Sandulenko | |
2017-08-23 | TITANIC: Disable fix for dispensed chickens' initial temperature | Paul Gilbert | |
The original had a bug that didn't dispense chickens as cold when the yellow fuse was removed from the fusebox. Too many walkthroughs suggest removing it though, so I'm disabling fix to avoid confusion. | |||
2017-08-24 | SLUDGE: Convert CP1250 to UTF8 for some windows games | Simei Yin | |
2017-08-23 | TITANIC: Fix incorrect cursor after getting nose | Paul Gilbert | |
2017-08-22 | TITANIC: Don't allow GMM loading in the middle of receiving mail | Paul Gilbert | |
2017-08-22 | TITANIC: Ensure PET _remoteTargetName is set when saving | Paul Gilbert | |
2017-08-22 | TITANIC: Fix using Fn keys when Conversations tab is active | Paul Gilbert | |
2017-08-22 | TITANIC: Formatting fixes for star control classes | Paul Gilbert | |
2017-08-22 | Merge pull request #997 from dafioram/star_fix10148 | Paul Gilbert | |
TITANIC: Change ship view and position even if not moved | |||
2017-08-22 | BLADERUNNER: Call AI script when clue is received | Thomas Fach-Pedersen | |
2017-08-22 | BLADERUNNER: Add Dialogue Menu | Thomas Fach-Pedersen | |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin | |
2017-08-22 | GRAPHICS: MACGUI: Now MacWindowManager processes most of the events, remove ↵ | Eugene Sandulenko | |
filter | |||
2017-08-22 | GRAPHICS: MACGUI: Added support for scrolling with mouse wheel | Eugene Sandulenko | |
2017-08-22 | GRAPHICS: MACGUI: Ignore keys with modifiers in MacTextWindow | Eugene Sandulenko | |
2017-08-22 | WAGE: Do not dump the interpreter code | Eugene Sandulenko | |
2017-08-22 | GRAPHICS: MACGUI: Improved debug output in MacFontManager | Eugene Sandulenko | |
2017-08-21 | TITANIC: Renamings for MaitreDScript | Paul Gilbert | |
2017-08-21 | TITANIC: Renamings for CMaitreDProdReceptor | Paul Gilbert | |
2017-08-21 | TITANIC: Made variable for magic number used in auto camera mover | David Fioramonti | |
This variable controls the number of transitions the game goes through when the mover is changing position. This reduces several 31/32s from the code. | |||
2017-08-21 | TITANIC: Camera Auto Mover class cleanup | David Fioramonti | |
Named some functions, made _speeds be an array instead of a dynamic one. | |||
2017-08-21 | TITANIC: Named some functions in fvector | David Fioramonti | |
2017-08-22 | WAGE: Added detection from the alt version of Mormonoids | Eugene Sandulenko | |
2017-08-21 | SAGA: Fix bug #10009, when loading games | Filippos Karapetis | |
Abort any scene entry protagonist animations and auto-cue speeches when loading saved games, as the protagonist can get stuck in scene entry animations | |||
2017-08-21 | SAGA: Remove obsolete disabled code | Filippos Karapetis | |
2017-08-21 | GRAPHICS: MACGUI: Pass command id when creating menu to avoid namespace clashes | Eugene Sandulenko | |
This fixes Command menu in WAGE. | |||
2017-08-21 | SCUMM: Update MD5 include file | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for unrecognized demos from CD with EAN 8716051020134 | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732 | Ben Castricum | |
2017-08-21 | SCUMM: Add detection for European Wii Spyfox Dry Cereal | root | |
2017-08-21 | JANITORIAL: Fix spelling error in comment | Eugene Sandulenko | |
2017-08-21 | SLUDGE: Use common hashmap instead of array table | Simei Yin | |
2017-08-21 | SLUDGE: Change game file to be loaded | Simei Yin | |
2017-08-21 | SLUDGE: Some code cleaning | Simei Yin | |
2017-08-21 | SLUDGE: Add support for some windows-only games | Simei Yin | |
2017-08-20 | TITANIC: Prevent 2 star locking for large distances | David Fioramonti | |
I have added a conditional to the code so that if the player tries to lock onto the 2nd star and they are very far away, >1e8, then the game will not allow the star to be locked. This is a temporary workaround since if a distance of farther then this is attempted then the view will be throw way off and the stars will not be shown locking onto correctly. I've also made the locking functions return booleans so I can determine the success of the lockings. This is a partial fix for #9961. | |||
2017-08-20 | TITANIC: Fix Tab key toggle for Starfield/Photo being broken | Paul Gilbert | |
2017-08-20 | TITANIC: Fix Coverity suggestion in CPetConversations | Paul Gilbert | |
2017-08-20 | TITANIC: Add Tab key as a shortcut for switching to inventory | Paul Gilbert | |
2017-08-20 | TITANIC: Change ship view and position even if not moved | David Fioramonti | |
The code was preventing the position and view from changing when the distance between the current and new position for a marked auto mover was zero. This happens if you lock the 2nd or 3rd star and then unlock and relock again. It was prevented this with asserts and if statement checks and I removed them all. This section of code isn't doing any inverses based on the reciprocal of the distance so theres no issue with allowing transition speeds/distances of zero. Fixes #10148. |