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2016-03-08CONFIGURE: Remove out dated comment for MinGW.Kirben
2016-03-08CONFIGURE: Update FluidSynth libraries for MinGW.Kirben
2016-03-07SCI32: Add unnecessary micro-optimisation to palette merging codeColin Snover
2016-03-07SCI32: Fix palette color overflowColin Snover
2016-03-07SCI32: Actually use the BitmapFlags enumColin Snover
2016-03-07SCI32: Enable GfxPalette32::cycleAllPauseColin Snover
This is used by the Mr Soylent machines in SQ6 (e.g. room 370).
2016-03-07SCI32: Implement kBitmapDrawTextColin Snover
2016-03-07SCI32: Move in-memory bitmap read/write into its own classColin Snover
2016-03-08SCI: Truncate channel data in case it goes beyond resource sizeMartin Kiewitz
Fixes invalid memory access during kq5 floppy ending
2016-03-08SCI: Script patch for ending glitch in multilingual kq5Martin Kiewitz
Game hangs during the magic battle during the ending. Happened in all multilingual versions because of a script bug (scripts were waiting for a signal, music didn't set one) Fixes French, German and Spanish versions of KQ5 Also happened, when using the original interpreter
2016-03-07SCI32: Change magnifier warning to errorColin Snover
If anything actually uses this feature, we should know about it eventually.
2016-03-07SCI32: Clean up renderer code a bit moreColin Snover
2016-03-07SCI32: Add reg_t comparisons for graphics sortingColin Snover
2016-03-07SCI32: Add debugger command to view screen items in the visible plane listColin Snover
2016-03-07SCI32: Fix adding too many items to drawlistWillem Jan Palenstijn
2016-03-07AD: Remove leftover debug messagesEugene Sandulenko
2016-03-07WAGE: Added games from Joshua's Worlds 1.0Eugene Sandulenko
2016-03-07WAGE: Use new AD flag for autogenerating targets for fangamesEugene Sandulenko
2016-03-07WAGE: Added couple more games to detectionEugene Sandulenko
2016-03-07AD: Added new flag for autogenerating game target from extra informationEugene Sandulenko
2016-03-07Merge pull request #698 from rootfather/update-news-deEugene Sandulenko
NEWS: Add AGI Hercules rendering + pause feature info
2016-03-07NEWS: Add AGI Hercules rendering + pause feature inforootfather
The German translation of the NEWS file is now based on the original NEWS file as of commit e63cbdb6a7f79aeb25b2053197e060dca548a940
2016-03-07WAGE: Added more games to detectionEugene Sandulenko
2016-03-07WAGE: More game detectionEugene Sandulenko
2016-03-06SCI32: Implement variable size frame drawingColin Snover
2016-03-06SCI32: Make PlaneList definition order match declaration orderColin Snover
2016-03-06SCI32: Fix memory leaksColin Snover
2016-03-06SCI32: "Improve" comparison algorithm for planes and screen itemsColin Snover
This adds a slightly more accurate comparison algorithm that will at least ensure that all the engine-generated planes and screen items with matching priorities will be sorted above script-generated planes and screen items, like in the original engine. It still does not sort script-generated items by memory handle order, so if that is ever a thing that actually happens, those may still be in the wrong order.
2016-03-06SCI32: Fix missing digits in plane item list debug outputColin Snover
2016-03-06SCI32: Implement kEditTextColin Snover
2016-03-06CONFIGURE: Don't use abbreviations in feature list.Johannes Schickel
2016-03-06Merge pull request #696 from tobiatesan/fix_7067_broken_absEugene Sandulenko
WINTERMUTE: Rewrite absolute prefix workarounds block with loop
2016-03-06WINTERMUTE: Actually use new BasePersistenceManager constructorWillem Jan Palenstijn
2016-03-06Merge pull request #691 from tobiatesan/common_string_targetEugene Sandulenko
WINTERMUTE: Return Common::String in getGameTargetName()
2016-03-06WINTERMUTE: Use Common::String in arg for initSaveTobia Tesan
2016-03-06WINTERMUTE: Use Common::String in BasePersistenceManager-ctorTobia Tesan
2016-03-06WINTERMUTE: Use C strings in absolute path workaround arrayTobia Tesan
2016-03-06WINTERMUTE: Use array to store known broken absolute pathsTobia Tesan
Avoids an if() block that is getting longer
2016-03-05SCI32: Fix incorrect insertion of new planesColin Snover
2016-03-06Merge pull request #692 from tobiatesan/cr5Eugene Sandulenko
WINTERMUTE: Add detection entry for Carol Reed 5 Demo
2016-03-06Merge pull request #693 from tobiatesan/cr4_demoEugene Sandulenko
WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 detection
2016-03-06Merge pull request #686 from rootfather/update-newsEugene Sandulenko
NEWS/DE: Added stub for 1.9.0
2016-03-06Merge pull request #689 from Tkachov/masterEugene Sandulenko
SWORD25: Fix "Resource not released" warnings
2016-03-06Merge pull request #690 from WinterGrascph/fix7022Eugene Sandulenko
LAB: Process events during ending sequence
2016-03-06Merge pull request #695 from tobiatesan/fix_7067_aEugene Sandulenko
WINTERMUTE: Add workaround for bug #7067
2016-03-05BUILD: Fix comment for how we get the path to the Xcode ToolsThierry Crozat
2016-03-05BUILD: Use xcode-select to determine the path to the Xcode tools on OS XThierry Crozat
We hardcoded the path as /Developer/Tools, but that path changed with more recent versions of Xcode. There is actually a command line tool to get this path, so use that. But also add an undocumented configure option to allow specifying the path manually.
2016-03-05OSX: Update DS_Store file for release disk imageThierry Crozat
Following the addition of two license files to the image, the layout of the image was off with the old DS_Store.
2016-03-05WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5Tobia Tesan
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067.
2016-03-05Revert "MOHAWK: Promote Myst from UNSTABLE to TESTING"Eugene Sandulenko
This reverts commit 04b5f3833771c3073df5860c023c8274706dbbc7. We need to make an official announcement first.