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2003-10-14rewritten Logic::initialise(), making use of 'unserializing' functionsGregory Montoir
svn-id: r10799
2003-10-14Working nicely with personMove disabled!David Eriksson
svn-id: r10798
2003-10-14Persons must not be in table!David Eriksson
svn-id: r10797
2003-10-14init RNG for everybody using time()Max Horn
svn-id: r10796
2003-10-14more cross referencesGregory Montoir
svn-id: r10795
2003-10-14preliminary FIND_STATE implementationGregory Montoir
svn-id: r10794
2003-10-14Fixed warningTorbjörn Andersson
svn-id: r10793
2003-10-14can remove comments again now, since logic.h was commited. Please don't ↵Max Horn
leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time) svn-id: r10792
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-14Get numFrames property.David Eriksson
svn-id: r10790
2003-10-14fix compilationMax Horn
svn-id: r10789
2003-10-14Using Walk::personMove now!David Eriksson
svn-id: r10788
2003-10-14Compare correct actor names.David Eriksson
svn-id: r10787
2003-10-14zero is a valid debug level, also change incorrect string; 0 is game only, ↵Jonathan Gray
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786
2003-10-13This should only apply to 32 color Amiga versions.Travis Howell
svn-id: r10785
2003-10-13init random seed with timeMax Horn
svn-id: r10784
2003-10-13init random seed with timeMax Horn
svn-id: r10783
2003-10-13set _debugMode to true if a non-zero debug level has been specified in the ↵Max Horn
config svn-id: r10782
2003-10-13dynalum implementationGregory Montoir
svn-id: r10781
2003-10-13Logic::personSetData correctionGregory Montoir
svn-id: r10780
2003-10-13DISP_ROOM additions + 'Person' functionsGregory Montoir
svn-id: r10779
2003-10-13cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPaletteMax Horn
svn-id: r10778
2003-10-13sufficient to set _roomPalette at the start for V6+ games, since they don't ↵Max Horn
modify the _roomPalette, ever svn-id: r10777
2003-10-13Whitespace changeTorbjörn Andersson
svn-id: r10776
2003-10-13_roomPalette needs to be reset for all scumm games now.Travis Howell
Otherwise get blank screen in dig/ft/comi. svn-id: r10775
2003-10-13samdemo doesn't set VAR_SAVELOADDIALOG_KEYTravis Howell
svn-id: r10774
2003-10-12amiga= is deprecated, so don't auto-write it into the config file anymoreJamieson Christian
svn-id: r10773
2003-10-12don't use strstr(), as there is no terminating '\0' at the end of the fileJoost Peters
svn-id: r10772
2003-10-12- Integrate with Joost's and Gregory's latest implementations.David Eriksson
- Implement more... svn-id: r10771
2003-10-12Rename functionsDavid Eriksson
svn-id: r10770
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-12use gScummVMFullVersion for initial window caption; use ↵Max Horn
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768
2003-10-12added missing INITIATE() code, added language detection to Resource class, etc.Joost Peters
svn-id: r10767
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12removing last traces of -w/-lMax Horn
svn-id: r10765
2003-10-12cleanupMax Horn
svn-id: r10764
2003-10-12minor initialise() tweaks, added panel zonesGregory Montoir
svn-id: r10763
2003-10-12code simplificationMax Horn
svn-id: r10762
2003-10-12sfx_volume and music_volume were swappedMax Horn
svn-id: r10761
2003-10-12workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire)Max Horn
svn-id: r10760
2003-10-12Fix for Bug [817871]: Added MT-32 master volume adjustment to pause().Jamieson Christian
svn-id: r10759
2003-10-12minor additions for DISP_ROOMGregory Montoir
svn-id: r10758
2003-10-12New build filesNicolas Bacca
svn-id: r10757
2003-10-12GameX is not supportedNicolas Bacca
svn-id: r10756
2003-10-12Fix for Bug [817286] MT-32 execution checksum errorsJamieson Christian
logicdeluxe's patch to avoid MT-32 processing overflows when sending large amounts of SysEx data. svn-id: r10755
2003-10-12Moved the "router" code into a new Router class. I'm hoping this isTorbjörn Andersson
analogous to the SkyAutoRoute class. svn-id: r10754
2003-10-12Fix for Bug [821514] SIMON: No Adlib volume for percussionJamieson Christian
Transmit volume with each percussion event. (Necessary because music and SFX tracks may share the percussion channel.) This is the same approach used in iMuse. svn-id: r10753
2003-10-12Moved build filesNicolas Bacca
svn-id: r10752
2003-10-12New config-manager updates, misc updatesNicolas Bacca
svn-id: r10751
2003-10-12Smarter partial blitting and better filter for 640x480 games ... hopefully ↵Nicolas Bacca
the last update before the rewrite svn-id: r10750