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2015-10-05SHERLOCK: SS: Remove now redundant isPossibleOpcode methodPaul Gilbert
2015-10-06SHERLOCK: SS: show inv. exclam. mark in dialogMartin Kiewitz
remove the possible opcode check, that was added to fix the Spanish version crash during the alley room. We now have support for the inverted exclamation mark and we want to show that character. This also shows the inverted question mark. See bug #6931 If there are any more invalid characters, this commit may cause assert()s in fonts.cpp again.
2015-10-05SHERLOCK: SS: fix comment typoMartin Kiewitz
2015-10-05SHERLOCK: SS: Spanish inv. exclam. mark supportMartin Kiewitz
Support for spanish inverted exclamation mark Was skipped over in the original interpreter and also wasn't even included in the spanish font We create the character by ourselves and map it accordingly
2015-10-04SHERLOCK: SS: Fix invalid characters when displaying journalPaul Gilbert
2015-10-04SHERLOCK: SS: Fix conversation crash in Spanish versionPaul Gilbert
2015-10-03SHERLOCK: SS: Fix thin drawing of scene objects into UI areaPaul Gilbert
2015-10-03SHERLOCK: SS: Fix freeze when using flower on flaskPaul Gilbert
2015-10-03SHERLOCK: SS: Fix hiding Holmes when viewing lab tablePaul Gilbert
2015-10-04SHERLOCK: Fix drawing glitch mentioned in bug #6928Torbjörn Andersson
This would happen when drawing an unscaled, flipped sprite that was clipped because it was partway below the bottom of the screen. It was incorrectly adjusting the top and bottom again, even though flipping only affects left and right.
2015-10-03SHERLOCK: 3DO: Apply walk points fix to 3DO scene loadingPaul Gilbert
2015-10-03SHERLOCK: SS: Fix loading points between scene walkable areasPaul Gilbert
Rose Tattoo had the zone lists cleanly listed end to end, but Serrated Sclapel has, at least for Outside Scotland Yard, a whole bunch of garbage at the start of the walk data block
2015-10-02SHERLOCK: Fix original save/load slot bug in Serrated ScalpelTorbjörn Andersson
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.)
2015-10-01AUDIO: Fix comment typoTorbjörn Andersson
2015-09-29SHERLOCK: RT: Fix restoring background when expanding map closeupPaul Gilbert
2015-09-28CREATE_PROJECT: Add support for Visual Studio 2015Paul Gilbert
2015-09-28SHERLOCK: RT: Fix palette corruption using Journal in Diogenes clubPaul Gilbert
2015-09-27SHERLOCK: SS: Fix audio getting disabled after changing sound settingsPaul Gilbert
2015-09-27SHERLOCK: Remove unnecessary indentation levelTorbjörn Andersson
2015-09-27TUCKER: Add missing music to the introTorbjörn Andersson
I'm told not every version of the game plays this. Mine does though, and I see no harm in adding it for all versions. The code is robust enough to work even if the "introdub.raw" file is missing completely.
2015-09-27TUCKER: Fix overflow in volume calculationTorbjörn Andersson
This affected Bud's line, "Is that the great mystery invention you had hidden away?" in the intro, making it very hard to hear, and possibly other sounds as well. I don't know if this was a bug in the original game, but it's much closer to the English version I own now.
2015-09-22HOPKINS: Fix malformed octal charactersPaul Gilbert
2015-09-22MADS: Rex - Fix check used to force sprite reload in scene group 1xxStrangerke
2015-09-21SHERLOCK: RT: Start next music song when a previous one finishesPaul Gilbert
2015-09-21SHERLOCK: RT: Fix trying to scroll journal when there's only a single pagePaul Gilbert
2015-09-21SHERLOCK: RT: Fix Watson's Journal option not shown on all pagesPaul Gilbert
2015-09-21SHERLOCK: RT: Remove redundant voices check when showing look dialogsPaul Gilbert
2015-09-20SHERLOCK: RT: Fix speech getting mutedPaul Gilbert
2015-09-20SHERLOCK: RT: Hide cursor when showing map close-upPaul Gilbert
2015-09-17SHERLOCK: RT: Don't show cursor during introPaul Gilbert
2015-09-17SHERLOCK: RT: Fix crash clicking outside cards in card gamePaul Gilbert
2015-09-16SHERLOCK: Play rain sound during 3DO Scalpel introTorbjörn Andersson
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud.
2015-09-15AUDIO: Fix compiler warningChristian Krause
This commit fixes a compiler warning about a "set but not used" variable. The warning was introduced by commit 2f707bf2.
2015-09-15AUDIO: Fix uninitialized read in MP3 initializationMatthew Hoops
Thanks to chkr-private for finding the issue
2015-09-15SHERLOCK: Add new detection entriesPaul Gilbert
2015-09-15SHERLOCK: 3DO: SS: fully fix videoplay memory leakMartin Kiewitz
2015-09-15SHERLOCK: 3DO: SS: fix video player memory leakMartin Kiewitz
2015-09-14SHERLOCK: 3DO: Fix introductionPaul Gilbert
2015-09-14MORTEVIELLE: Do not try to use menu.mor fileThierry Crozat
This file has a different format from menufr.mor and menual.mor and we don't support it. Trying to use this file would lead to wrong menu. If the game version does not contain menufr.mor it has to get the menu from the DAT file.
2015-09-14Merge branch 'fix_remove_error'Willem Jan Palenstijn
This is a manual merge of pull request #614, with an added commit.
2015-09-14SYMBIAN: Rename define and rephrase commentsWillem Jan Palenstijn
2015-09-14SYMBIAN: Delete obsolete fixes for 'remove'Fedor Strizhnev
2015-09-14SYMBIAN: Fix compilation error caused by remove macroFedor Strizhnev
2015-09-14SHERLOCK: Reduce the scope of several variables.Strangerke
2015-09-13SHERLOCK: Mark all entries except 3DO SS as testingPaul Gilbert
2015-09-13SHERLOCK: 3DO: Show portrait videos at full size when in hi-res modePaul Gilbert
2015-09-13SHERLOCK: 3DO: Fix refreshing scene after showing portrait videoPaul Gilbert
2015-09-13SHERLOCK: 3DO: Still allow old 320x200 mode as a fallbackPaul Gilbert
2015-09-13SHERLOCK: Scale up the cursors for the 3DO version of ScalpelTorbjörn Andersson
This fixes a regression from the in-progress hi-res mode, that made the cursors tiny.
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution