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2005-10-08PalmOS: cannot use global objects in ARMChris Apers
svn-id: r18962
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
character selection. svn-id: r18961
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
svn-id: r18960
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
scene height for individual panel modes. svn-id: r18959
2005-10-08Added/stubbed some Feeble opcodes, and fixed a regression that made itTorbjörn Andersson
impossible to load old (and probably new, for that matter) Simon savegames. svn-id: r18958
2005-10-07Added a "video" panel mode. From what I understand, the beginning of theTorbjörn Andersson
IHNM intro should use this, so now it does. svn-id: r18957
2005-10-07Cleanup sprite header reader.Eugene Sandulenko
svn-id: r18956
2005-10-07Adjust for larger resolution.Travis Howell
svn-id: r18955
2005-10-07Missed a few lines.Travis Howell
svn-id: r18954
2005-10-07FF starts VGA script.Travis Howell
svn-id: r18953
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
of the job was already done, though. Only the final bit was missing. svn-id: r18951
2005-10-06Disabled scene background music for IHNM, for now. It was trying to startTorbjörn Andersson
the end credits music right after the intro. svn-id: r18950
2005-10-06Add slight difference.Travis Howell
svn-id: r18949
2005-10-06Add FF table.Travis Howell
svn-id: r18948
2005-10-06Bah. Forgot to add these files in the previous commit.Torbjörn Andersson
svn-id: r18947
2005-10-06Moved the sequence player into its own class. I'm sure this could beTorbjörn Andersson
cleaned up a bit, but it'll do for now. svn-id: r18946
2005-10-06Removed unnecessary empty line. (I made this change while working on a muchTorbjörn Andersson
bigger change -- I didn't want to commit this as part of that.) svn-id: r18945
2005-10-05Applied my patch #1314023, since cyx liked the idea of cleaning up theTorbjörn Andersson
sequence player. He did note - and I agree - that the player could be further cleaned up by placing it in a class of its own, and that it's possible (though not certain) that we won't be needing alternative opcode sets for the floppy and CD versions. But it'll do for now. I don't have time to do any more with it right now. svn-id: r18944
2005-10-05RevertTravis Howell
svn-id: r18943
2005-10-05UpdateTravis Howell
svn-id: r18942
2005-10-05CleanupTravis Howell
svn-id: r18941
2005-10-05CleanupTravis Howell
svn-id: r18940
2005-10-05Remove leftoverTravis Howell
svn-id: r18939
2005-10-05oops. reverted last change.Eugene Sandulenko
svn-id: r18938
2005-10-05Fix to fixed palette range.Eugene Sandulenko
svn-id: r18937
2005-10-05Simplified palette code.Eugene Sandulenko
svn-id: r18936
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
svn-id: r18934
2005-10-04IHNM changes:Eugene Sandulenko
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
svn-id: r18932
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
mistake is strictly my own, however. svn-id: r18931
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵Gregory Montoir
Eftevaag/vinterstum svn-id: r18930
2005-10-03CleanupTravis Howell
svn-id: r18929
2005-10-03We've done sshots... some time ago.Eugene Sandulenko
svn-id: r18928
2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene instead? svn-id: r18927
2005-10-02UpdateTravis Howell
svn-id: r18926
2005-10-02Fixed overlapping speech in ferret puzzle. See bug #1260904.Torbjörn Andersson
svn-id: r18925
2005-10-02Basic verb display for C64 maniac.Travis Howell
svn-id: r18924
2005-10-02Disabling actors during cutscenes did make a difference though. ReenablingEugene Sandulenko
subtitles during cutscenes. svn-id: r18923
2005-10-02Attempt to make proper subtitles outline color.Eugene Sandulenko
svn-id: r18922
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
svn-id: r18921
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
svn-id: r18920
2005-10-01Update Symbian README, default Joystick config is on, Updated pkg files for ↵Lars Persson
S80 & S90, updated symbian-fs (cleaner code) svn-id: r18919
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
svn-id: r18918
2005-10-01UpdateTravis Howell
svn-id: r18917
2005-10-01Fix mingw compile.Travis Howell
svn-id: r18916
2005-10-01fix #1298659 [WyrmKeep logo overdraw]Andrew Kurushin
svn-id: r18915
2005-10-01Added avkon library to mmp fileLars Persson
svn-id: r18914
2005-10-01We used tabs, not spaces as identation. Fix that.Eugene Sandulenko
svn-id: r18913