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2012-06-15AUDIO: Make sure maxtrax and tfmx are compiled in with dynamic modulesMatthew Hoops
2012-06-16AUDIO: gob uses protracker tooSven Hesse
2012-06-16NEWS: Ooops, proper alphabetical orderingSven Hesse
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-06-16GOB: Add Little Red to the gob games list commentSven Hesse
2012-06-16README: Add Little Red to the gob games listSven Hesse
2012-06-16NEWS: Mention Little Red supportSven Hesse
2012-06-16TOLTECS: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16SCI: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MOHAWK: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MADE: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16LASTEXPRESS: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16DRASCULA: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16GRAPHICS: Let CursorMan's cursor functions take "const void *" buffers.Johannes Schickel
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16GOB: Remove a superfluous semicolonSven Hesse
2012-06-16GOB: Loop the Little Red title musicSven Hesse
2012-06-16TOON: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SWORD25: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SWORD1: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SCUMM: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SCI: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SAGA: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16MADE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16LASTEXPRESS: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16GROOVIE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16CGE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵Johannes Schickel
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
2012-06-16GOB: Shut up Little Red's warning about gob func 1 and 2Sven Hesse
Those set some DOS timer interrupt related to sound. Seems to be unnecessary for us.
2012-06-16GOB: Use the full title for Little Red Riding HoodSven Hesse
While the other parts in the series are mostly hard-coded, they are small, simple and monotone enough that I might just think about implementing them some day...
2012-06-16GOB: Fix mult object collision detection I broke in 2007Sven Hesse
This fixes the sidescroller levels (like the bees and butterflies) in Little Red. I really wonder if this breakage had other effects too...
2012-06-15SCI: Change getClassAddress() to only require the caller segmentFilippos Karapetis
The caller offset is never actually used inside the function
2012-06-15SCI: Also skip a robot video in the Lighthouse demoFilippos Karapetis
2012-06-15SCI: Replace RAW_IS_OBJECT with a methodFilippos Karapetis
2012-06-15SCI: Fix warningsFilippos Karapetis
Thanks to DrMcCoy for reporting them
2012-06-15Revert "SCI: Change Script::getObject() to accept a reg_t"Filippos Karapetis
This reverts commit 577d7e41c9ca2c498dc85e41c373fbdca8d2ed41.
2012-06-15GOB: Add a resource size workaround for Little RedSven Hesse
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them.
2012-06-15GOB: Implement Util::getKeyState() for Little RedSven Hesse
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now.
2012-06-15TOON: Simplify code in Animation::drawFrameWithMaskAndScale().D G Turner
2012-06-15SCI: Further cleanup of the script codeFilippos Karapetis
Merge the init() and load() Script methods and reset the script when necessary
2012-06-15SCI: Skip playing of the unsupported robot video 1003 in RAMAFilippos Karapetis
2012-06-15SCI: _propertyOffsetsSci3 and classpos should be 32-bit integersFilippos Karapetis
These are needed for future handling of large SCI3 script files
2012-06-15SCI: Clean up the script initialization codeFilippos Karapetis
2012-06-15SCI: Change Script::getObject() to accept a reg_tFilippos Karapetis
This is needed for upcoming changes to the Script class
2012-06-15SCI: Limit floodfill hack to GK1Filippos Karapetis
Fixes the intro of LSL7 and the inventory screen in PQ4
2012-06-15SCUMM: The target and Wii releases of a few HE games are HE101, since they ↵Travis Howell
have differce in debugInput opcode too.