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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-06-28
PINK: implemented stopFrame
whiterandrek
2018-06-28
PINK: fixed choosing item after getting it from click using other item
whiterandrek
2018-06-28
PINK: fixed entering to Mucky Duck Pub
whiterandrek
2018-06-28
PINK: added movement for picked item from inventory
whiterandrek
2018-06-28
PINK: changed static_cast to dynamic_cast
whiterandrek
2018-06-28
PINK: fixed setting action method
whiterandrek
2018-06-28
PINK: fixed finding nullptr action
whiterandrek
2018-06-28
PINK: fixed SideEffectLocation
whiterandrek
2018-06-28
PINK: added implementation of mini-games (PubPink and ParlSqPink)
whiterandrek
2018-06-28
PINK: added implementation of item using
whiterandrek
2018-06-28
PINK: added missing cursor
whiterandrek
2018-06-28
PINK: fixed compilation error
whiterandrek
2018-06-28
PINK: removed unnecessary method call
whiterandrek
2018-06-28
PINK: added missing parameter in ActionPlayWithSfx::toConsole method;
whiterandrek
2018-06-28
PINK: fixed stopping sfx according to disasm
whiterandrek
2018-06-28
PINK: added PDAButtonActor and AudioInfoPDAButton
whiterandrek
2018-06-28
PINK: fixed Inventory onClick method and other bugfixes
whiterandrek
2018-06-28
PINK: added more constants
whiterandrek
2018-06-28
PINK: added check for item owner
whiterandrek
2018-06-28
PINK: moved more values to constants section
whiterandrek
2018-06-28
PINK: created constants for magic numbers, improved code in file
whiterandrek
2018-06-28
PINK: bugfixes and added basic inventory implementation
whiterandrek
2018-06-28
PINK: implemented page state saving
whiterandrek
2018-06-28
PINK: started inventory implementation
whiterandrek
2018-06-28
PINK: basic walk, left click and seqTimer implementation
whiterandrek
2018-06-28
PINK: added onMouseOver method to LeadActor
whiterandrek
2018-06-28
PINK: fixed finding actor on screen
whiterandrek
2018-06-28
PINK: added basic cursor implementation, fixed sequenceAudio restarting and s...
whiterandrek
2018-06-28
PINK: small fixes
whiterandrek
2018-06-28
PINK: fixed some segfaults
whiterandrek
2018-06-28
PINK: added ActionTalk implementation
whiterandrek
2018-06-28
PINK: added ActionPlayWithSfx implementation
whiterandrek
2018-06-28
PINK: added basic ActionLoop implementation
whiterandrek
2018-06-28
PINK: Implemented SequenceAudio as in original.
whitertandrek
2018-06-28
PINK: fixes for Peril
whiterandrek
2018-06-28
PINK: fixed sideEffect and choosing of handler
whiterandrek
2018-06-28
PINK: added restart method to SequenceAudio
whiterandrek
2018-06-28
PINK: hacky implementation of SequenceAudio
whiterandrek
2018-06-28
PINK: implemented skipping to last subsequence
whiterandrek
2018-06-28
PINK: implemented sequence restarting
whiterandrek
2018-06-28
PINK: added button to toggle Drawing of Bounding Rectangles
whiterandrek
2018-06-28
PINK: added placeholders for remaining buttons
whiterandrek
2018-06-28
PINK: small fixes and implemented skipping of sequence by buttons
whiterandrek
2018-06-28
PINK: fixes to get first game scene of Hokus Pokus loaded and hack for Peril ...
whitertandrek
2018-06-28
PINK: implemented drawing of transparent drawing, but it seems that original ...
whitertandrek
2018-06-28
PINK: fixed ActionSfx deserialization
whitertandrek
2018-06-28
PINK: Implemented changing page and module, but without unloading old page. F...
whitertandrek
2018-06-28
PINK: Basic implementation of CEL decoder. Fixed sprite positioning
whitertandrek
2018-06-28
PINK: Started implementation of Director class . For now engine can play logo...
whitertandrek
2018-06-28
PINK: added InventoryActor and SequenceAudio
whitertandrek
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