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AgeCommit message (Expand)Author
2011-05-16AUDIO: Clarify required parameters for mixCallback.Alyssa Milburn
2011-05-16COMMON: Don't allocate zero-sized storage in arrayWillem Jan Palenstijn
2011-05-16COMMON: Unify Array memory allocationMax Horn
2011-05-16COMMON: Change Array::insert_aux to immediately assign newly allocated memory...Max Horn
2011-05-16COMMON: Set _capacity to just _size in Common::Array::operator=Max Horn
2011-05-16TSAGE: Added support for handling keypresses in the Game classes. Separated l...Paul Gilbert
2011-05-16TSAGE: Changed demo quit dialog to correctly handle ESCAPE and ENTER keysPaul Gilbert
2011-05-16TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTERPaul Gilbert
2011-05-16TSAGE: Implemented the Exit dialog in the Ringworld demoPaul Gilbert
2011-05-16TSAGE: Fix for crash when hiding cursor in Ringworld demoPaul Gilbert
2011-05-16TSAGE: Fix bad palette in the Fleeing planet cutsceneeriktorbjorn
2011-05-15IPHONE: Fixed mouse position when the overlay is visibleOystein Eftevaag
2011-05-16GUI: Apply graphics mode change when closing global options dialogThierry Crozat
2011-05-16ENGINES: Unify engine namesThierry Crozat
2011-05-16README: Add partial translations of README fileThierry Crozat
2011-05-16SCUMM: formattingathrxx
2011-05-16VKEYBD: Update vkeybd_default.zipMax Horn
2011-05-15IPHONE: Changed the iOS queued event handling to fix mouseclicks in GobOystein Eftevaag
2011-05-15Merge branch 'master' of https://github.com/scummvm/scummvmathrxx
2011-05-15SCUMM: fix imuse bugs #1315950 and #761637athrxx
2011-05-15TSAGE: Made some dialogs less CPU hungryeriktorbjorn
2011-05-15TSAGE: Fix some errors in endGame().eriktorbjorn
2011-05-15MOHAWK: Fix loading a Myst savegame from the launcher.Bastien Bouclet
2011-05-15MOHAWK: Display a black screen while changing stack. Default to an empty cursor.Bastien Bouclet
2011-05-15MOHAWK: Implement "Show Map" feature for Myst MEBastien Bouclet
2011-05-15MOHAWK: Play a sound when dropping a pageBastien Bouclet
2011-05-15TSAGE: Ensured all scenes with custom data properly save it in the savegamesPaul Gilbert
2011-05-15TSAGE: Fixed saving problem and talking to Seeker in Scene #50Paul Gilbert
2011-05-15SWORD25 (LUA): Removed unused non-portable locale codemd5
2011-05-15SWORD25 (LUA): Clarified the use of os_remove()md5
2011-05-15TSAGE: Add the skeletton of createScene()strangerke
2011-05-15SWORD25: Begin fixing the TheoraDecoder implementationMatthew Hoops
2011-05-15M4: Replaced the trouble variable data map code with direct statements.Paul Gilbert
2011-05-14SCUMM: Remove some unused var warnings (see bug #3293800)Max Horn
2011-05-14MOHAWK: Fix background music restarting when changing cards in original MystBastien Bouclet
2011-05-14MOHAWK: Implement page drop button for MystBastien Bouclet
2011-05-14MOHAWK: Fix Myst backgrounds being draw one pixel too low on some cards.Bastien Bouclet
2011-05-14SCI: Don't do suffix expansions after exact dict matchWillem Jan Palenstijn
2011-05-14SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.)Max Horn
2011-05-14SCUMM: Show actor visible height in debuggerMax Horn
2011-05-14SWORD25: Fix format string warning.eriktorbjorn
2011-05-14LASTEXPRESS: Silence compiler warningMax Horn
2011-05-14MOHAWK: When running scripts in Myst, add delays when necessary between draws...Bastien Bouclet
2011-05-14SWORD25 (LUA): Disabled a lot of non-portable LUA functionsmd5
2011-05-14MOHAWK: Implement Mechanical opcodes 115, 116, 117, 118, 119 and 120. Fortres...Bastien Bouclet
2011-05-14SWORD25 (LUA): Some compilation optimizationsmd5
2011-05-14MOHAWK: Implement Mechanical opcodes 109, 110, 111, 112, 113 and 114. Fortres...Bastien Bouclet
2011-05-14COMMON: RemoveAvoid redundant typedefs if config.h is presentMax Horn
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the Ringwo...Paul Gilbert
2011-05-14TSAGE: Added skeleton game class for Blue ForcePaul Gilbert