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2002-11-13Add midi streaming support from Jamieson630Travis Howell
2002-11-12more readme.txt replacements, todo: update manpage and spec file with 0.3.0 infoJonathan Gray
2002-11-12another readme location updatingJonathan Gray
2002-11-12first of a few more s/readme.txt/README/ changesJonathan Gray
2002-11-11fixed endian bug that prevented Simon2 SFX from playing on big endian machineseMax Horn
2002-11-11workaround for voc weaknessOliver Kiehl
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
2002-11-10Added a bundle target for OS X (creates an .app wrapper); Info.plist contains...Max Horn
2002-11-10Mac OS X iconMax Horn
2002-11-10fixed dialog redrawing (when you switched in the save/load dialog between sav...Max Horn
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; als...Max Horn
2002-11-10Fixed race condition check in midi_driver_thread.Jamieson Christian
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ...James Brown
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some stat...Max Horn
2002-11-10increasing actor palette to 256Paweł Kołodziejski
2002-11-10oopsOliver Kiehl
2002-11-10oops, forgot a file (ambient effects)Oliver Kiehl
2002-11-10added ambient effects (rest of vc_52)Oliver Kiehl
2002-11-10added looping support to playRawOliver Kiehl
2002-11-10Fix another typoJames Brown
2002-11-10fixed typoTore Anderson
2002-11-10Update internal version numberJames Brown
2002-11-10Update readme file, mark Indy3 as completable and rearrange some wording.James Brown
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ri...Max Horn
2002-11-10if possible, always #include headers in the source files, not in other headersMax Horn
2002-11-10fixed stupid mistakeMax Horn
2002-11-10added Scumm::displayError() method; make use of that to display errors if sav...Max Horn
2002-11-10indention fix :-)Max Horn
2002-11-10improved MessageDialog: long lines are split now (this needs improvement to f...Max Horn
2002-11-10fixed two race conditionsMax Horn
2002-11-10Add small correctionJames Brown
2002-11-10Removed final references to the defunct -emidiemu option.Jamieson Christian
2002-11-10Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.Jamieson Christian
2002-11-10added FIXME commentMax Horn
2002-11-10Hack to prevent decapitation :)James Brown
2002-11-10Let's try this without the blatent stupidityJames Brown
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the first...James Brown
2002-11-10properly translate class, read (i want my trains back), I'm told this will re...Jonathan Gray
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown
2002-11-10simon2dos works, thanks again to luddeTravis Howell
2002-11-10add back code that was removed in rev 1.16 with a room specific check, so tra...Jonathan Gray
2002-11-09fixed some memory leaksOliver Kiehl
2002-11-09Remove obsolete references to midiemu, update Adlib info regarding adlib midi...James Brown
2002-11-09Apart from broke actor costumes, and the random catacomb crashes -James Brown
2002-11-09New IMuseMonitor front-end provides thread-safe access into IMuse from script...Jamieson Christian
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown