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2004-09-04cleanupGregory Montoir
svn-id: r14884
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Got rid of OSystem::move_screenMax Horn
svn-id: r14882
2004-09-04Missing popTravis Howell
svn-id: r14881
2004-09-04OoopsTravis Howell
svn-id: r14880
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-04cleanupMax Horn
svn-id: r14878
2004-09-03Trying to be a bit more consistent in NEWS entries ↵Max Horn
('Added/Removed/Fixed/Deleteted/... feature FOO in BAR') svn-id: r14877
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
svn-id: r14876
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-09-03Small correction for V7-8 actor drawingMax Horn
svn-id: r14874
2004-09-03Another akos code difference in HE 71+ gamesTravis Howell
svn-id: r14873
2004-09-03Fix warningMax Horn
svn-id: r14872
2004-09-03Add basic decoding of debug script scripts.Travis Howell
svn-id: r14871
2004-09-03Revert verb draw order change.Travis Howell
Fix recent verb regressions. svn-id: r14870
2004-09-03Add fingolfin's suggested solution for bug #881132Travis Howell
svn-id: r14869
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵Max Horn
costume code look even more alike svn-id: r14868
2004-09-02Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue ↵Max Horn
in the ship-to-ship combat svn-id: r14867
2004-09-02cleanupMax Horn
svn-id: r14866
2004-09-02UpdateTravis Howell
svn-id: r14865
2004-09-02Update HE issuesTravis Howell
svn-id: r14864
2004-09-02HE games don't mask.Travis Howell
svn-id: r14863
2004-09-02Update IMHD fieldsTravis Howell
svn-id: r14862
2004-09-02*** empty log message ***Travis Howell
svn-id: r14861
2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-09-01Update debug codeTravis Howell
svn-id: r14858
2004-09-01HE specificTravis Howell
svn-id: r14857
2004-09-01Add misisng case (Used in funpack)Travis Howell
svn-id: r14856
2004-09-01Fix incorrect flObject base address computationMax Horn
svn-id: r14854
2004-09-01HE 80+ speech files aren't encodedTravis Howell
svn-id: r14853
2004-09-01Add HE 72 versions, still not working right yet.Travis Howell
svn-id: r14852
2004-09-01Update HE gamesTravis Howell
svn-id: r14851
2004-09-01Correct assertTravis Howell
svn-id: r14850
2004-08-31*** empty log message ***Travis Howell
svn-id: r14849
2004-08-31Ignore akos codec 32 for nowTravis Howell
svn-id: r14848
2004-08-31Remove newlineTravis Howell
svn-id: r14847
2004-08-31Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵Travis Howell
sound regressions in full game. svn-id: r14846
2004-08-31Add HE 72 versionTravis Howell
svn-id: r14845
2004-08-31Move function as requested.Travis Howell
svn-id: r14844
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-30Small correctionTravis Howell
svn-id: r14842
2004-08-30TypoTravis Howell
svn-id: r14841
2004-08-30Update HE issuesTravis Howell
svn-id: r14840
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-30Ooops, shouldn't have commited that part.Travis Howell
svn-id: r14838
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-30Add some more actor code for HE 7+ games.Travis Howell
svn-id: r14836
2004-08-30Add more akos codesTravis Howell
svn-id: r14835
2004-08-30Should read string too.Travis Howell
svn-id: r14834