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2011-06-11AUDIO: Add complementary functions for getting channel volume and balanceEugene Sandulenko
2011-06-11SCI: Changed order of script and room in error messagesmd5
This matches the order in which workarounds are stored in workarounds.cpp
2011-06-10TSAGE: Update MD5 for ringworld demo #1Strangerke
2011-06-10TSAGE: Detect using MD5 based on 5000 bytes instead of unlimitedStrangerke
2011-06-10LOL: fix so-called bug #3313950athrxx
(LoL support for Italian fan translation)
2011-06-10TSAGE: Elaborate on one FIXME I previously added, resolve anotherMax Horn
Turns out params.depth == 0 is the same as == 1
2011-06-10COMMON: Do not try to read from res forks of non-existant filesMax Horn
2011-06-10DETECTOR: Turn some internal func of AdvancedMetaEngine into methodsMax Horn
The eventual goal here is to make it easier (well, *possible*) for subclasses to modify the detector behavior, e.g. to implement custom fallback detection. One immediate goal could be to move the filebased fallback detector into a subclass.
2011-06-10TSAGE: Reduce header dependenciesMax Horn
2011-06-10TOON: Reduce header dependenciesMax Horn
2011-06-10LASTEXPRESS: Reduce header dependenciesMax Horn
2011-06-10SWORD25: Fix warningMax Horn
2011-06-10DETECTOR: Make updateGameDescriptor a method of AdvancedMetaEngineMax Horn
2011-06-10TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TSAGE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TOON: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TESTBED: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TEENAGENT: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SWORD25: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SCI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SAGA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10PARALLACTION: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10MOHAWK: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10MADE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10M4: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10LURE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10LASTEXPRESS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10KYRA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10HUGO: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10GROOVIE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10GOB: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRASCULA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRACI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CRUISE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CINE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGOS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DETECTOR: Add AdvancedMetaEngine constructor which works without ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-10DETECTOR: Allocate MacResManager on the stackMax Horn
2011-06-10AUDIO: Small cleanup in MidiParser_XMIDI::loadMusicMax Horn
2011-06-10AUDIO: Remove dead codeMax Horn
2011-06-10ARM: Fix normal2x scaler for width % 4 != 0Willem Jan Palenstijn
The first jump to 'thin:' didn't leave r14 (remaining width) in the right state.
2011-06-10SCALERS: Fix for compiling for ARM without using ASM scalersCeRiAl
2011-06-10COMMON: Add (another) Eclipse project file to .gitignoreCeRiAl
2011-06-10AGI: Experimental fix for bug #3292778 ("SQ2: Music missing notes")eriktorbjorn
The idea here is that if two voices are generating the same tone, the square wave generator should be in sync so that the wave forms amplify each other, rather than cancelling each other out.
2011-06-10SWORD25: Unstub SoundEngine::set/getVolumeEugene Sandulenko
2011-06-09KYRA: Add a default case to a switch statement.Johannes Schickel
This includes a TODO, about what to do if we ever hit this case.