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2009-06-04SCI: Audio: Fixed bug in reading of SOL header.Walter van Niftrik
svn-id: r41171
2009-06-04SCI: Added support for early SCI1.1 audio maps.Walter van Niftrik
svn-id: r41170
2009-06-04SCI: Message: Added support for escape sequences.Walter van Niftrik
svn-id: r41169
2009-06-04Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41168
2009-06-04Code formatting in the gp2xwiz backendMax Horn
svn-id: r41167
2009-06-04SCI: Moved MemObject code into a separate source fileMax Horn
svn-id: r41166
2009-06-04SCI: cleanupMax Horn
svn-id: r41165
2009-06-04SCI: Support for 16-bit DPCM.Walter van Niftrik
svn-id: r41164
2009-06-04SCI: Renamed various debug related global variables to have a g_ prefix; and ↵Max Horn
moved any 'extern' decls of them into a new header file svn-id: r41163
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
svn-id: r41162
2009-06-04Ooops, re-enable codec32 code.Travis Howell
svn-id: r41161
2009-06-04gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperationArnaud Boutonné
svn-id: r41160
2009-06-04Update drawBMAPObject for 16bit color.Travis Howell
svn-id: r41159
2009-06-04Ooops, correct typo in last commit.Travis Howell
svn-id: r41158
2009-06-04Fix regression in copyWizImageWithMask, which caused corruption in readtime.Travis Howell
svn-id: r41157
2009-06-04Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). ↵John Willis
Includes configure changes and one #ifdef to SDL backend. Also updates NEWS. svn-id: r41156
2009-06-04Reordered the numpad keys so that they make more sense, and simplified the ↵Filippos Karapetis
code which returns the values of shifted function keys svn-id: r41155
2009-06-04Turned debug_weak_validations on by default again, as apparently some games ↵Filippos Karapetis
like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases). svn-id: r41154
2009-06-04Add 16bit color support for later HE games.Travis Howell
svn-id: r41153
2009-06-03Applying the temporary 16-bit SDL hack.Jody Northup
svn-id: r41152
2009-06-03cleanupMax Horn
svn-id: r41150
2009-06-03Silence some unused variable warnings.Johannes Schickel
svn-id: r41149
2009-06-03LOL: implemented guardian spellFlorian Kagerer
svn-id: r41148
2009-06-03LOL: implemented opcode required for catwalk cavesFlorian Kagerer
svn-id: r41147
2009-06-03SCI: Added some of the missing pieces for speech support in CD games. It now ↵Walter van Niftrik
partially works. svn-id: r41146
2009-06-03LOL: implemented mist of doom spellFlorian Kagerer
svn-id: r41145
2009-06-03Silence unused variable warning.Johannes Schickel
svn-id: r41144
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
svn-id: r41141
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when ↵Florian Kagerer
dropping into pits svn-id: r41140
2009-06-03- Moved the engine state and the console to be private members of SciEngineFilippos Karapetis
- Implemented pauseEngineIntern() - Music now stops and resumes when entering/leaving the debugger svn-id: r41139
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
svn-id: r41137
2009-06-03- Sorted the console commands a bit more Filippos Karapetis
- Removed the commands which manipulated variables and turned them into debug variables instead - Rewrote help so that it's more organized and easier to read - Unified the debug variable names svn-id: r41136
2009-06-03Cleanup.Travis Howell
svn-id: r41135
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource ↵Travis Howell
sizes been used. svn-id: r41134
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
svn-id: r41133
2009-06-03Correct sound timer and disable sound offsets, in later HE games.Travis Howell
svn-id: r41132
2009-06-03Revert last change, better to wait for 16bit backend support.Travis Howell
svn-id: r41131
2009-06-03Update thumbnail code to capture RGB565 screen.Travis Howell
svn-id: r41130
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
svn-id: r41129
2009-06-02Fix warning.Johannes Schickel
svn-id: r41128
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
svn-id: r41127
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
svn-id: r41126
2009-06-02Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable ↵Filippos Karapetis
inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct svn-id: r41125
2009-06-02Fix bug #2799905 "WINCE: Compilation broken".Johannes Schickel
svn-id: r41124
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r41123
2009-06-02LOL: - fixed script bug reported by LordHotoFlorian Kagerer
svn-id: r41122
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, ↵Travis Howell
before setting the costume palette. svn-id: r41121