Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-07 | DREAMWEB: 'usetext' ported to C++ | Bertrand Augereau | |
2011-09-07 | DREAMWEB: 'getobtextstart' C++ wrapper | Bertrand Augereau | |
2011-09-07 | DREAMWEB: 'findnextcolon' ported to C++ | Bertrand Augereau | |
2011-09-06 | CREATE_PROJECT: Document the --tools switch in the inline help | Littleboy | |
2011-09-06 | DEVTOOLS: Remove obsolete Visual Studio project files | Littleboy | |
2011-09-06 | DIST: Add support for new -tools switch to MSVC batch files | Littleboy | |
2011-09-06 | CREATE_PROJECT: Add support for creating Visual Studio projects for the dev ↵ | Littleboy | |
tools - Move project name and description to BuildSetup structure - Add list of tools to generate project for (similar to the list of features) | |||
2011-09-06 | CREATE_PROJECT: Disable XCode support by default | Littleboy | |
2011-09-06 | DREAMWEB: 'hangon' and 'hangonp' ported to C++ | Bertrand Augereau | |
2011-09-06 | GRAPHICS: Remove dithering code. | Johannes Schickel | |
The code is not used anymore and neither the Mohawk developers, who expressed that they might need dithering for some games, nor DrMcCoy, who wrote it, need this code anymore. In the worst case if anyone needs it again, we can revert this commit. | |||
2011-09-02 | DREAMWEB: 'useroutine' ported to C++ | Bertrand Augereau | |
2011-09-06 | NEWS: Mention T7G iOS support | Scott Thomas | |
2011-09-06 | GOB: Remove unused include. | Johannes Schickel | |
2011-09-06 | GROOVIE: Remove dither code from ROQ | Scott Thomas | |
2011-09-06 | TSAGE: Fixed problem with NamedHotspot items not getting added to scenes | Paul Gilbert | |
2011-09-06 | TSAGE: Added extra debugger command for showing available hotspot regions | Paul Gilbert | |
This is different from the hotspots command, since that only shows regions explicitly assigned to a hotspot | |||
2011-09-06 | TSAGE: Some cleanup of Blue Force Scene 300, and implementing Scene 190 | Paul Gilbert | |
2011-09-06 | TSAGE: Added new walking code for Blue Force that uses flipped horizontal images | Paul Gilbert | |
2011-09-06 | DREAMWEB: Ported 'fillryan' to C++ | Bertrand Augereau | |
2011-09-05 | DREAMWEB: Ported 'findallryan' to C++ | Bertrand Augereau | |
2011-09-05 | DREAMWEB: Ported 'showryanpage' to C++ | Bertrand Augereau | |
2011-09-05 | DREAMWEB: Removal of a useless register usage | Bertrand Augereau | |
2011-09-02 | DREAMWEB: 'obtoinv' ported to C++ | Bertrand Augereau | |
2011-09-02 | DREAMWEB: 'isitworn' and 'makeworn' ported to C++ | Bertrand Augereau | |
2011-09-02 | DREAMWEB: 'dumpeverything' is useless | Bertrand Augereau | |
2011-09-02 | DREAMWEB: 'delsprite' is useless | Bertrand Augereau | |
2011-09-02 | DREAMWEB: Useless stub removal | Bertrand Augereau | |
2011-09-02 | DREAMWEB: Removal of a useless stub | Bertrand Augereau | |
2011-09-02 | DREAMWEB: 'checkpathison' ported to C++ | Bertrand Augereau | |
2011-09-05 | TSAGE: Further user interface fixes, and minor dialog tweaks | Paul Gilbert | |
2011-09-02 | DREAMWEB: Removal of stubs that became useless | Bertrand Augereau | |
2011-09-02 | DREAMWEB: 'checkifset' ported to C++ | Bertrand Augereau | |
2011-09-05 | SCI: Fix Island of Dr. Brain copyprot pause menu on touch devices | Willem Jan Palenstijn | |
Patch from m_kiewitz. | |||
2011-09-02 | DREAMWEB: 'isitdescribed' ported to C++ | Bertrand Augereau | |
2011-09-04 | TSAGE: Fixed Options dialog Sound button not showing sound dialog | Paul Gilbert | |
2011-09-04 | TSAGE: Added missing default item response code logic in Blue Force | Paul Gilbert | |
2011-09-04 | TSAGE: Implemented missing interface functionality, including gun loading dialog | Paul Gilbert | |
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse | |
2011-09-03 | GOB: Move keyPressed() to Util | Sven Hesse | |
2011-09-03 | GOB: Add class Geisha::EvilFish | Sven Hesse | |
An "evil" fish in Geisha's "Diving" minigame. | |||
2011-09-03 | GOB: Add class ANIObject | Sven Hesse | |
Controls an animation stored within an ANI file. | |||
2011-09-03 | GOB: Add class ANIFile | Sven Hesse | |
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames. | |||
2011-09-03 | GOB: Add class DECFile | Sven Hesse | |
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames. | |||
2011-09-03 | GOB: Add class RXYFile | Sven Hesse | |
Handles RXY files, containing relative sprite coordinates. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames. | |||
2011-09-03 | GOB: Add the Amiga version of Geisha | Sven Hesse | |
2011-09-03 | GOB: Make Util::setExtension() not add an extension to an empty string | Sven Hesse | |
2011-09-03 | GOB: Add Util::readString() | Sven Hesse | |
2011-09-03 | NEWS: Properly format Winnie entry. | Johannes Schickel | |
2011-09-03 | NEWS: Mention Indy4 Amiga palette improvements. | Johannes Schickel | |
2011-09-03 | SCI32: Added an initial skeleton structure for the SCI2 text drawing code | Filippos Karapetis | |
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class |