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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-08-23
Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a r...
Matthew Hoops
2009-08-23
Formatting
Eugene Sandulenko
2009-08-23
Removed -g from the default ASFLAGS, since older GNU as versions do not suppo...
Andre Heider
2009-08-23
T7G: Load VDX frame chunks into a MemoryStream rather than streaming straight...
Scott Thomas
2009-08-23
Fix Moonbase Commander startup.
Travis Howell
2009-08-23
Properly initialize _autoDouble, fixing demos that don't set a video mode on ...
Sven Hesse
2009-08-22
Remove more warnings from wince build.
Robin Watts
2009-08-22
Eliminate more warnings for buildbot.
Robin Watts
2009-08-22
Attempt to remove some warnings in the wince build that occur on the buildbot's
Robin Watts
2009-08-22
Removed unused var
Andre Heider
2009-08-22
configure support for AS and ASFLAGS, and .s files in Makefile. If a port has...
Andre Heider
2009-08-22
Properly fixing the Lost in Time temp sprite issue
Sven Hesse
2009-08-22
Move new configure key to more appropriate place
Eugene Sandulenko
2009-08-22
Document --enable-verbose-build configure option
Eugene Sandulenko
2009-08-22
Second attempt to fix DC and iPhone backends compilation
Eugene Sandulenko
2009-08-22
Attempt to fix DC and iPhone backends compilation
Eugene Sandulenko
2009-08-22
Fix endian regression, when clearing the buffer of non-cursor images.
Travis Howell
2009-08-22
Correct game title.
Travis Howell
2009-08-22
Give meaningful name to variable
Eugene Sandulenko
2009-08-22
Correct game title.
Travis Howell
2009-08-22
Fixing some problems when calling the player with muted output
Sven Hesse
2009-08-22
Hooking up the v2 spriteUncompressor into the v6 one
Sven Hesse
2009-08-22
Fix OSX builds
Andre Heider
2009-08-22
Patch #2826508: "Motorola A1200/E6/A1600 (motoezx) patch"
Eugene Sandulenko
2009-08-22
Patch #2840212: "Quiet make process"
Eugene Sandulenko
2009-08-22
Fix endian issue in copyFrameToBuffer().
Travis Howell
2009-08-22
Fixed cursor transparency for 16bit HE games on big endian architectures
Andre Heider
2009-08-22
16bit support for the Wii port
Andre Heider
2009-08-22
Backyard Soccer MLS requires 16bit color support too.
Travis Howell
2009-08-22
Correct errors in load/save code for PC version of Waxworks.
Travis Howell
2009-08-22
Add FIXME about DefaultTimerManager implementation.
Johannes Schickel
2009-08-22
Fixed crossBlit prototype
Andre Heider
2009-08-22
Exclude 16bit specific code, when 16bit support is disabled.
Travis Howell
2009-08-22
Properly uninitialize timer used in AgiEngine.
Johannes Schickel
2009-08-21
Removed redundant checks, the asserts() earlier do exactly the same.
Andre Heider
2009-08-21
type fix
Andre Heider
2009-08-21
Updated comments.
Robin Watts
2009-08-21
Improved comments.
Robin Watts
2009-08-21
some cleanup
Joost Peters
2009-08-21
Improved comments.
Robin Watts
2009-08-21
Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?
Robin Watts
2009-08-21
unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and mostl...
Joost Peters
2009-08-21
Attempt to fix builds that use the ARM screen column clear code; add new
Robin Watts
2009-08-21
Fix use of default directories in SCI detection code. So far all our detectio...
Johannes Schickel
2009-08-21
Set date for 1.0.0rc1 release
Eugene Sandulenko
2009-08-21
Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.
Matthew Hoops
2009-08-21
This hopefully fixes the GP2x build (and kicks off buildbot)
Andre Heider
2009-08-21
fix compilation after RGB API changes
Joost Peters
2009-08-21
Fixed OSystem_Wii for the 16bit API changes
Andre Heider
2009-08-21
Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guaran...
Andre Heider
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