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2003-04-26added some more functionsOliver Kiehl
svn-id: r7144
2003-04-26fixed verb objects for GF_OLD_BUNDLE gamesMax Horn
svn-id: r7143
2003-04-26fixed offsets for object names for scumm v2Paweł Kołodziejski
svn-id: r7142
2003-04-26also fix o5_setObjectName for Indy/LoomMax Horn
svn-id: r7141
2003-04-26Erik's fix for text output in Loom (and Indy3?)Max Horn
svn-id: r7140
2003-04-26fixed object names in Indy3EGA and LoomMax Horn
svn-id: r7139
2003-04-26fix warningMax Horn
svn-id: r7138
2003-04-26update for scumm v2Paweł Kołodziejski
svn-id: r7137
2003-04-26temporary work around for 16 color gamesMax Horn
svn-id: r7136
2003-04-26fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseStringMax Horn
svn-id: r7135
2003-04-26cleanupOliver Kiehl
svn-id: r7134
2003-04-26initialise scriptVariables properlyOliver Kiehl
svn-id: r7133
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵Max Horn
Loom svn-id: r7132
2003-04-26Make it possible to disable some/all of our three game modules ↵Max Horn
(scumm/simon/sky) with three flags in the Makefile svn-id: r7131
2003-04-26Whatever I changed since last commit ...Ruediger Hanke
svn-id: r7130
2003-04-26cleanupOliver Kiehl
svn-id: r7129
2003-04-26link to removeObjectFromWalk and objectToWalkOliver Kiehl
svn-id: r7128
2003-04-26fixed endian regression (introduced by the alignment changes)Max Horn
svn-id: r7127
2003-04-26updated VC6 filePaweł Kołodziejski
svn-id: r7126
2003-04-26proper fix for COMI regressionMax Horn
svn-id: r7125
2003-04-26some more endian fixes. runs on my mac now as wellOliver Kiehl
svn-id: r7124
2003-04-26stop assertion from triggering to make ft finishable againJonathan Gray
svn-id: r7123
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing ↵Jonathan Gray
actually means something? svn-id: r7122
2003-04-25added class SkyGrid (still untested)Robert Göffringmann
svn-id: r7121
2003-04-25some endian fixesOliver Kiehl
svn-id: r7120
2003-04-25cleanup; added commentMax Horn
svn-id: r7119
2003-04-25delete stdafx.cppPaweł Kołodziejski
svn-id: r7118
2003-04-25added me to the readmeRobert Göffringmann
svn-id: r7117
2003-04-25changed zero-sized arrays to pointersOliver Kiehl
svn-id: r7116
2003-04-25fixed some errors introduced in some of the last commitsOliver Kiehl
svn-id: r7115
2003-04-25fixed warningPaweł Kołodziejski
svn-id: r7114
2003-04-25changed turnProg from void* to uint16*Max Horn
svn-id: r7113
2003-04-25fixed few warningsPaweł Kołodziejski
svn-id: r7112
2003-04-25updated VC6 project filePaweł Kołodziejski
svn-id: r7111
2003-04-25fix for http://sourceforge.net/forum/forum.php?thread_id=852581&forum_id=115757Oliver Kiehl
svn-id: r7110
2003-04-25Credit myself a bit ;)Oliver Kiehl
svn-id: r7109
2003-04-25forgot to reactivate the intro ;)Oliver Kiehl
svn-id: r7108
2003-04-25added #include "stdafx.h" to some filesOliver Kiehl
svn-id: r7107
2003-04-25Committing my stuff under pressure from Endy ;)Oliver Kiehl
please note that there are still many bugs in here. several stuff isn't endian safe either. SkyLogic needs to get split up as well. svn-id: r7106
2003-04-25committing my stuff under pressure from Endy ;)Oliver Kiehl
svn-id: r7105
2003-04-25close console after we run a scriptJonathan Gray
svn-id: r7104
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵Max Horn
brain properly, helps :-) svn-id: r7103
2003-04-25Add patch #727309 - EGA LOOM: Bypassing the copy protectionTravis Howell
svn-id: r7102
2003-04-25fixed warning under VC6Paweł Kołodziejski
svn-id: r7101
2003-04-25add importres and script starting functionality to the debuggerJonathan Gray
svn-id: r7100
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
svn-id: r7099
2003-04-24better safe then sorry...Jonathan Gray
svn-id: r7098
2003-04-24Fixed a bug with Mrs. Piermont's themeRobert Göffringmann
svn-id: r7097
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
svn-id: r7096
2003-04-24correctionJonathan Gray
svn-id: r7095