Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-31 | Add support for the Lands of Lore scrolling credits. | Johannes Schickel | |
svn-id: r41081 | |||
2009-05-31 | LOL: prevent saving/loading in inventory screen | Florian Kagerer | |
svn-id: r41080 | |||
2009-05-31 | GOB: Got rid of last traces of strdupcpy and strdupcat | Max Horn | |
svn-id: r41079 | |||
2009-05-31 | GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵ | Max Horn | |
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078 | |||
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn | |
svn-id: r41077 | |||
2009-05-31 | Document that debug level 11 turns on all special debug level messages ↵ | Filippos Karapetis | |
(refer to rev. #28858) svn-id: r41076 | |||
2009-05-31 | Typos: Unkown -> Unknown | Matthew Hoops | |
svn-id: r41075 | |||
2009-05-31 | LOL: implemented magic viper attack (used by wraiths in white tower level 3) | Florian Kagerer | |
svn-id: r41074 | |||
2009-05-31 | Removed script_error_flag and script_debug_flag, which were used to error ↵ | Filippos Karapetis | |
out if something went wrong and open the debugger console. Changed all the places where they were used to error() out instead, as ScummVM's debugger console can open on error() svn-id: r41073 | |||
2009-05-31 | SCI: Renamed some Vocabulary methods for clarity; also renamed ↵ | Max Horn | |
decypherSaidBlock -> decipherSaidBlock; some cleanup in Console::cmdSentenceFragments svn-id: r41072 | |||
2009-05-31 | SCI: Fixed loading; added 'const' keywords to several Vocabulary methods | Max Horn | |
svn-id: r41071 | |||
2009-05-31 | MADE: cleanup | Max Horn | |
svn-id: r41070 | |||
2009-05-31 | - Further objectification of the SCI vocabulary functions | Filippos Karapetis | |
- Rewrote the sci_opcodes enum so that it's easier to read - Made the engine error out if data is sent to an invalid selector (which is a fatal condition) svn-id: r41069 | |||
2009-05-31 | tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX | Fabio Battaglia | |
svn-id: r41068 | |||
2009-05-31 | - Little bugfix for LoL outro TIM | Johannes Schickel | |
- Add some initial code to allow easy playback of the LoL outro (credits text is still missing). svn-id: r41067 | |||
2009-05-31 | Fix various memory leaks in Lands of Lore. | Johannes Schickel | |
svn-id: r41066 | |||
2009-05-31 | Further objectification of the SCI vocabulary functions. Removed the ↵ | Filippos Karapetis | |
"kernel_words" console command, as it's exactly the same as "parser_words" svn-id: r41065 | |||
2009-05-31 | Slowed down the game to match the original, and introduced the ability to ↵ | Paul Gilbert | |
alter game speed using the keypad +/- keys svn-id: r41064 | |||
2009-05-31 | Merged the wait for mouse press event loop into the main loop, fixing ↵ | Paul Gilbert | |
animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press svn-id: r41063 | |||
2009-05-31 | Ooops, that's one "File::" too many | Sven Hesse | |
svn-id: r41062 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-31 | gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵ | Arnaud Boutonné | |
(still not compiling, though) svn-id: r41060 | |||
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse | |
svn-id: r41059 | |||
2009-05-31 | public'ing some inner classes since some compilers don't seem to like nested ↵ | Sven Hesse | |
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058 | |||
2009-05-31 | More objectification of the Vocabulary functions | Filippos Karapetis | |
svn-id: r41057 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2009-05-31 | LOL: - fix shape memory allocation/release issue | Florian Kagerer | |
svn-id: r41055 | |||
2009-05-31 | Typo. | Johannes Schickel | |
svn-id: r41054 | |||
2009-05-31 | - Add support for the Lands of Lore outro TIM file | Johannes Schickel | |
- Cleanup svn-id: r41053 | |||
2009-05-31 | LOL: fix some valgrind warnings | Florian Kagerer | |
svn-id: r41052 | |||
2009-05-30 | Started objectifying the vocabulary functions (WIP) | Filippos Karapetis | |
svn-id: r41051 | |||
2009-05-30 | LOL: implemented opcode for white tower | Florian Kagerer | |
svn-id: r41050 | |||
2009-05-30 | Change more Lands of Lore in game voice code to use "_sound->isVoicePresent". | Johannes Schickel | |
svn-id: r41049 | |||
2009-05-30 | Moved the "songlib" command to console.cpp and removed the non-working ↵ | Filippos Karapetis | |
"set_vismap" command - we can view the different maps with "show_map", but it doesn't make much sense to redirect the game's graphics output to another screen map on demand svn-id: r41048 | |||
2009-05-30 | SCI: Added constructor&destructor to SfxState | Max Horn | |
svn-id: r41047 | |||
2009-05-30 | LOL: minor bug fix | Florian Kagerer | |
svn-id: r41046 | |||
2009-05-30 | SCI: Made vocab_version static again (a global static var is bad, but a ↵ | Max Horn | |
really global var is worse); also clarified some FIXME comments that we want to avoid *any* non-const global var, no matter whether it is static or not svn-id: r41045 | |||
2009-05-30 | Reverted the vocab loading function to be like it was before commit #40979 ↵ | Filippos Karapetis | |
(but without the static variable) svn-id: r41044 | |||
2009-05-30 | Moved 4 mode commands to console.cpp: "sentence_fragments", "parser_nodes", ↵ | Filippos Karapetis | |
"status_bar" and "track_mouse" svn-id: r41043 | |||
2009-05-30 | SCI: Fix broken pointer after array re-allocation. | Willem Jan Palenstijn | |
svn-id: r41042 | |||
2009-05-30 | LOL: implemented some opcodes required for yvel city | Florian Kagerer | |
svn-id: r41041 | |||
2009-05-30 | - Moved 3 more commands to console.cpp: "draw_pic", "draw_rect" and ↵ | Filippos Karapetis | |
"fill_screen" - Removed some FreeSCI-specific variables for checking of the on-screen console - Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason svn-id: r41040 | |||
2009-05-30 | Removed the "sfx_debuglog" command. Sound debug messages are now shown if ↵ | Filippos Karapetis | |
kDebugLevelSound is specified svn-id: r41039 | |||
2009-05-30 | - Fix various debugC calls (parameters passed were not correct) | Johannes Schickel | |
- Fix unused variable warning in scriptdebug.cpp svn-id: r41038 | |||
2009-05-30 | Fixed compilation error | Filippos Karapetis | |
svn-id: r41037 | |||
2009-05-30 | - Moved the print_port, segment_info and segment_kill console commands to ↵ | Filippos Karapetis | |
console.cpp - Removed the unused gfx driver debug flags svn-id: r41036 | |||
2009-05-30 | LOL: - implemented urbish mines gas explosion | Florian Kagerer | |
svn-id: r41035 | |||
2009-05-30 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r41034 | |||
2009-05-30 | - Removed debug_mode from the engine state | Filippos Karapetis | |
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033 | |||
2009-05-30 | Moved 3 more debug commands to console.cpp ("simkey", "segment_table" and ↵ | Filippos Karapetis | |
"show_map") and removed the GFXWC macro. Some cleanup svn-id: r41032 |