Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-26 | Turn various File class methods into virtual methods, to allow overloading | Max Horn | |
svn-id: r14341 | |||
2004-07-26 | I shouldn't be mixing cleanups and bug fixes, but I'm doing so anyway, just | Torbjörn Andersson | |
this once. :-) The parameters to drawLine() aren't clipped to the screen size, which meant that it was accessing memory out of bounds when marking the screen as dirty. The function now uses plotPoint(), which does the bounds checking and screen dirtying for us. Apart from being a little easier to read, it dirties only the parts of the screen the line actually passes through, instead of a rectangle defined by the line's end points. Since drawLine() is only used for debugging, I wouldn't consider this a particularly serious bug. Next change is that only the pixels inside the original parallax layer are considered when creating the block surfaces. This may make the drawing slightly more efficient, since fewer surfaces will be labelled as transparent. Plus some other minor cleanups. svn-id: r14340 | |||
2004-07-26 | Keep compatbility with older saved games. | Travis Howell | |
svn-id: r14339 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14338 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14337 | |||
2004-07-26 | Cleanup | Travis Howell | |
svn-id: r14336 | |||
2004-07-26 | One last hack to allow demo script in V2 Maniac Mansion. | Travis Howell | |
svn-id: r14335 | |||
2004-07-26 | Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82. | Travis Howell | |
Fixes all palette issues. svn-id: r14334 | |||
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell | |
svn-id: r14333 | |||
2004-07-26 | VAR_ROOM_FLAG should always be set after load of saved game. | Travis Howell | |
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332 | |||
2004-07-26 | Not quite right spot. | Travis Howell | |
svn-id: r14331 | |||
2004-07-26 | VAR_SOUND_RESULT should be reset. | Travis Howell | |
svn-id: r14330 | |||
2004-07-25 | Update issues | Travis Howell | |
svn-id: r14329 | |||
2004-07-25 | smush codec37 sub1 (FT demo) | Gregory Montoir | |
svn-id: r14326 | |||
2004-07-25 | Fix love sign missing when black light turned on, in Sam & Max regression. | Travis Howell | |
svn-id: r14325 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-24 | Remove lefts overs of old hack | Travis Howell | |
svn-id: r14320 | |||
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell | |
Fix bug # svn-id: r14319 | |||
2004-07-24 | Rename VAR | Travis Howell | |
svn-id: r14318 | |||
2004-07-24 | Ooops commited wrong branch. | Travis Howell | |
svn-id: r14314 | |||
2004-07-24 | A few HE games are supported now. | Travis Howell | |
svn-id: r14313 | |||
2004-07-24 | Enable VAR_FADE_DELAY | Travis Howell | |
svn-id: r14309 | |||
2004-07-24 | Ooops | Travis Howell | |
svn-id: r14308 | |||
2004-07-24 | Add another var used by Loom [ega]. | Travis Howell | |
svn-id: r14307 | |||
2004-07-24 | heap space is used by loom too. | Travis Howell | |
svn-id: r14306 | |||
2004-07-23 | Add more details | Travis Howell | |
svn-id: r14305 | |||
2004-07-23 | Mention method used to skip copy protection in original Loom | Travis Howell | |
svn-id: r14304 | |||
2004-07-23 | Only needed for Zak [ega] | Travis Howell | |
svn-id: r14303 | |||
2004-07-23 | Allow subclasses to modify File class members (e.g. to set _ioFailed); ↵ | Max Horn | |
change some warnings into errors svn-id: r14302 | |||
2004-07-22 | Ooops | Travis Howell | |
svn-id: r14301 | |||
2004-07-22 | Only used in scumm5 and later. | Travis Howell | |
svn-id: r14300 | |||
2004-07-22 | Should not be set for any scumm3 games. | Travis Howell | |
svn-id: r14299 | |||
2004-07-22 | Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2. | Travis Howell | |
svn-id: r14298 | |||
2004-07-22 | VAR not used in scumm3. | Travis Howell | |
svn-id: r14297 | |||
2004-07-22 | Correction to VAR tables. | Travis Howell | |
svn-id: r14296 | |||
2004-07-21 | Allow user to select ListWidget entries by typing them (see FR #922921) | Max Horn | |
svn-id: r14295 | |||
2004-07-21 | Ignore case when sorting file system nodes | Max Horn | |
svn-id: r14294 | |||
2004-07-21 | Small tweaks for the String class | Max Horn | |
svn-id: r14293 | |||
2004-07-21 | Confirmed extra timers are in all PC version of indy3 too. | Travis Howell | |
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292 | |||
2004-07-21 | Extra timer used in Amiga version of indy3 too. | Travis Howell | |
svn-id: r14291 | |||
2004-07-20 | fix null backend driver | Joost Peters | |
svn-id: r14289 | |||
2004-07-20 | Add null driver to configure | Joost Peters | |
svn-id: r14288 | |||
2004-07-20 | Correct version key in HE 7.0+ games. | Travis Howell | |
svn-id: r14287 | |||
2004-07-20 | Use for HE 7.0 games too. | Travis Howell | |
svn-id: r14286 | |||
2004-07-20 | Add support for version key in The Dig | Travis Howell | |
svn-id: r14285 | |||
2004-07-19 | BS1 accepts both F5 and ESC to open the control panel. | Torbjörn Andersson | |
svn-id: r14283 | |||
2004-07-19 | BS1 now allows both F5 and ESC to open the control panel. | Torbjörn Andersson | |
svn-id: r14282 | |||
2004-07-19 | Valgrind complained about an uninitialized value. This appears to fix it, | Torbjörn Andersson | |
and anyway it won't hurt. svn-id: r14279 |