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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-08-04
OPENGL: Improved OpenGL auto detection.
Alejandro Marzini
2010-08-03
OSX: Fix OpenGL detection
Joost Peters
2010-08-03
OPENGL: Add basic configure detection.
Alejandro Marzini
2010-08-03
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
Alejandro Marzini
2010-08-03
OPENGL: Prioritize desktop resolution as default fullscreen mode.
Alejandro Marzini
2010-08-02
OPENGL: Add missing header.
Alejandro Marzini
2010-08-02
OPENGL: Save last fullscreen mode size to config file.
Alejandro Marzini
2010-08-02
OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.
Alejandro Marzini
2010-08-01
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
Alejandro Marzini
2010-08-01
Fix warnings.
Alejandro Marzini
2010-08-01
SYMBIAN 2nd installment of getting symbian to build with gsoc2010 SDL
Lars Persson
2010-08-01
SYMBIAN platform. Correct building of SDL refacturing for Symbian.
Lars Persson
2010-08-01
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...
Alejandro Marzini
2010-07-31
OPENGL: Switch to native resolution fullscreen as default.
Alejandro Marzini
2010-07-31
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...
Alejandro Marzini
2010-07-31
OPENGL: For GLES, add glOrthox and do not use GL_BGR.
Alejandro Marzini
2010-07-31
Add OpenGL dependencies to MinGW configure.
Alejandro Marzini
2010-07-31
OPENGL: Fix texture updating.
Alejandro Marzini
2010-07-30
Merged from trunk, from Rev 50841 to HEAD
Alejandro Marzini
2010-07-30
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
Alejandro Marzini
2010-07-30
OSYSTEM: Add resetGraphicsScale() method.
Alejandro Marzini
2010-07-30
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
Alejandro Marzini
2010-07-30
SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS.
Alejandro Marzini
2010-07-29
SCI: Fixed script bug #3036601 - "LONGBOW: Druid hand code brings up ScummVM ...
Filippos Karapetis
2010-07-29
SCI: fixing hoyle 3
Martin Kiewitz
2010-07-29
SCI: reverting r51479 and adding TODOs for fixing the hoyle issue (fixing thi...
Martin Kiewitz
2010-07-29
SCI: finished logkernel command
Martin Kiewitz
2010-07-29
SCI: midi hold behaviour fixed
Martin Kiewitz
2010-07-29
DC: Let scummvm.ini override autodetect of games
Marcus Comstedt
2010-07-29
SCI: Fixed Hoyle 3 bugs #3035077, #3035080, #3035081 and #3035242, by using t...
Filippos Karapetis
2010-07-29
DC: Specialize createConfig{Read,Write}Stream
Marcus Comstedt
2010-07-29
SCI: Ignore setAttribute() on any non-existent menu items
Matthew Hoops
2010-07-29
SCI: fixing qfg1 workaround
Martin Kiewitz
2010-07-29
SCI: some subfunction support for logkernel
Martin Kiewitz
2010-07-29
DS: Add WRAP_MALLOC support to ds.mk, update comments
Max Horn
2010-07-29
DS: Get rid of DS_NON_SCUMM_BUILD and DS_SCUMM_BUILD
Max Horn
2010-07-29
SCI: Removed the language check from the
Filippos Karapetis
2010-07-29
Extended the workaround for KQ5 French floppy for the German floppy too. Fixe...
Filippos Karapetis
2010-07-29
SCI: Fixed bug #3036331 - "KQ5: Floppy version
Filippos Karapetis
2010-07-29
SCI: Add detection for the April 2010 competition template (fan game)
Matthew Hoops
2010-07-29
BUILD: Unify how MODULE_DIRS is computed for backends
Max Horn
2010-07-29
BUILD: Fix MODULE_DIRS for WinCE port
Max Horn
2010-07-29
BUILD: Compile & link certain files only for specific BACKEND values
Max Horn
2010-07-29
BUILD: Remove redundant MODULE_DIRS modification
Max Horn
2010-07-29
SCI: Fixed script bug #3036483 - "LSL2: Crash at the ship"
Filippos Karapetis
2010-07-29
M4: Added further code fragments to enable player to move again
Paul Gilbert
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-29
SCI: Added back debug output to sound commands
Filippos Karapetis
2010-07-29
SCI: updating screen within kAnimate as well - fixes pseudo hang in eq1 credi...
Martin Kiewitz
2010-07-29
SCI: also break in AvoidPath instead of continuing, when the start point is c...
Filippos Karapetis
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