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AgeCommit message (Expand)Author
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-07PEGASUS: Remove unused MMAction classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Fix bug in the creditsMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-08-27AGOS: Fix load/save issues in Waxworks, which were caused by error in loadRoo...Travis Howell
2011-08-26CONFIGURE: Fixes to MacPort detectionEugene Sandulenko
2011-08-26CONFIGURE: Add support for building under MacPortsEugene Sandulenko
2011-08-26CONFIGURE: Fix indentationEugene Sandulenko
2011-08-26TSAGE: Minor tweaks to the new code for ANIM_MODE_9Paul Gilbert
2011-08-26TSAGE: Implemented the new ANIM_MODE_9 animation modePaul Gilbert
2011-08-26CGE: Fix compiler warningsPaul Gilbert
2011-08-26GOB: Add cheat output for Geisha's mastermindSven Hesse
2011-08-26GOB: Add a console command to dump the whole variable spaceSven Hesse
2011-08-26TSAGE: Further bugfix for SynchronizedList template changesPaul Gilbert
2011-08-26TSAGE: Hopeful bugfix for compilation errors on other systemsPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first i...Paul Gilbert
2011-08-26SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"Filippos Karapetis
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Diving"Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Penetration"Sven Hesse
2011-08-26GOB: Oops, don't skip vital parts of the scriptSven Hesse
2011-08-26GOB: Add Geisha AdLib music opcodesSven Hesse
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26GOB: Actually, we do support 16 color fadingSven Hesse
2011-08-26GOB: Fix EGA palette animationSven Hesse
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
2011-08-26GOB: Geisha seems to be EGA-onlySven Hesse
2011-08-26GOB: Fix 0OT resource loading, used in GeishaSven Hesse
2011-08-26SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored"Filippos Karapetis
2011-08-26SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory no...Filippos Karapetis
2011-08-25COMPOSER: Update detection entries to avoid using install.infEugene Sandulenko
2011-08-25AUDIO: Don't abuse rewind() for looping in XAMatthew Hoops
2011-08-25AUDIO: Cleanup the XA codeMatthew Hoops
2011-08-25SWORD1: Let the XA audio use its own loopingMatthew Hoops
2011-08-25AUDIO: Properly handle XA flagsMatthew Hoops
2011-08-25DREAMWEB: 'drawflags' ported to C++Bertrand Augereau
2011-08-25DREAMWEB: Removed an useless stub ('kernchars')Bertrand Augereau