Age | Commit message (Collapse) | Author |
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svn-id: r39475
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svn-id: r39474
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static objects.
svn-id: r39473
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svn-id: r39472
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off by one.
svn-id: r39471
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exist in the demo.
svn-id: r39470
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svn-id: r39469
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svn-id: r39468
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svn-id: r39467
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svn-id: r39466
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svn-id: r39465
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svn-id: r39464
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svn-id: r39463
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them at every screen update.
svn-id: r39462
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svn-id: r39461
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svn-id: r39458
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svn-id: r39457
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svn-id: r39456
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svn-id: r39455
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counterparts transformPaletteRange and transformColor.
svn-id: r39454
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defined LITTLE_ENDIAN and/or BIG_ENDIAN on some platforms.
svn-id: r39453
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svn-id: r39452
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height. Added some sanity checks for this, but the *real* problem lies elsewhere
svn-id: r39451
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svn-id: r39450
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functions are used to easily change types between Common::Rect and rect_t, until rect_t is removed
svn-id: r39449
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svn-id: r39448
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svn-id: r39447
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svn-id: r39446
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signatures
svn-id: r39445
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svn-id: r39444
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svn-id: r39443
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svn-id: r39442
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svn-id: r39441
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the file changes which occurred in commits #39430 and #39439
svn-id: r39440
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svn-id: r39439
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original save-dialog)
svn-id: r39438
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svn-id: r39437
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IQ-points file)
svn-id: r39436
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are used
svn-id: r39435
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svn-id: r39434
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engines, to ensure smooth mouse movement.
svn-id: r39433
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svn-id: r39432
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externally, e.g. 'make SCUMMVM_SVN_REVISION=x'
svn-id: r39431
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The new format is incompatible with the old one, and is still subject to
some further changes. Also, regressions are quite possible, so watch out.
Finally, the new code still contains some TODOs and FIXMEs. Several of
these will be more or less automatically resolved once other code gets
C++ified.
svn-id: r39430
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svn-id: r39429
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SCI engine
svn-id: r39428
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svn-id: r39426
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the monsters
svn-id: r39425
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engines/sword1/ to sound/)
svn-id: r39423
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- added support for dropping/picking up items (no throwing yet)
svn-id: r39422
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