Age | Commit message (Collapse) | Author |
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We have lots and lots of -Wimplicit-fallthrough warnings, and I
don't know if it's worth fixing them or not. But if we want to,
this is how it can be done.
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The fix deals with a bug in the original that if an item was used
that the drop target didn't handle, the item wouldn't be returned
to the player's inventory
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Fixes #10063.
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Those are obviously repackaged CD versions
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Previously we were clearing the whole backbuffer for 3 frames after a
window size change, and then only clearing the game area. This assumes
the OpenGL driver uses at most 3 render buffer and uses them in
sequential order. This does not seem to be the case on Linux when using
an Intel integrated GPU.
Instead we now clear the whole backbuffer on each frame to make sure
there are no leftovers remaining on the screen. All semi-recent GPUs
should have hardware clear anyway so this should not impact negatively
performance.
Possibly fixes #10025.
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Fixes #10053.
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The animation is too slow when displaying each frame at 60 fps.
Fixes #10053
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This also fixes a bug with Page Up, Down, Home, & End not working for
the Conversation tab. Additionally, code for scrolling individual
lines in the conversation and glyphs via the arrow keys has been
removed in favor of this centrallised movement, since they were
somewhat redundant, and the mouse wheel can be used for scrolling.
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Now we have fully switched to MacTextWindow. Yay!
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