Age | Commit message (Expand) | Author |
2009-07-25 | Whitespace fixes | Max Horn |
2009-07-25 | Whitespace changes. | Travis Howell |
2009-07-25 | Fixed GCC warnings. | Torbjörn Andersson |
2009-07-25 | Update credits. | Travis Howell |
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell |
2009-07-25 | Add patch #2816140 - MM C64 Costume Animation. | Travis Howell |
2009-07-25 | Add enum which marks global priorites of the EventManager event dispatcher. | Johannes Schickel |
2009-07-25 | - EventDispatcher is no longer a singleton. | Johannes Schickel |
2009-07-25 | - Adapt DefaultEventManager to use Common::ArtificialEventSource | Johannes Schickel |
2009-07-25 | Moved ArtificialEventSource to common/events.h. | Johannes Schickel |
2009-07-25 | Change DefaultEventManager to use EventDispatcher. | Johannes Schickel |
2009-07-25 | - Add marco to easily access the EventDispatcher instance. | Johannes Schickel |
2009-07-25 | Made DefaultEventManager a subclass of EventObserver. | Johannes Schickel |
2009-07-25 | Replaced "_artificialEventQueue" by an EventSource. | Johannes Schickel |
2009-07-25 | Prevent EventMapper events from being mapped. | Johannes Schickel |
2009-07-25 | Add function "allowMapping" to EventSource, for testing whether the event sou... | Johannes Schickel |
2009-07-25 | Got rid of EventManger::artificialEventQueue. | Johannes Schickel |
2009-07-25 | Replace "EventProvider" class of the DefaultEventManager implementation with ... | Johannes Schickel |
2009-07-25 | Add new event dispatching API. | Johannes Schickel |
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse |
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ... | Sven Hesse |
2009-07-24 | Moving all implementations into the cpp | Sven Hesse |
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse |
2009-07-24 | Fixing bytes per pixel detection | Sven Hesse |
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse |
2009-07-24 | Adding stubs for newer VMDs found in Addy 5 | Sven Hesse |
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse |
2009-07-24 | Properly reading the video codec fourcc, in case we need other codecs in the ... | Sven Hesse |
2009-07-24 | Calculating the number of data bytes per initial sound slice, because relying... | Sven Hesse |
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse |
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse |
2009-07-24 | Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we'... | Sven Hesse |
2009-07-24 | re-enable SCI engine | Eugene Sandulenko |
2009-07-24 | This is 1.1.0svn | Eugene Sandulenko |
2009-07-24 | Removed unused variable. | Torbjörn Andersson |
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn |
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ... | Travis Howell |
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell |
2009-07-24 | Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ... | Sven Hesse |
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell |
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell |
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo... | Sven Hesse |
2009-07-23 | Only autosave in supported scenes. | Travis Howell |
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter getting... | Paul Gilbert |
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircti... | Travis Howell |
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with load/save... | Travis Howell |
2009-07-23 | Correct error in revision 26678. | Travis Howell |
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell |
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell |
2009-07-22 | Fix bug #2825252: "GUI: Low Res Bugs" | Eugene Sandulenko |