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2007-02-17SCUMM: Fix opening of *.tlk filesMax Horn
svn-id: r25643
2007-02-17get rid of bitCount table (count occurences of bit 0 directly in the main loop)Gregory Montoir
svn-id: r25642
2007-02-17Removed extra tabs.Torbjörn Andersson
svn-id: r25640
2007-02-16Added animation handler for Catriona (woman in Smithy)Paul Gilbert
svn-id: r25638
2007-02-16Patch #1661770 (README: typo fixes, consistency)Max Horn
svn-id: r25636
2007-02-16Some very obvious cleanups.Torbjörn Andersson
svn-id: r25635
2007-02-16Added support for Kyrandia 2 ADL files.Johannes Schickel
svn-id: r25634
2007-02-16a 20ms second delay should be ample time for a GM system ONMax Horn
svn-id: r25633
2007-02-16Add support for using soundtrack from the Simon the Sorcerer 1 - Music ↵Travis Howell
Enhancement Project. svn-id: r25632
2007-02-16AGOS: Send GM System Enable/On upon startupMax Horn
svn-id: r25631
2007-02-16Unified how we deal with (and how we generate) MIDI sysex messages -- in ↵Max Horn
particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class) svn-id: r25630
2007-02-16Ugh -- these internal iMuse structs were supposed to be packed, but never ↵Max Horn
were explicitly markes as such. Doing that now (might break old savegames on some ports :/) svn-id: r25629
2007-02-16Added Stuart George to the creditsMax Horn
svn-id: r25626
2007-02-16Fix cursor palette regression in Simon the Sorcerer 1.Travis Howell
svn-id: r25625
2007-02-16Fix cursor palette regression in Simon the Sorcerer 1.Travis Howell
svn-id: r25624
2007-02-16Added details on brazilian comi/dig (once more from the forums)Max Horn
svn-id: r25623
2007-02-16Added sub-option to hotspot command to allow the activation or deactivation ↵Paul Gilbert
of hotspots svn-id: r25622
2007-02-16Bugfix to pathfinder that resulted in some characters bouncing between two roomsPaul Gilbert
svn-id: r25621
2007-02-16Revised previously committed guard to comply to ScummVM coding standardPaul Gilbert
svn-id: r25620
2007-02-16Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ↵Travis Howell
objects. svn-id: r25619
2007-02-16Add MSVC71 project file update from Quietust.Travis Howell
svn-id: r25618
2007-02-15Changes made for 0.9.1a beta2 release backported to trunkNeil Millstone
svn-id: r25617
2007-02-15Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum ↵Max Horn
thread 3445) svn-id: r25616
2007-02-15- Changed the speaker stuff againSven Hesse
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615
2007-02-15fixed a bug in the original engine causing memory-protected systems to ↵Nicola Mettifogo
occasionally crash svn-id: r25614
2007-02-15fixed warning pointed out by _QNicola Mettifogo
svn-id: r25613
2007-02-15fix compile errorWillem Jan Palenstijn
svn-id: r25612
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
svn-id: r25611
2007-02-15not need this hack as smush player is no longer on another threadPaweł Kołodziejski
svn-id: r25610
2007-02-15Clear _pauseTime in seekSan(). Hopefully, this will fix the problem withTorbjörn Andersson
pausing during the bike fight scenes in Full Throttle that was reported on the forum earlier today. svn-id: r25609
2007-02-15Mentioned Kyrandia 1 FM-Towns support in the NEWS file.Johannes Schickel
svn-id: r25608
2007-02-15cleanupMax Horn
svn-id: r25606
2007-02-15Fix for bug #1660559: MANIAC/ZAK: Music does not stop when pausing (regression)Max Horn
svn-id: r25605
2007-02-15added some static keywordsMax Horn
svn-id: r25604
2007-02-15Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵Max Horn
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603
2007-02-15NDS port now has DLDI port, surely this is NEWS worthy (and once again I ↵Max Horn
plead all developers to add important news/changes here) svn-id: r25602
2007-02-15Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configuredMax Horn
svn-id: r25601
2007-02-15Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera rangeMax Horn
svn-id: r25600
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
svn-id: r25599
2007-02-14SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵Max Horn
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598
2007-02-14added language file details for french versions of TheDig and COMIGregory Montoir
svn-id: r25597
2007-02-14SCUMM: Moved part of detectGames into a new function ↵Max Horn
computeGameSettingsFromMD5 to make it slightly more readable svn-id: r25596
2007-02-14Update MSVC2005 project files.Eugene Sandulenko
svn-id: r25595
2007-02-14SCUMM: Enhanced detector so that it can discover the language of COMI/Dig ↵Max Horn
based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi) svn-id: r25594
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-14Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ↵Max Horn
ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest) svn-id: r25592
2007-02-14Adding Florian Kagerer for his Kyra FM-Towns code contributions.Johannes Schickel
svn-id: r25589
2007-02-14Removed unnecessary #include.Torbjörn Andersson
svn-id: r25587
2007-02-14Fix MSVC warningEugene Sandulenko
svn-id: r25586
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing ↵Sven Hesse
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585