Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-05 | cleaned up & documented the transitionEffect() code a bit | Max Horn | |
svn-id: r6338 | |||
2003-01-05 | This isn't a fixme | Travis Howell | |
svn-id: r6337 | |||
2003-01-05 | Alter fix me comment | Travis Howell | |
svn-id: r6336 | |||
2003-01-05 | Remove fixme | Travis Howell | |
svn-id: r6335 | |||
2003-01-05 | Fix error in my last commit | Travis Howell | |
svn-id: r6334 | |||
2003-01-05 | Small cleanup | Travis Howell | |
svn-id: r6333 | |||
2003-01-04 | use proper C++ now so that it compiles again on GCC 3 | Max Horn | |
svn-id: r6332 | |||
2003-01-04 | Small junk | James Brown | |
svn-id: r6331 | |||
2003-01-04 | Simon update | Travis Howell | |
svn-id: r6330 | |||
2003-01-04 | Add extra target for simon2demo | Travis Howell | |
svn-id: r6329 | |||
2003-01-04 | Fix crashes in simon2dos/talkie caused by my music changes awhile back. | Travis Howell | |
svn-id: r6328 | |||
2003-01-03 | Don't crash if sound effect file doesn't exist | Travis Howell | |
svn-id: r6327 | |||
2003-01-03 | Add olki's patch for sound effects in simon1dos | Travis Howell | |
Plus hack to allow choice between midi music and sound effects via 's' key svn-id: r6326 | |||
2003-01-03 | Don't show scumm version number when starting Simon games | Travis Howell | |
svn-id: r6325 | |||
2003-01-03 | Improve error message when data files are missing | Travis Howell | |
svn-id: r6324 | |||
2003-01-03 | Remove sion 1 music warning | Travis Howell | |
Change warning about missing vga file to error svn-id: r6323 | |||
2003-01-02 | Plop in some better disk switching code for CMI - I have no idea how well ↵ | James Brown | |
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322 | |||
2003-01-02 | implement temporary state saving for CMI | James Brown | |
svn-id: r6321 | |||
2003-01-01 | oops... wrong fix in the wrong spot | Max Horn | |
svn-id: r6320 | |||
2003-01-01 | fixed VAR_TALKSTOP_KEY | Max Horn | |
svn-id: r6319 | |||
2003-01-01 | endian fix | Max Horn | |
svn-id: r6318 | |||
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵ | Max Horn | |
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317 | |||
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn | |
svn-id: r6316 | |||
2003-01-01 | added an assert against the z plane count; resolved an ambigious statement ↵ | Max Horn | |
(the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup svn-id: r6315 | |||
2003-01-01 | 3 * 320 = 960, not 800 | Max Horn | |
svn-id: r6314 | |||
2003-01-01 | change detected game to trying to start game as this message is displayed ↵ | Jonathan Gray | |
even when there aren't any resource files in the specified directory svn-id: r6313 | |||
2003-01-01 | implement roomops case (CMI crypt) | James Brown | |
svn-id: r6312 | |||
2003-01-01 | Clean up the code a little. | James Brown | |
For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with.. svn-id: r6311 | |||
2003-01-01 | Fix CMI room segfaults (too few zbuffers defined) | James Brown | |
svn-id: r6310 | |||
2003-01-01 | changed to binary | Paweł Kołodziejski | |
svn-id: r6309 | |||
2003-01-01 | changed into binary | Paweł Kołodziejski | |
svn-id: r6308 | |||
2003-01-01 | change the zero key to mean slot 10 instead of 0 (autosave) when using ↵ | Jonathan Gray | |
save/load hotkeys. feature request #660500 svn-id: r6307 | |||
2003-01-01 | Microsoft VC++ dsp and sw files should be commited in binary mode! | Travis Howell | |
svn-id: r6306 | |||
2003-01-01 | *** empty log message *** | Travis Howell | |
svn-id: r6305 | |||
2003-01-01 | added yet another variable (for mouse-button-hold flags). Now the 'verb ↵ | Max Horn | |
widget' shows up, though it is not erased properly svn-id: r6304 | |||
2002-12-31 | cleaned up soundKludge | Max Horn | |
svn-id: r6303 | |||
2002-12-31 | there are 5 fonts in CMI | Paweł Kołodziejski | |
svn-id: r6302 | |||
2002-12-31 | hacked in font shadow. font shadows are very important for readability. ↵ | Max Horn | |
However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... svn-id: r6301 | |||
2002-12-31 | added masking to nut charset renderer | Max Horn | |
svn-id: r6300 | |||
2002-12-31 | hack to get actor text color right | Max Horn | |
svn-id: r6299 | |||
2002-12-31 | added some comment | Max Horn | |
svn-id: r6298 | |||
2002-12-31 | fixed NUT text render when screen is scrolled | Max Horn | |
svn-id: r6297 | |||
2002-12-31 | setBoxSlot = setBoxScale apparently was right after all | Max Horn | |
svn-id: r6296 | |||
2002-12-31 | implemented o8_getDateTime | Max Horn | |
svn-id: r6295 | |||
2002-12-31 | cleanup; fixed z masking in COMI | Max Horn | |
svn-id: r6294 | |||
2002-12-31 | fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn ↵ | Max Horn | |
wrong - but this change is not the cause for it, it only reveals the problem (which is already causing the canon to be drawn wrong) svn-id: r6293 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6292 | |||
2002-12-31 | another round of cleanup on the first 6 decoders: only moved around code to ↵ | Max Horn | |
work out the extreme similarities between them svn-id: r6291 | |||
2002-12-31 | getting rid of _currentX | Max Horn | |
svn-id: r6290 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6289 |