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2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
svn-id: r18411
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-17update derefActor() argumentGregory Montoir
svn-id: r18406
2005-06-17updateGregory Montoir
svn-id: r18405
2005-06-17o6_setBlastObjectWindow can be safely ignoredGregory Montoir
svn-id: r18404
2005-06-17fix screwdriver bugAndrew Kurushin
svn-id: r18403
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-16fix trothy -> oil lampAndrew Kurushin
svn-id: r18401
2005-06-16UpdateTravis Howell
svn-id: r18400
2005-06-15Don't access the thread after sfScriptGotoScene. As the comment points out,Torbjörn Andersson
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399
2005-06-15some renames#2Andrew Kurushin
svn-id: r18398
2005-06-15some renamesAndrew Kurushin
svn-id: r18397
2005-06-15fix animation loopAndrew Kurushin
svn-id: r18396
2005-06-15Corrected error message.Torbjörn Andersson
svn-id: r18395
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394
2005-06-14Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵Lars Persson
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393
2005-06-14Changed palanim datatype from char to byteLars Persson
svn-id: r18392
2005-06-14Added struct packning to palette struct && added check for define __WINS__ ↵Lars Persson
for symbian build svn-id: r18391
2005-06-14Added __WINS__ defintion check for the Symbian integration so the right ↵Lars Persson
function is used. svn-id: r18390
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-06-14UpdateTravis Howell
svn-id: r18388
2005-06-14UpdateTravis Howell
svn-id: r18387
2005-06-14UpdateTravis Howell
svn-id: r18386
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-14Fix dock bugEugene Sandulenko
svn-id: r18384
2005-06-13Fix crash on chasm.Eugene Sandulenko
svn-id: r18383
2005-06-13Add comments on smacker opcodes.Travis Howell
svn-id: r18382
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-12fixed scene entranceAndrew Kurushin
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380
2005-06-12fix Hooneyfoot bugAndrew Kurushin
svn-id: r18379
2005-06-12applied patch 1218705Paweł Kołodziejski
svn-id: r18378
2005-06-11rewritten animation loadingAndrew Kurushin
removed animation warnings during game process svn-id: r18377
2005-06-11This should fix playing the sound for the entering/exiting the old mineTorbjörn Andersson
road movies when using compressed SAN files. (The movies are started through seekSan() rather than play().) svn-id: r18376
2005-06-11Cleanup.Torbjörn Andersson
svn-id: r18375
2005-06-10fix VS2005beta2 compilationAndrew Kurushin
svn-id: r18374
2005-06-10When setting a new verb, clear the "pointer object", i.e. the variable thatTorbjörn Andersson
keeps track of whatever object the pointer is hovering over. This way, the pointer object will be updated but with the new verb applied to it. I was getting tired of having to move the cursor off and on the object whenever I changed verb. This isn't exactly how the original engine did it, but it appears to work. svn-id: r18373
2005-06-10WhitespaceTorbjörn Andersson
svn-id: r18372
2005-06-10Whitespace changes I made while looking for the sourberry sprite bug.Torbjörn Andersson
svn-id: r18371
2005-06-10Fixed sourberry sprite, and probably a couple of others. (The frame numberTorbjörn Andersson
in the original is based on OBJ_EBERRIES, not OBJ_BERRIES.) svn-id: r18370
2005-06-10Adjust for HE100Travis Howell
svn-id: r18369
2005-06-09Fix bug #1216439 "SAGA: run-length slice typo in online source". ActuallyEugene Sandulenko
I just zapped custom line drawing routine and use that one from OSystem. svn-id: r18368
2005-06-08fix animation free bugAndrew Kurushin
svn-id: r18367
2005-06-08Allow part of the IHNM intro to run again. I haven't verified that theseTorbjörn Andersson
resource numbers are correct. svn-id: r18366
2005-06-08Added IHNM "main strings" resource. It's trial-and-error, so it may be theTorbjörn Andersson
wrong one, but it does contain the verb strings. Unlike IHNM, it does not contain the object names. We'll need to do something about that eventually. svn-id: r18365
2005-06-07Increase max number of timers to 8.Eugene Sandulenko
svn-id: r18364
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363