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2005-11-01Implemented the pathfinder and applied patch # 1342902.Johannes Schickel
Also added debug printouts to some functions. svn-id: r19386
2005-11-01added OutSaveFile::flush() / OutSaveFile::ioFailed() to check for errors.Gregory Montoir
svn-id: r19385
2005-11-01updated mouse position whenever the user clicked or moved the mouse. This ↵Gregory Montoir
can be useful for systems with touchpad / pen. svn-id: r19384
2005-11-01forgot to clear _colorUsedByCycle at startup.Gregory Montoir
svn-id: r19383
2005-11-01Wrap sentance lines in NES maniac.Travis Howell
svn-id: r19382
2005-11-01Add cd check to gobliins engine.Travis Howell
svn-id: r19381
2005-11-01in v7/v8, remapPaletteColor() ignores color 255Gregory Montoir
in v7, remapPaletteColor() ignores colors setup by initCycle() svn-id: r19380
2005-11-01Add floodFill support for wizImages.Travis Howell
svn-id: r19379
2005-10-31- VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk()Gregory Montoir
- simplified some versions related checks svn-id: r19378
2005-10-31Fix another HOME buffer overflow attack vectorMax Horn
svn-id: r19376
2005-10-30Implemented initSceneObjectList, fixed bug with wrong drawn mouse,Johannes Schickel
also fixed a bug in loadCharacterShapes. svn-id: r19375
2005-10-30Fixed formating with sword2Johannes Schickel
svn-id: r19373
2005-10-30Always fade down the palette at the end of the credits. This fixes aTorbjörn Andersson
palette glitch that would only happen if the credits were allowed to run in their entirety. svn-id: r19371
2005-10-30Let's try to word wrap at about char 72 in the NEWS file for the future ↵Max Horn
(makes it easiert to use extracts of the NEWS file in various places) svn-id: r19370
2005-10-30Correct kernelSet case function.Travis Howell
svn-id: r19369
2005-10-30Shadows are used in HE90 too.Travis Howell
svn-id: r19368
2005-10-29Updated BS2 news / issues.Torbjörn Andersson
svn-id: r19367
2005-10-29Applied my own patch #1341495, in an attempt to fix alignment issuesTorbjörn Andersson
reported by Crilith. To elaborate a bit, the engine no longer accesses resource data through packed structs. Instead it uses memory streams and the READ/WRITE functions. If data is mainly read, not written, I have replaced the old struct with a new one with a read() function to read the whole thing from memory into the struct's variables, and a write() function to dump the struct's variables to memory. In fact, most of these write() functions remain unused. If data is both read and written, I have replaced the struct with a class with individual get/set functions to replace the old variables. This manipulates memory directly. Since I'm fairly sure that these structs are frequently stored as local variables for a script, all script variables (both local and global) are stored as little-endian and accessed through the READ/WRITE functions, rather than being treated as arrays of 32-bit integers. On a positive note, the functions for doing endian conversion of resources and save games have been removed, and some general cleanups have been made to assist in the rewrite. Initial reports indicate that this patch indeed fixes alignment issues, and that I have not - surprisingly - broken the game on big-endian platforms. At least not in any immediately obvious way. And there's still plenty of time to fix regressions before 0.9.0, too. svn-id: r19366
2005-10-29Oops, fixed a segfault with CD version.Johannes Schickel
svn-id: r19365
2005-10-29Updated/fixed more version strings in HEADMax Horn
svn-id: r19364
2005-10-29Update Mac version stringsMax Horn
svn-id: r19362
2005-10-29Implemented some basic opcodes, and basic character drawing, alsoJohannes Schickel
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361
2005-10-29Only applies to SCUMM 3/4.Travis Howell
Fixes mask issues when lifting crate in airport. Fixes masking issues in digdemo (Bug #1288652). svn-id: r19360
2005-10-29Add additional checks in later HE games.Travis Howell
svn-id: r19359
2005-10-29Reset when not used.Travis Howell
svn-id: r19358
2005-10-29Read from XMAP resource directly, instead of reading into memory.Travis Howell
svn-id: r19357
2005-10-29Put shadow_table under DISABLE_HEEugene Sandulenko
svn-id: r19353
2005-10-28Add sleep/suspend mode issue and clarification about 2.00 firmware supportJoost Peters
svn-id: r19352
2005-10-28Remove left overs.Travis Howell
svn-id: r19351
2005-10-28Allow easy building of userspace-only version (for firmware 2.00 EBOOT loaders)Joost Peters
svn-id: r19346
2005-10-28Add dummy entry at end of substResFileNameTable[] and use that like in otherEugene Sandulenko
tables. Fixes crash on PSP svn-id: r19343
2005-10-280.8.0 release date is knownEugene Sandulenko
svn-id: r19342
2005-10-28Eliminate GF_MULTIPLE_VERSIONS. We had just few targets without thatEugene Sandulenko
flag, and potentially those could go away too. So it is less error-prone to always check additional MD5 table. svn-id: r19340
2005-10-28Update catalog2.Travis Howell
svn-id: r19338
2005-10-28Fix old airdemo/farmdemo regression.Travis Howell
Remove duplicate catalog target. svn-id: r19335
2005-10-28Remove excess newline.Travis Howell
svn-id: r19333
2005-10-28Fix long standing regression actually caused by compiler bug. ProperEugene Sandulenko
fix is required. svn-id: r19331
2005-10-28Checked sound in all supported ITE versions.Eugene Sandulenko
svn-id: r19329
2005-10-27Set machine speed to fast in all HE games.Travis Howell
Fixes missing animation in old freddemo and maybe others too. svn-id: r19327
2005-10-26Update version and correct typoJoost Peters
svn-id: r19326
2005-10-26added optimisation on sound file name searchingPaweł Kołodziejski
svn-id: r19322
2005-10-26fixed memleakPaweł Kołodziejski
svn-id: r19321
2005-10-26that 3 memset() are not neededPaweł Kołodziejski
svn-id: r19320
2005-10-26fixed compilation, changed to struct as it's declaredPaweł Kołodziejski
svn-id: r19319
2005-10-26Fix bug #1338596 "ITE: Crash when loading old saved game"Eugene Sandulenko
svn-id: r19317
2005-10-26applied patch #1331972 + changaed deprecated option to new one in -tail-Paweł Kołodziejski
svn-id: r19314
2005-10-26Add missing break. Thanks to Cody56Eugene Sandulenko
svn-id: r19309
2005-10-26Add patch, with slight change to dialog title:Travis Howell
1338105 - Possible fix for confusing "talk speed" behaviour svn-id: r19307
2005-10-26Limit to Macintosh versions, otherwise filenames in PC versions get scrambled.Travis Howell
svn-id: r19306
2005-10-26removed old and unused defines.Robert Göffringmann
svn-id: r19304