index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2010-01-22
Mark Audio::FLAG_LOOP as deprecated.
Johannes Schickel
2010-01-22
Always loop sounds declared in the VIEW resources of Myst. While Myst specifi...
Matthew Hoops
2010-01-22
Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1...
Matthew Hoops
2010-01-22
SCI: Fix OB1 error in rhythm mapping in MT-32 to GM translation
Walter van Niftrik
2010-01-21
Silenced some cppcheck warnings.
Torbjörn Andersson
2010-01-21
Fix gcc warning.
Johannes Schickel
2010-01-21
SCI: fixing iceman intro again (dont set datainc immediately but after delta)
Martin Kiewitz
2010-01-21
SCI: Saved games can now be loaded from ScummVM's launcher
Filippos Karapetis
2010-01-21
- Fixed pausing of all sounds in the playlist
Filippos Karapetis
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
2010-01-21
SCI: Cleanup
Walter van Niftrik
2010-01-21
SCI: Renamed softseq/ to drivers/
Walter van Niftrik
2010-01-21
SCI: Removed seq/ directory
Walter van Niftrik
2010-01-21
SCI: Add MT-32 to GM mapping
Walter van Niftrik
2010-01-21
N64: optimizations to cursor handling code
Fabio Battaglia
2010-01-21
N64: increase sound buffer size
Fabio Battaglia
2010-01-20
Add another Dutch Windows demo of Freddi Fish 4.
Travis Howell
2010-01-20
SCI: control icons now use objects priority selector instead of hardcoded pri...
Martin Kiewitz
2010-01-20
SCI: boundary check on getPortById()
Martin Kiewitz
2010-01-20
SCI: kDrawCel workaround documented and not temporary anymore
Martin Kiewitz
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
2010-01-20
SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is re...
Martin Kiewitz
2010-01-20
cleanup
Max Horn
2010-01-20
SAGA: Change Sound::playSoundBuffer to enable looping for all sound formats
Max Horn
2010-01-20
Add teenagent.dat file in dist.
Lars Persson
2010-01-20
New version nr for UIQ3 pkg
Lars Persson
2010-01-20
New version for the trunk!
Lars Persson
2010-01-20
Fixed a small memory leak. Cppcheck again...
Torbjörn Andersson
2010-01-20
Fixed cppcheck warnings. I usually stay out of backends I can't compile myself
Torbjörn Andersson
2010-01-19
cleanup
Max Horn
2010-01-19
The Shorten audio decoder doesn't seem to use looping, so use the non-depreca...
Max Horn
2010-01-19
Started to get rid of Audio::FLAG_LOOP
Max Horn
2010-01-19
LURE: Remove evil 'using namespace' from header files
Max Horn
2010-01-19
Move raw audio flags from sound/mixer.h to sound/raw.h
Max Horn
2010-01-19
Get rid of Mixer::playRaw for good
Max Horn
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2010-01-19
- Removed the resetDriver() hack. The reason why notes stopped being played s...
Filippos Karapetis
2010-01-19
SCI: dont directly set mouse cursor to visible state but call show() instead ...
Martin Kiewitz
2010-01-19
SCI: call showBits() on the line between menubar and the actual menu (because...
Martin Kiewitz
2010-01-19
SCI: also fix statusbar
Martin Kiewitz
2010-01-19
Add support for the flyby videos in Myst ME Macintosh.
Matthew Hoops
2010-01-19
SCI: fixed displaying of menubar (fixes all sorts of ega games)
Martin Kiewitz
2010-01-19
SCI: use reanimate instead of BitsShow() when removing menus
Martin Kiewitz
2010-01-19
SCI: Remove upper 4 bits when drawing lines on EGA games (fixes window colors...
Martin Kiewitz
2010-01-19
Delete the inner music driver when MidiPlayer_AdLib() is destroyed, not in cl...
Filippos Karapetis
2010-01-19
SCI: Still limit lower boundary in SCI1.1, moved upper priority boundary limi...
Martin Kiewitz
2010-01-19
SCI: don't limit priority bands in sci1.1 (fixes swimmer in lsl6)
Martin Kiewitz
2010-01-19
SCI: implemented priority bands support for sci1.1 picture resources, fixed l...
Martin Kiewitz
2010-01-19
sword1: removed a leftover semicolon
Fabio Battaglia
2010-01-19
SWORD1: Fix memory leak in PSX audio code (seems to have been there for quite...
Max Horn
[prev]
[next]