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2003-01-05cleaned up & documented the transitionEffect() code a bitMax Horn
svn-id: r6338
2003-01-05This isn't a fixmeTravis Howell
svn-id: r6337
2003-01-05Alter fix me commentTravis Howell
svn-id: r6336
2003-01-05Remove fixmeTravis Howell
svn-id: r6335
2003-01-05Fix error in my last commitTravis Howell
svn-id: r6334
2003-01-05Small cleanupTravis Howell
svn-id: r6333
2003-01-04use proper C++ now so that it compiles again on GCC 3Max Horn
svn-id: r6332
2003-01-04Small junkJames Brown
svn-id: r6331
2003-01-04Simon updateTravis Howell
svn-id: r6330
2003-01-04Add extra target for simon2demoTravis Howell
svn-id: r6329
2003-01-04Fix crashes in simon2dos/talkie caused by my music changes awhile back.Travis Howell
svn-id: r6328
2003-01-03Don't crash if sound effect file doesn't existTravis Howell
svn-id: r6327
2003-01-03Add olki's patch for sound effects in simon1dosTravis Howell
Plus hack to allow choice between midi music and sound effects via 's' key svn-id: r6326
2003-01-03Don't show scumm version number when starting Simon gamesTravis Howell
svn-id: r6325
2003-01-03Improve error message when data files are missingTravis Howell
svn-id: r6324
2003-01-03Remove sion 1 music warningTravis Howell
Change warning about missing vga file to error svn-id: r6323
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well ↵James Brown
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322
2003-01-02implement temporary state saving for CMIJames Brown
svn-id: r6321
2003-01-01oops... wrong fix in the wrong spotMax Horn
svn-id: r6320
2003-01-01fixed VAR_TALKSTOP_KEYMax Horn
svn-id: r6319
2003-01-01endian fixMax Horn
svn-id: r6318
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2003-01-01fixed cutscene override in V8; cleanupMax Horn
svn-id: r6316
2003-01-01added an assert against the z plane count; resolved an ambigious statement ↵Max Horn
(the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup svn-id: r6315
2003-01-013 * 320 = 960, not 800Max Horn
svn-id: r6314
2003-01-01change detected game to trying to start game as this message is displayed ↵Jonathan Gray
even when there aren't any resource files in the specified directory svn-id: r6313
2003-01-01implement roomops case (CMI crypt)James Brown
svn-id: r6312
2003-01-01Clean up the code a little.James Brown
For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with.. svn-id: r6311
2003-01-01Fix CMI room segfaults (too few zbuffers defined)James Brown
svn-id: r6310
2003-01-01changed to binaryPaweł Kołodziejski
svn-id: r6309
2003-01-01changed into binaryPaweł Kołodziejski
svn-id: r6308
2003-01-01change the zero key to mean slot 10 instead of 0 (autosave) when using ↵Jonathan Gray
save/load hotkeys. feature request #660500 svn-id: r6307
2003-01-01Microsoft VC++ dsp and sw files should be commited in binary mode!Travis Howell
svn-id: r6306
2003-01-01*** empty log message ***Travis Howell
svn-id: r6305
2003-01-01added yet another variable (for mouse-button-hold flags). Now the 'verb ↵Max Horn
widget' shows up, though it is not erased properly svn-id: r6304
2002-12-31cleaned up soundKludgeMax Horn
svn-id: r6303
2002-12-31there are 5 fonts in CMIPaweł Kołodziejski
svn-id: r6302
2002-12-31hacked in font shadow. font shadows are very important for readability. ↵Max Horn
However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... svn-id: r6301
2002-12-31added masking to nut charset rendererMax Horn
svn-id: r6300
2002-12-31hack to get actor text color rightMax Horn
svn-id: r6299
2002-12-31added some commentMax Horn
svn-id: r6298
2002-12-31fixed NUT text render when screen is scrolledMax Horn
svn-id: r6297
2002-12-31setBoxSlot = setBoxScale apparently was right after allMax Horn
svn-id: r6296
2002-12-31implemented o8_getDateTimeMax Horn
svn-id: r6295
2002-12-31cleanup; fixed z masking in COMIMax Horn
svn-id: r6294
2002-12-31fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn ↵Max Horn
wrong - but this change is not the cause for it, it only reveals the problem (which is already causing the canon to be drawn wrong) svn-id: r6293
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-31another round of cleanup on the first 6 decoders: only moved around code to ↵Max Horn
work out the extreme similarities between them svn-id: r6291
2002-12-31getting rid of _currentXMax Horn
svn-id: r6290
2002-12-31more cleanupMax Horn
svn-id: r6289