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AgeCommit message (Expand)Author
2012-06-22GOB: Add Surface::drawRect()Sven Hesse
2012-06-22GOB: _renderFlags & 0x80 means "Do we have windows?"Sven Hesse
2012-06-22CONFIGURE: Set dingux optimization level to -O3Fabio Battaglia
2012-06-22DINGUX: Update the README file for DinguxFabio Battaglia
2012-06-22DINGUX: Add png icon in the dingux dist packageFabio Battaglia
2012-06-22Disable Alsa Midi in Dingux/OpenDingux portFabio Battaglia
2012-06-22SCI: Further cleanup of the frame drawing codeFilippos Karapetis
2012-06-22SCI: Simplify the SCI32 coordinate adjustment codeFilippos Karapetis
2012-06-21SCI: Fix silly typoFilippos Karapetis
2012-06-21SCI: Fix warningsFilippos Karapetis
2012-06-21SCI: Add the graphics undithering game option back for QFG2Filippos Karapetis
2012-06-21SCI: Don't compress exported heroes in the Quest for Glory gamesFilippos Karapetis
2012-06-21COMMON: Add a detailed explanation on when to create uncompressed savesFilippos Karapetis
2012-06-21COMMON: Add documentation regarding the new parameter in openForSaving()Filippos Karapetis
2012-06-21COMMON: Allow the savefile manager to create uncompressed savesFilippos Karapetis
2012-06-20Merge pull request #247 from clone2727/pixelformat-argb-fixJohannes Schickel
2012-06-20ANDROID: Fix compilation broken with changes to grabOverlay.Johannes Schickel
2012-06-20N64: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20N64: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20PSP: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20WII: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20WII: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20IPHONE: Replace OverlayColor uses with uint16.Johannes Schickel
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
2012-06-20SCI: Change kRemapColors(5) again. Fixes the colors in QFG4Filippos Karapetis
2012-06-20SCI: Add a warning for kRemapColors(RemapByPercent)Filippos Karapetis
2012-06-20SCI: Implement kRemapColors(5 - set color intensity)Filippos Karapetis
2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
2012-06-19PS2: Small formatting fixes.Johannes Schickel
2012-06-18Merge pull request #249 from digitall/PS2DayOfWeekJohannes Schickel
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke
2012-06-18HUGO: Remove dead codeStrangerke
2012-06-18PS2: Implement algorithm for day of week for use in tm_wday.D G Turner
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-18GOB: Add a workaround for the wrong German animal names in Little RedSven Hesse
2012-06-18GOB: Don't loop /all/ sounds in Little RedSven Hesse
2012-06-18SCI: Store script sizes in 32-bit integersFilippos Karapetis
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
2012-06-18SCI: Add a check for empty VMD file namesFilippos Karapetis
2012-06-17Merge pull request #244 from clone2727/football2002-wdayJohannes Schickel
2012-06-17COMMON: Change pulseEvent to better reflect how it works in WindowsPaul Gilbert
2012-06-17GROOVIE: Fix 'off-by-one' when searching for ROQs by nameScott Thomas
2012-06-17SAGA: Workaround fix for IHNM pathfinding glitches.D G Turner
2012-06-16GOB: Fix a segfault when quitting AJ's WorldSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Correct the name of A.J.'s World of DiscoverySven Hesse
2012-06-15GRAPHICS: Fix colorToARGB's alpha value when no alpha channel is presentMatthew Hoops