Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-20 | GRAPHICS: Cleanup and simplification of some PNG decoder code | Filippos Karapetis | |
2011-06-20 | DREAMWEB: Use kMaingamepal provided by the tasm-recover | eriktorbjorn | |
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp | |||
2011-06-20 | DREAMWEB: Remove readabyte() and readoneblock() | eriktorbjorn | |
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them. | |||
2011-06-20 | DREAMWEB: Remove convertkey() | eriktorbjorn | |
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead. | |||
2011-06-20 | TINSEL: Don't leak running processes in Scheduler::reset(). | Alyssa Milburn | |
2011-06-20 | TINSEL: Fix/comment CORO_KILL_SELF macro. | Alyssa Milburn | |
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction. | |||
2011-06-20 | WIN32: Properly setup priority in Win32 resource archive code. | Johannes Schickel | |
2011-06-20 | COMMON: Fix conflicting comment | Willem Jan Palenstijn | |
2011-06-20 | TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage | Paul Gilbert | |
2011-06-20 | TSAGE: Loop variables are meant to be integers rather than bools | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for crash when exiting whilst a sound is playing | Paul Gilbert | |
2011-06-20 | TSAGE: Sound is now working! | Paul Gilbert | |
2011-06-20 | TSAGE: Corrections to the sound fading code | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for properly decrementing _disabledServerCount | Paul Gilbert | |
2011-06-20 | TSAGE: Initial implementation of AudioStream interface for sound driver | Paul Gilbert | |
2011-06-20 | SCI: Let fallback detector set GUIO_NOSPEECH appropriately | Max Horn | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-20 | CGE: Remove static parts of HEART | Strangerke | |
2011-06-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2011-06-19 | I18N: Update Hungarian translation from patch #3316628 | Thierry Crozat | |
2011-06-20 | CGE: As there's only one instance of VGA, suppress all the static keywords ↵ | Strangerke | |
from it | |||
2011-06-19 | SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager. | Johannes Schickel | |
2011-06-19 | SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵ | Johannes Schickel | |
purpose. Hopefully I catched all uses of the old name in our ports... | |||
2011-06-19 | SDL: Remove left over traces from the time the SdlEventSource subclassed ↵ | Johannes Schickel | |
DefaultEventManager. | |||
2011-06-19 | OPENGLSDL: Add FIXME about desktop resolution retrieving. | Johannes Schickel | |
2011-06-19 | OPENGL: Clarify OSD rect color in a comment. | Johannes Schickel | |
2011-06-19 | SDL: Formatting fixes. | Johannes Schickel | |
2011-06-19 | OPENGL: Formatting fixes. | Johannes Schickel | |
2011-06-19 | OPENGLSDL: Use String::format instead of sprintf. | Johannes Schickel | |
2011-06-19 | OPENGLSDL: Formatting fixes. | Johannes Schickel | |
2011-06-19 | TEENAGENT: Get rid of unused variable. | Johannes Schickel | |
2011-06-19 | DREAMWEB: Remove control chars from source | Willem Jan Palenstijn | |
2011-06-19 | TSAGE: Fix signalling an action when a song stops | Paul Gilbert | |
2011-06-19 | DREAMWEB: Fix compilation error on MSVC | Paul Gilbert | |
2011-06-19 | TSAGE: Silence GCC warnings (hopefully without breaking anything) | eriktorbjorn | |
There is one remaining warning about 'maxPriority' being set but not tested in one of the loops in _sfRethinkSoundDrivers(), but I'm uncertain about that one. Looks like it could be an actual engine bug. | |||
2011-06-19 | DREAMWEB: Added crash workaround | Vladimir Menshakov | |
2011-06-19 | DREAMWEB: Added assertions on cx == 0xffff | Vladimir Menshakov | |
2011-06-19 | DREAMWEB: Fixed quit from travel screen | Vladimir Menshakov | |
2011-06-19 | SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode | athrxx | |
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows) | |||
2011-06-19 | DREAMWEB: Added checksums for German CD release | Vladimir Menshakov | |
2011-06-19 | DREAMWEB: Removed getback = 4 hack, added clean exit from every menus and ↵ | Vladimir Menshakov | |
credits | |||
2011-06-19 | DREAMWEB: removed hack from openfile | Vladimir Menshakov | |
2011-06-19 | Merge remote branch 'remotes/dreammaster/tsage_sound' | Paul Gilbert | |
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h | |||
2011-06-19 | TSAGE: Cleaned up the write() method | Paul Gilbert | |
2011-06-19 | Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2 | eriktorbjorn | |
2011-06-19 | CGE: Get rid of some static initializing | eriktorbjorn | |
ScummVM itself (not the engine; I haven't tried that) now starts without crashing. It exits immediately, but as far as I can tell it does not crash. It still produces lots of Valgrind warnings, though... | |||
2011-06-19 | CGE: (Eriktorbjorn) Fix compilation for GCC | Strangerke | |
2011-06-19 | CGE: Fix compilation under GCC | eriktorbjorn | |
Unfortunately, I had to stub a few things but this all looks like code that will have to be rewritten later anyway. | |||
2011-06-19 | TSAGE: Fixed problem with number of voices not being reset | Paul Gilbert | |
2011-06-19 | LOL: fix bug reported on forum | athrxx | |
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way. |