Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-14 | rewritten Logic::initialise(), making use of 'unserializing' functions | Gregory Montoir | |
svn-id: r10799 | |||
2003-10-14 | Working nicely with personMove disabled! | David Eriksson | |
svn-id: r10798 | |||
2003-10-14 | Persons must not be in table! | David Eriksson | |
svn-id: r10797 | |||
2003-10-14 | init RNG for everybody using time() | Max Horn | |
svn-id: r10796 | |||
2003-10-14 | more cross references | Gregory Montoir | |
svn-id: r10795 | |||
2003-10-14 | preliminary FIND_STATE implementation | Gregory Montoir | |
svn-id: r10794 | |||
2003-10-14 | Fixed warning | Torbjörn Andersson | |
svn-id: r10793 | |||
2003-10-14 | can remove comments again now, since logic.h was commited. Please don't ↵ | Max Horn | |
leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time) svn-id: r10792 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-14 | Get numFrames property. | David Eriksson | |
svn-id: r10790 | |||
2003-10-14 | fix compilation | Max Horn | |
svn-id: r10789 | |||
2003-10-14 | Using Walk::personMove now! | David Eriksson | |
svn-id: r10788 | |||
2003-10-14 | Compare correct actor names. | David Eriksson | |
svn-id: r10787 | |||
2003-10-14 | zero is a valid debug level, also change incorrect string; 0 is game only, ↵ | Jonathan Gray | |
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786 | |||
2003-10-13 | This should only apply to 32 color Amiga versions. | Travis Howell | |
svn-id: r10785 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10784 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10783 | |||
2003-10-13 | set _debugMode to true if a non-zero debug level has been specified in the ↵ | Max Horn | |
config svn-id: r10782 | |||
2003-10-13 | dynalum implementation | Gregory Montoir | |
svn-id: r10781 | |||
2003-10-13 | Logic::personSetData correction | Gregory Montoir | |
svn-id: r10780 | |||
2003-10-13 | DISP_ROOM additions + 'Person' functions | Gregory Montoir | |
svn-id: r10779 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-13 | sufficient to set _roomPalette at the start for V6+ games, since they don't ↵ | Max Horn | |
modify the _roomPalette, ever svn-id: r10777 | |||
2003-10-13 | Whitespace change | Torbjörn Andersson | |
svn-id: r10776 | |||
2003-10-13 | _roomPalette needs to be reset for all scumm games now. | Travis Howell | |
Otherwise get blank screen in dig/ft/comi. svn-id: r10775 | |||
2003-10-13 | samdemo doesn't set VAR_SAVELOADDIALOG_KEY | Travis Howell | |
svn-id: r10774 | |||
2003-10-12 | amiga= is deprecated, so don't auto-write it into the config file anymore | Jamieson Christian | |
svn-id: r10773 | |||
2003-10-12 | don't use strstr(), as there is no terminating '\0' at the end of the file | Joost Peters | |
svn-id: r10772 | |||
2003-10-12 | - Integrate with Joost's and Gregory's latest implementations. | David Eriksson | |
- Implement more... svn-id: r10771 | |||
2003-10-12 | Rename functions | David Eriksson | |
svn-id: r10770 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | use gScummVMFullVersion for initial window caption; use ↵ | Max Horn | |
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768 | |||
2003-10-12 | added missing INITIATE() code, added language detection to Resource class, etc. | Joost Peters | |
svn-id: r10767 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | removing last traces of -w/-l | Max Horn | |
svn-id: r10765 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-12 | minor initialise() tweaks, added panel zones | Gregory Montoir | |
svn-id: r10763 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-12 | sfx_volume and music_volume were swapped | Max Horn | |
svn-id: r10761 | |||
2003-10-12 | workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire) | Max Horn | |
svn-id: r10760 | |||
2003-10-12 | Fix for Bug [817871]: Added MT-32 master volume adjustment to pause(). | Jamieson Christian | |
svn-id: r10759 | |||
2003-10-12 | minor additions for DISP_ROOM | Gregory Montoir | |
svn-id: r10758 | |||
2003-10-12 | New build files | Nicolas Bacca | |
svn-id: r10757 | |||
2003-10-12 | GameX is not supported | Nicolas Bacca | |
svn-id: r10756 | |||
2003-10-12 | Fix for Bug [817286] MT-32 execution checksum errors | Jamieson Christian | |
logicdeluxe's patch to avoid MT-32 processing overflows when sending large amounts of SysEx data. svn-id: r10755 | |||
2003-10-12 | Moved the "router" code into a new Router class. I'm hoping this is | Torbjörn Andersson | |
analogous to the SkyAutoRoute class. svn-id: r10754 | |||
2003-10-12 | Fix for Bug [821514] SIMON: No Adlib volume for percussion | Jamieson Christian | |
Transmit volume with each percussion event. (Necessary because music and SFX tracks may share the percussion channel.) This is the same approach used in iMuse. svn-id: r10753 | |||
2003-10-12 | Moved build files | Nicolas Bacca | |
svn-id: r10752 | |||
2003-10-12 | New config-manager updates, misc updates | Nicolas Bacca | |
svn-id: r10751 | |||
2003-10-12 | Smarter partial blitting and better filter for 640x480 games ... hopefully ↵ | Nicolas Bacca | |
the last update before the rewrite svn-id: r10750 |