Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-11 | Fix compilation on BE systems | Max Horn | |
svn-id: r15791 | |||
2004-11-11 | fix for bug #1064113. | Robert Göffringmann | |
not sure how this could happen though svn-id: r15790 | |||
2004-11-11 | Fixed comment typo. It's the pyramid bug that's dreaded, not the pyramid | Torbjörn Andersson | |
itself. :-) svn-id: r15789 | |||
2004-11-11 | Erm, this was never meant to be commited. I might as well leave the .h ↵ | James Brown | |
change for now, until kyra is investigated further. svn-id: r15788 | |||
2004-11-11 | Prevent infinite loop by displaying the launcher after a game start FAILURE too. | James Brown | |
svn-id: r15787 | |||
2004-11-11 | Bring kyra up-to-date with patch 1051358 | James Brown | |
svn-id: r15786 | |||
2004-11-11 | Added BASS note. (If anyone feels it ought to be clarified, the workarounds | Torbjörn Andersson | |
I'm aware of were for bugs #786482 and #1043047.) svn-id: r15785 | |||
2004-11-11 | oops | Robert Göffringmann | |
svn-id: r15784 | |||
2004-11-11 | misc cleanup | Robert Göffringmann | |
svn-id: r15783 | |||
2004-11-10 | Clean up a bit the script stuff. In particular, resized the command pointers ↵ | Gregory Montoir | |
array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3). svn-id: r15782 | |||
2004-11-10 | get rid of the gameDataPath stuff as File::open already handles it | Gregory Montoir | |
svn-id: r15781 | |||
2004-11-10 | when calling SimonEngine::shutdown(), _itemheap_ptr and _tablesheap_ptr ↵ | Gregory Montoir | |
don't point to the beginning of the malloc'd buffer anymore. So use the offsets to do the free() call ; maybe it will fix the palmos issue. svn-id: r15780 | |||
2004-11-10 | fix potiential memory leak | Gregory Montoir | |
svn-id: r15779 | |||
2004-11-10 | 'pack' the GameStateHeader, safer that way | Gregory Montoir | |
svn-id: r15778 | |||
2004-11-10 | - Minor improvement to failure handling. | Jerome Fisher | |
svn-id: r15777 | |||
2004-11-10 | This is really an IMA codec... | Max Horn | |
svn-id: r15776 | |||
2004-11-10 | Use the actual output rate of the sound mixer when producing MT32 audio ↵ | Max Horn | |
samples -> by default only does 22.5 kHz -> it's now actually almost usable on my machine ;-). Alternative approach might be to hard code 32000 here svn-id: r15775 | |||
2004-11-09 | More PalmOS related cleanup | Chris Apers | |
svn-id: r15774 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15773 | |||
2004-11-09 | Updated project file | Chris Apers | |
svn-id: r15772 | |||
2004-11-09 | Updated prefix file | Chris Apers | |
svn-id: r15771 | |||
2004-11-09 | Major update : | Chris Apers | |
- now modular - modules are located on memory card and imported to storage memory when needed - renamed AddArgs(..) -> ArgsAdd - args related fucntions moved to args.* source files - make some args passed even if no game was selected - modules management stuffs svn-id: r15770 | |||
2004-11-09 | Init stuffs | Chris Apers | |
svn-id: r15769 | |||
2004-11-09 | Updated based on last changes | Chris Apers | |
svn-id: r15768 | |||
2004-11-09 | - ARM call functions moved to init_arm.cpp | Chris Apers | |
- Added new operators - cleanup svn-id: r15767 | |||
2004-11-09 | - operator new moved to extend.h | Chris Apers | |
- bLauched var : to know if we have launched an engine - new info panel - sysAppLaunchCustomDeleteEngine : if the back to launcher option is disabled svn-id: r15766 | |||
2004-11-09 | New options | Chris Apers | |
svn-id: r15765 | |||
2004-11-09 | Split main resource file into two parts : | Chris Apers | |
- one with launcher only resource - one with engine only resource + new info panel + updated game panel svn-id: r15764 | |||
2004-11-09 | Moved to init_arm.h | Chris Apers | |
svn-id: r15763 | |||
2004-11-09 | Added Audio button | Chris Apers | |
svn-id: r15762 | |||
2004-11-09 | Use the new init stuffs | Chris Apers | |
svn-id: r15761 | |||
2004-11-09 | New info panel (formsystem is now part of it) | Chris Apers | |
svn-id: r15760 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15759 | |||
2004-11-09 | Fixed potential crash | Chris Apers | |
svn-id: r15758 | |||
2004-11-09 | Cleanup + sword1 support | Chris Apers | |
svn-id: r15757 | |||
2004-11-09 | New options : | Chris Apers | |
- lightspeed integration - return to launcher on exit + cleanup svn-id: r15756 | |||
2004-11-09 | New info panel + new audio skin button | Chris Apers | |
svn-id: r15755 | |||
2004-11-09 | Added engine selection | Chris Apers | |
svn-id: r15754 | |||
2004-11-09 | New folder | Chris Apers | |
svn-id: r15753 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15752 | |||
2004-11-09 | New info panel handler | Chris Apers | |
svn-id: r15751 | |||
2004-11-09 | Adlib | Chris Apers | |
svn-id: r15750 | |||
2004-11-09 | Added pre-init capability | Chris Apers | |
svn-id: r15749 | |||
2004-11-09 | Added Sword1 support | Chris Apers | |
svn-id: r15748 | |||
2004-11-09 | Check width instead of height, and use newly added header files | Chris Apers | |
svn-id: r15747 | |||
2004-11-09 | Only with 320x[x] games | Chris Apers | |
svn-id: r15746 | |||
2004-11-09 | New module code | Chris Apers | |
svn-id: r15745 | |||
2004-11-09 | Move common palm definitions | Chris Apers | |
svn-id: r15744 | |||
2004-11-09 | Gathered common functions into new source files | Chris Apers | |
svn-id: r15743 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15742 |