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2006-10-02Added methods for push/pop cursorsPaul Gilbert
2006-10-02Fix display and input in dimpTravis Howell
2006-10-02Decrease window array size, to maximum required by gamesTravis Howell
2006-10-02Increase struct sizes, to maximum required by gamesTravis Howell
2006-10-02Fix tile positions in swampyTravis Howell
2006-10-02Fix arrows keys in swampyTravis Howell
2006-10-02Add more changes for swampyTravis Howell
2006-10-02Fix changing map areas in swampyTravis Howell
2006-10-02Add last tiles code and corrections for SwampyTravis Howell
2006-10-02Implemented "iconify window" opcode. This, of course, needs support in theTorbjörn Andersson
2006-10-02Add more tiles code for SwampyTravis Howell
2006-10-02Add more tiles code for SwampyTravis Howell
2006-10-01Fix cursor regression in FFTravis Howell
2006-10-01Updated mavc8 project files. (this time it should work...)Johannes Schickel
2006-10-01Updated msvc8 project files.Johannes Schickel
2006-10-01Fixed msvc8 build.Johannes Schickel
2006-10-01Fixed msvc8 build.Johannes Schickel
2006-10-01Update vga timer code to match original PPTravis Howell
2006-10-01Fix error in debug opcode table for PPTravis Howell
2006-10-01Add debug opcode table for PP and other minor changes for PPTravis Howell
2006-10-01Some Elvira opcodes/stubsTorbjörn Andersson
2006-10-01Split the seupOpcodes() function into several functions for - hopefully -Torbjörn Andersson
2006-10-01When escaping a cutscene, stop its soundtrack as well. (I can't check if thisTorbjörn Andersson
2006-09-30Revert part of commit 23552 by agent-q. Apparently this slipped in byEugene Sandulenko
2006-09-30Added some String tests, to verify copy-on-write works correctlyMax Horn
2006-09-30Get rid of CharStar_BaseNode and consorts -- using a simple String is more ef...Max Horn
2006-09-30Rewrote class String to use an internal (stack based) storage for small strin...Max Horn
2006-09-30Fix compiler warningMax Horn
2006-09-30Add support for skipping swampy introductionTravis Howell
2006-09-30Another PP opcode stub.Torbjörn Andersson
2006-09-30Add more small difference in PP codeTravis Howell
2006-09-30Added a couple of functions which seem to define the rules for some kind ofTorbjörn Andersson
2006-09-30Add debug output, to find triggers for PP functionsTravis Howell
2006-09-30Another slight PP difference.Torbjörn Andersson
2006-09-30Ooops, fix type in vc76_setScaleXOffs()Travis Howell
2006-09-30Add code to move pieces in jumble of PPTravis Howell
2006-09-30Ooops, another mistake in isVgaQueueEmpty()Travis Howell
2006-09-30Ooops, increase count in isVgaQueueEmpty()Travis Howell
2006-09-30Add code for isVgaQueueEmpty() in PPTravis Howell
2006-09-30Enable more code in oops functions of PPTravis Howell
2006-09-30Re-use FF's _variableArray2[] instead of creating a new one for PP. Free theTorbjörn Andersson
2006-09-30Partially unstubbed the PP "oops" opcodes.Torbjörn Andersson
2006-09-30Add mouse cursor support for PP and minor cleanupTravis Howell
2006-09-30Move remaining script loading code to subroutine.cppTravis Howell
2006-09-30Add opcode table for Elvira 2 and cleanupTravis Howell
2006-09-30Update md5 details for Elvira 1Travis Howell
2006-09-30Add changes and stubs for Elvira 1Travis Howell
2006-09-29Increase opcode array size for ElviraTravis Howell
2006-09-29Update opcode table for ElviraTravis Howell
2006-09-29When starting a game, make sure that it has the desired target name. The oldTorbjörn Andersson